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vtkDelaunay2D Class Reference

create 2D Delaunay triangulation of input points More...

#include <vtkDelaunay2D.h>

Inheritance diagram for vtkDelaunay2D:
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Collaboration diagram for vtkDelaunay2D:
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Public Types

typedef vtkPolyDataAlgorithm Superclass
 
- Public Types inherited from vtkPolyDataAlgorithm
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
typedef vtkObject Superclass
 
enum  DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION }
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkDelaunay2DNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void SetSourceData (vtkPolyData *)
 
void SetSourceConnection (vtkAlgorithmOutput *algOutput)
 
vtkPolyDataGetSource ()
 
virtual void SetAlpha (double)
 
virtual double GetAlpha ()
 
virtual void SetTolerance (double)
 
virtual double GetTolerance ()
 
virtual void SetOffset (double)
 
virtual double GetOffset ()
 
virtual void SetBoundingTriangulation (int)
 
virtual int GetBoundingTriangulation ()
 
virtual void BoundingTriangulationOn ()
 
virtual void BoundingTriangulationOff ()
 
virtual void SetTransform (vtkAbstractTransform *)
 
virtual vtkAbstractTransformGetTransform ()
 
virtual void SetProjectionPlaneMode (int)
 
virtual int GetProjectionPlaneMode ()
 
- Public Member Functions inherited from vtkPolyDataAlgorithm
vtkPolyDataAlgorithmNewInstance () const
 
vtkDataObjectGetInput ()
 
vtkDataObjectGetInput (int port)
 
vtkPolyDataGetPolyDataInput (int port)
 
vtkPolyDataGetOutput ()
 
vtkPolyDataGetOutput (int)
 
virtual void SetOutput (vtkDataObject *d)
 
virtual int ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
void SetInputData (vtkDataObject *)
 
void SetInputData (int, vtkDataObject *)
 
void AddInputData (vtkDataObject *)
 
void AddInputData (int, vtkDataObject *)
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 
vtkExecutiveGetExecutive ()
 
virtual void SetExecutive (vtkExecutive *executive)
 
virtual int ModifyRequest (vtkInformation *request, int when)
 
vtkInformationGetInputPortInformation (int port)
 
vtkInformationGetOutputPortInformation (int port)
 
int GetNumberOfInputPorts ()
 
int GetNumberOfOutputPorts ()
 
void UpdateProgress (double amount)
 
vtkInformationGetInputArrayInformation (int idx)
 
void RemoveAllInputs ()
 
vtkDataObjectGetOutputDataObject (int port)
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 
virtual void RemoveInputConnection (int port, int idx)
 
virtual void RemoveAllInputConnections (int port)
 
int GetNumberOfInputConnections (int port)
 
int GetTotalNumberOfInputConnections ()
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 
vtkExecutiveGetInputExecutive (int port, int index)
 
vtkInformationGetInputInformation (int port, int index)
 
vtkInformationGetOutputInformation (int port)
 
virtual void UpdateInformation ()
 
virtual void UpdateDataObject ()
 
virtual void PropagateUpdateExtent ()
 
virtual void UpdateWholeExtent ()
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 
int SetUpdateExtentToWholeExtent (int port)
 
int SetUpdateExtentToWholeExtent ()
 
void SetUpdateExtent (int port, int extent[6])
 
int ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, unsigned long *mtime)
 
virtual vtkInformationGetInformation ()
 
virtual void SetInformation (vtkInformation *)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
virtual void SetAbortExecute (int)
 
virtual int GetAbortExecute ()
 
virtual void AbortExecuteOn ()
 
virtual void AbortExecuteOff ()
 
virtual void SetProgress (double)
 
virtual double GetProgress ()
 
void SetProgressText (const char *ptext)
 
virtual char * GetProgressText ()
 
virtual unsigned long GetErrorCode ()
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 
vtkDataObjectGetInputDataObject (int port, int connection)
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 
vtkAlgorithmOutputGetOutputPort ()
 
vtkAlgorithmGetInputAlgorithm ()
 
vtkExecutiveGetInputExecutive ()
 
vtkInformationGetInputInformation ()
 
virtual void Update (int port)
 
virtual void Update ()
 
virtual void SetReleaseDataFlag (int)
 
virtual int GetReleaseDataFlag ()
 
void ReleaseDataFlagOn ()
 
void ReleaseDataFlagOff ()
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 
void SetUpdateExtent (int port, int piece, int numPieces, int ghostLevel)
 
