VTK
vtkImageProcessingPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkImageProcessingPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
26 #ifndef vtkImageProcessingPass_h
27 #define vtkImageProcessingPass_h
28 
29 #include "vtkRenderingOpenGLModule.h" // For export macro
30 #include "vtkRenderPass.h"
31 
33 class vtkDepthPeelingPassLayerList; // Pimpl
34 class vtkShaderProgram2;
35 class vtkShader2;
37 class vtkTextureObject;
38 
40 {
41 public:
43  void PrintSelf(ostream& os, vtkIndent indent);
44 
48 
50 
54  vtkGetObjectMacro(DelegatePass,vtkRenderPass);
55  virtual void SetDelegatePass(vtkRenderPass *delegatePass);
57 
58  protected:
61 
63  virtual ~vtkImageProcessingPass();
64 
66 
70  void RenderDelegate(const vtkRenderState *s,
71  int width,
72  int height,
73  int newWidth,
74  int newHeight,
78 
79 
81 
82  private:
83  vtkImageProcessingPass(const vtkImageProcessingPass&); // Not implemented.
84  void operator=(const vtkImageProcessingPass&); // Not implemented.
85 };
86 
87 #endif
OpenGL rendering window.
GLSL Shader.
Definition: vtkShader2.h:61
boost::graph_traits< vtkGraph * >::vertex_descriptor target(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
void PrintSelf(ostream &os, vtkIndent indent)
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
Context in which a vtkRenderPass will render.
GLSL Program.
a simple class to control print indentation
Definition: vtkIndent.h:38
#define VTKRENDERINGOPENGL_EXPORT
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:54