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vtkTexturedActor2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTexturedActor2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef vtkTexturedActor2D_h
30 #define vtkTexturedActor2D_h
31 
32 #include "vtkRenderingCoreModule.h" // For export macro
33 #include "vtkActor2D.h"
34 
35 class vtkProp;
36 class vtkTexture;
37 class vtkViewport;
38 class vtkWindow;
39 
41 {
42 public:
43  static vtkTexturedActor2D* New();
44  void PrintSelf(ostream& os, vtkIndent indent);
46 
48 
51  virtual void SetTexture(vtkTexture* texture);
52  vtkGetObjectMacro(Texture, vtkTexture);
54 
58  virtual void ReleaseGraphicsResources(vtkWindow* win);
59 
61 
62  virtual int RenderOverlay(vtkViewport* viewport);
63  virtual int RenderOpaqueGeometry(vtkViewport* viewport);
64  virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport);
66 
68  virtual unsigned long int GetMTime();
69 
71  virtual void ShallowCopy(vtkProp* prop);
72 
73 protected:
76 
78 
79 private:
80  vtkTexturedActor2D(const vtkTexturedActor2D&); // Not implemented.
81  void operator=(const vtkTexturedActor2D&); // Not implemented.
82 };
83 
84 #endif
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:52
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
actor that draws 2D data with texture support
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract specification for Viewports
Definition: vtkViewport.h:46
a actor that draws 2D data
Definition: vtkActor2D.h:44
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
virtual unsigned long GetMTime()
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
a simple class to control print indentation
Definition: vtkIndent.h:38
void PrintSelf(ostream &os, vtkIndent indent)
static vtkActor2D * New()
handles properties associated with a texture map
Definition: vtkTexture.h:69
virtual void ShallowCopy(vtkProp *prop)
#define VTKRENDERINGCORE_EXPORT
virtual int RenderOverlay(vtkViewport *viewport)