void SetUpdateExtent (int piece, int numPieces, int ghostLevel)
 
void SetUpdateExtent (int extent[6])
 
intGetUpdateExtent ()
 
intGetUpdateExtent (int port)
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 
void GetUpdateExtent (int extent[6])
 
void GetUpdateExtent (int port, int extent[6])
 
int GetUpdatePiece ()
 
int GetUpdatePiece (int port)
 
int GetUpdateNumberOfPieces ()
 
int GetUpdateNumberOfPieces (int port)
 
int GetUpdateGhostLevel ()
 
int GetUpdateGhostLevel (int port)
 
void SetProgressObserver (vtkProgressObserver *)
 
virtual vtkProgressObserverGetProgressObserver ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkDelaunay2DSafeDownCast (vtkObjectBase *o)
 
static vtkDelaunay2DNew ()
 
- Static Public Member Functions inherited from vtkPolyDataAlgorithm
static vtkPolyDataAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkPolyDataAlgorithmSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDelaunay2D ()
 
 ~vtkDelaunay2D ()
 
virtual int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
vtkAbstractTransformComputeBestFittingPlane (vtkPointSet *input)
 
- Protected Member Functions inherited from vtkPolyDataAlgorithm
 vtkPolyDataAlgorithm ()
 
 ~vtkPolyDataAlgorithm ()
 
virtual int RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 
virtual int FillOutputPortInformation (int port, vtkInformation *info)
 
virtual int RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm ()
 
virtual void SetNumberOfInputPorts (int n)
 
virtual void SetNumberOfOutputPorts (int n)
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 
virtual vtkExecutiveCreateDefaultExecutive ()
 
virtual void ReportReferences (vtkGarbageCollector *)
 
virtual void SetNumberOfInputConnections (int port, int n)
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 
void SetInputDataInternal (int port, vtkDataObject *input)
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
virtual void SetErrorCode (unsigned long)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

double Alpha
 
double Tolerance
 
int BoundingTriangulation
 
double Offset
 
vtkAbstractTransformTransform
 
int ProjectionPlaneMode
 
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
unsigned long ErrorCode
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Public Attributes inherited from vtkAlgorithm
int AbortExecute
 
- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

create 2D Delaunay triangulation of input points

vtkDelaunay2D is a filter that constructs a 2D Delaunay triangulation from a list of input points. These points may be represented by any dataset of type vtkPointSet and subclasses. The output of the filter is a polygonal dataset. Usually the output is a triangle mesh, but if a non-zero alpha distance value is specified (called the "alpha" value), then only triangles, edges, and vertices laying within the alpha radius are output. In other words, non-zero alpha values may result in arbitrary combinations of triangles, lines, and vertices. (The notion of alpha value is derived from Edelsbrunner's work on "alpha shapes".) Also, it is possible to generate "constrained triangulations" using this filter. A constrained triangulation is one where edges and loops (i.e., polygons) can be defined and the triangulation will preserve them (read on for more information).

The 2D Delaunay triangulation is defined as the triangulation that satisfies the Delaunay criterion for n-dimensional simplexes (in this case n=2 and the simplexes are triangles). This criterion states that a circumsphere of each simplex in a triangulation contains only the n+1 defining points of the simplex. (See "The Visualization Toolkit" text for more information.) In two dimensions, this translates into an optimal triangulation. That is, the maximum interior angle of any triangle is less than or equal to that of any possible triangulation.

Delaunay triangulations are used to build topological structures from unorganized (or unstructured) points. The input to this filter is a list of points specified in 3D, even though the triangulation is 2D. Thus the triangulation is constructed in the x-y plane, and the z coordinate is ignored (although carried through to the output). If you desire to triangulate in a different plane, you can use the vtkTransformFilter to transform the points into and out of the x-y plane or you can specify a transform to the Delaunay2D directly. In the latter case, the input points are transformed, the transformed points are triangulated, and the output will use the triangulated topology for the original (non-transformed) points. This avoids transforming the data back as would be required when using the vtkTransformFilter method. Specifying a transform directly also allows any transform to be used: rigid, non-rigid, non-invertible, etc.

If an input transform is used, then alpha values are applied (for the most part) in the original data space. The exception is when BoundingTriangulation is on. In this case, alpha values are applied in the original data space unless a cell uses a bounding vertex.

