VTK
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incremental force-directed layout. More...
#include <vtkIncrementalForceLayout.h>
Public Types | |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkIncrementalForceLayout * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
void | UpdatePositions () |
virtual void | SetGraph (vtkGraph *g) |
virtual vtkGraph * | GetGraph () |
virtual void | SetFixed (vtkIdType fixed) |
virtual vtkIdType | GetFixed () |
virtual void | SetAlpha (float) |
virtual float | GetAlpha () |
virtual void | SetTheta (float) |
virtual float | GetTheta () |
virtual void | SetCharge (float) |
virtual float | GetCharge () |
virtual void | SetStrength (float) |
virtual float | GetStrength () |
virtual void | SetDistance (float) |
virtual float | GetDistance () |
virtual void | SetGravity (float) |
virtual float | GetGravity () |
virtual void | SetFriction (float) |
virtual float | GetFriction () |
virtual void | SetGravityPoint (const vtkVector2f &point) |
virtual vtkVector2f | GetGravityPoint () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkIncrementalForceLayout * | SafeDownCast (vtkObjectBase *o) |
static vtkIncrementalForceLayout * | New () |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkIncrementalForceLayout () | |
~vtkIncrementalForceLayout () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkGraph * | Graph |
Implementation * | Impl |
vtkIdType | Fixed |
vtkVector2f | GravityPoint |
float | Alpha |
float | Theta |
float | Charge |
float | Strength |
float | Distance |
float | Gravity |
float | Friction |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
incremental force-directed layout.
Performs an incremental force-directed layout of a graph. Set the graph then iteratively execute UpdatePositions() to update the vertex positions. Note that this directly modifies the vertex locations in the graph.
This layout is modeled after D3's force layout described at https://github.com/mbostock/d3/wiki/Force-Layout
Definition at line 41 of file vtkIncrementalForceLayout.h.
Definition at line 44 of file vtkIncrementalForceLayout.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
vtkIncrementalForceLayout* vtkIncrementalForceLayout::NewInstance | ( | ) | const |
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Set the graph to be positioned.
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Set the graph to be positioned.
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Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.
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Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.
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Set the level of activity in the simulation. Default is 0.1.
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Set the level of activity in the simulation. Default is 0.1.
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Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.
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Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.
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Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.
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Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.
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Set the rigitity of links in the simulation. Default is 2.
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Set the rigitity of links in the simulation. Default is 2.
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Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.
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Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.
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Set the amount of gravitational pull toward the gravity point. Default is 0.01.
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Set the amount of gravitational pull toward the gravity point. Default is 0.01.
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Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.
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Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.
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Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).
Definition at line 113 of file vtkIncrementalForceLayout.h.
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Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).
Definition at line 115 of file vtkIncrementalForceLayout.h.
void vtkIncrementalForceLayout::UpdatePositions | ( | ) |
Perform one iteration of the force-directed layout.
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Definition at line 127 of file vtkIncrementalForceLayout.h.
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Definition at line 128 of file vtkIncrementalForceLayout.h.
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Definition at line 130 of file vtkIncrementalForceLayout.h.
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Definition at line 131 of file vtkIncrementalForceLayout.h.
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Definition at line 132 of file vtkIncrementalForceLayout.h.
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Definition at line 133 of file vtkIncrementalForceLayout.h.
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Definition at line 134 of file vtkIncrementalForceLayout.h.
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Definition at line 135 of file vtkIncrementalForceLayout.h.
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Definition at line 136 of file vtkIncrementalForceLayout.h.
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Definition at line 137 of file vtkIncrementalForceLayout.h.
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Definition at line 138 of file vtkIncrementalForceLayout.h.