The Delaunay triangulation can be numerically sensitive in some cases. To prevent problems, try to avoid injecting points that will result in triangles with bad aspect ratios (1000:1 or greater). In practice this means inserting points that are "widely dispersed", and enables smooth transition of triangle sizes throughout the mesh. (You may even want to add extra points to create a better point distribution.) If numerical problems are present, you will see a warning message to this effect at the end of the triangulation process.

To create constrained meshes, you must define an additional input. This input is an instance of vtkPolyData which contains lines, polylines, and/or polygons that define constrained edges and loops. Only the topology of (lines and polygons) from this second input are used. The topology is assumed to reference points in the input point set (the one to be triangulated). In other words, the lines and polygons use point ids from the first input point set. Lines and polylines found in the input will be mesh edges in the output. Polygons define a loop with inside and outside regions. The inside of the polygon is determined by using the right-hand-rule, i.e., looking down the z-axis a polygon should be ordered counter-clockwise. Holes in a polygon should be ordered clockwise. If you choose to create a constrained triangulation, the final mesh may not satisfy the Delaunay criterion. (Noted: the lines/polygon edges must not intersect when projected onto the 2D plane. It may not be possible to recover all edges due to not enough points in the triangulation, or poorly defined edges (coincident or excessively long). The form of the lines or polygons is a list of point ids that correspond to the input point ids used to generate the triangulation.)

If an input transform is used, constraints are defined in the "transformed" space. So when the right hand rule is used for a polygon constraint, that operation is applied using the transformed points. Since the input transform can be any transformation (rigid or non-rigid), care must be taken in constructing constraints when an input transform is used.

Warning
Points arranged on a regular lattice (termed degenerate cases) can be triangulated in more than one way (at least according to the Delaunay criterion). The choice of triangulation (as implemented by this algorithm) depends on the order of the input points. The first three points will form a triangle; other degenerate points will not break this triangle.
Points that are coincident (or nearly so) may be discarded by the algorithm. This is because the Delaunay triangulation requires unique input points. You can control the definition of coincidence with the "Tolerance" instance variable.
The output of the Delaunay triangulation is supposedly a convex hull. In certain cases this implementation may not generate the convex hull. This behavior can be controlled by the Offset instance variable. Offset is a multiplier used to control the size of the initial triangulation. The larger the offset value, the more likely you will generate a convex hull; but the more likely you are to see numerical problems.
See also
vtkDelaunay3D vtkTransformFilter vtkGaussianSplatter
Examples:
vtkDelaunay2D (Examples)
Tests:
vtkDelaunay2D (Tests)

Definition at line 145 of file vtkDelaunay2D.h.

Member Typedef Documentation

Definition at line 148 of file vtkDelaunay2D.h.

Constructor & Destructor Documentation

vtkDelaunay2D::vtkDelaunay2D ( )
protected
vtkDelaunay2D::~vtkDelaunay2D ( )
protected

Member Function Documentation

static int vtkDelaunay2D::IsTypeOf ( const char *  type)
static
virtual int vtkDelaunay2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataAlgorithm.

static vtkDelaunay2D* vtkDelaunay2D::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDelaunay2D::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkPolyDataAlgorithm.

vtkDelaunay2D* vtkDelaunay2D::NewInstance ( ) const
void vtkDelaunay2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataAlgorithm.

static vtkDelaunay2D* vtkDelaunay2D::New ( )
static

Construct object with Alpha = 0.0; Tolerance = 0.001; Offset = 1.25; BoundingTriangulation turned off.

void vtkDelaunay2D::SetSourceData ( vtkPolyData )

Specify the source object used to specify constrained edges and loops. (This is optional.) If set, and lines/polygons are defined, a constrained triangulation is created. The lines/polygons are assumed to reference points in the input point set (i.e. point ids are identical in the input and source). Note that this method does not connect the pipeline. See SetSourceConnection for connecting the pipeline.

void vtkDelaunay2D::SetSourceConnection ( vtkAlgorithmOutput algOutput)

Specify the source object used to specify constrained edges and loops. (This is optional.) If set, and lines/polygons are defined, a constrained triangulation is created. The lines/polygons are assumed to reference points in the input point set (i.e. point ids are identical in the input and source). New style. This method is equivalent to SetInputConnection(1, algOutput).

vtkPolyData* vtkDelaunay2D::GetSource ( )

Get a pointer to the source object.

virtual void vtkDelaunay2D::SetAlpha ( double  )
virtual

Specify alpha (or distance) value to control output of this filter. For a non-zero alpha value, only edges or triangles contained within a sphere centered at mesh vertices will be output. Otherwise, only triangles will be output.

virtual double vtkDelaunay2D::GetAlpha ( )
virtual

Specify alpha (or distance) value to control output of this filter. For a non-zero alpha value, only edges or triangles contained within a sphere centered at mesh vertices will be output. Otherwise, only triangles will be output.

virtual void vtkDelaunay2D::SetTolerance ( double  )
virtual

Specify a tolerance to control discarding of closely spaced points. This tolerance is specified as a fraction of the diagonal length of the bounding box of the points.

virtual double vtkDelaunay2D::GetTolerance ( )
virtual

Specify a tolerance to control discarding of closely spaced points. This tolerance is specified as a fraction of the diagonal length of the bounding box of the points.

virtual void vtkDelaunay2D::SetOffset ( double  )
virtual

Specify a multiplier to control the size of the initial, bounding Delaunay triangulation.

virtual double vtkDelaunay2D::GetOffset ( )
virtual

Specify a multiplier to control the size of the initial, bounding Delaunay triangulation.

virtual void vtkDelaunay2D::SetBoundingTriangulation ( int  )
virtual

Boolean controls whether bounding triangulation points (and associated triangles) are included in the output. (These are introduced as an initial triangulation to begin the triangulation process. This feature is nice for debugging output.)

virtual int vtkDelaunay2D::GetBoundingTriangulation ( )
virtual

Boolean controls whether bounding triangulation points (and associated triangles) are included in the output. (These are introduced as an initial triangulation to begin the triangulation process. This feature is nice for debugging output.)

virtual void vtkDelaunay2D::BoundingTriangulationOn ( )
virtual

Boolean controls whether bounding triangulation points (and associated triangles) are included in the output. (These are introduced as an initial triangulation to begin the triangulation process. This feature is nice for debugging output.)

virtual void vtkDelaunay2D::BoundingTriangulationOff ( )
virtual

Boolean controls whether bounding triangulation points (and associated triangles) are included in the output. (These are introduced as an initial triangulation to begin the triangulation process. This feature is nice for debugging output.)

virtual void vtkDelaunay2D::SetTransform ( vtkAbstractTransform )
virtual

Set / get the transform which is applied to points to generate a 2D problem. This maps a 3D dataset into a 2D dataset where triangulation can be done on the XY plane. The points are transformed and triangulated. The topology of triangulated points is used as the output topology. The output points are the original (untransformed) points. The transform can be any subclass of vtkAbstractTransform (thus it does not need to be a linear or invertible transform).

virtual vtkAbstractTransform* vtkDelaunay2D::GetTransform ( )
virtual

Set / get the transform which is applied to points to generate a 2D problem. This maps a 3D dataset into a 2D dataset where triangulation can be done on the XY plane. The points are transformed and triangulated. The topology of triangulated points is used as the output topology. The output points are the original (untransformed) points. The transform can be any subclass of vtkAbstractTransform (thus it does not need to be a linear or invertible transform).

virtual void vtkDelaunay2D::SetProjectionPlaneMode ( int  )
virtual

Define

virtual int vtkDelaunay2D::GetProjectionPlaneMode ( )
virtual

Define

virtual int vtkDelaunay2D::RequestData ( vtkInformation request,
vtkInformationVector **  inputVector,
vtkInformationVector outputVector 
)
protectedvirtual

This is called by the superclass. This is the method you should override.

Reimplemented from vtkPolyDataAlgorithm.

vtkAbstractTransform* vtkDelaunay2D::ComputeBestFittingPlane ( vtkPointSet input)
protected

Member Data Documentation

double vtkDelaunay2D::Alpha
protected

Definition at line 237 of file vtkDelaunay2D.h.

double vtkDelaunay2D::Tolerance
protected

Definition at line 238 of file vtkDelaunay2D.h.

int vtkDelaunay2D::BoundingTriangulation
protected

Definition at line 239 of file vtkDelaunay2D.h.

double vtkDelaunay2D::Offset
protected

Definition at line 240 of file vtkDelaunay2D.h.

vtkAbstractTransform* vtkDelaunay2D::Transform
protected

Definition at line 242 of file vtkDelaunay2D.h.

int vtkDelaunay2D::ProjectionPlaneMode
protected

Definition at line 244 of file vtkDelaunay2D.h.


The documentation for this class was generated from the following file: