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The ShaderProgram uses one or more Shader objects. More...
#include <vtkShaderProgram.h>
Public Types | |
| enum | NormalizeOption { Normalize, NoNormalize } |
| Options for attribute normalization. More... | |
| typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
| typedef vtkObjectBase | Superclass |
Public Member Functions | |
| virtual int | IsA (const char *type) |
| vtkShaderProgram * | NewInstance () const |
| void | PrintSelf (ostream &os, vtkIndent indent) |
| bool | isBound () const |
| Check if the program is currently bound, or not. More... | |
| void | ReleaseGraphicsResources (vtkWindow *win) |
| int | GetHandle () const |
| Get the handle of the shader program. More... | |
| std::string | GetError () const |
| Get the error message (empty if none) for the shader program. More... | |
| bool | EnableAttributeArray (const char *name) |
| Enable the named attribute array. More... | |
| bool | DisableAttributeArray (const char *name) |
| Disable the named attribute array. More... | |
| bool | UseAttributeArray (const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize) |
| Use the named attribute array with the bound BufferObject. More... | |
| template<class T > | |
| bool | SetAttributeArray (const char *name, const T &array, int tupleSize, NormalizeOption normalize) |
| Upload the supplied array of tightly packed values to the named attribute. More... | |
| bool | SetUniformi (const char *name, int v) |
Set the name uniform value to int v. More... | |
| bool | SetUniformf (const char *name, float v) |
| bool | SetUniform2i (const char *name, const int v[2]) |
| bool | SetUniform2f (const char *name, const float v[2]) |
| bool | SetUniform3f (const char *name, const float v[3]) |
| bool | SetUniform4f (const char *name, const float v[4]) |
| bool | SetUniform3uc (const char *name, const unsigned char v[3]) |
| bool | SetUniform4uc (const char *name, const unsigned char v[4]) |
| bool | SetUniformMatrix (const char *name, vtkMatrix3x3 *v) |
| bool | SetUniformMatrix (const char *name, vtkMatrix4x4 *v) |
| bool | SetUniformMatrix3x3 (const char *name, float *v) |
| bool | SetUniformMatrix4x4 (const char *name, float *v) |
| bool | SetUniform1iv (const char *name, const int count, const int *f) |
Set the name uniform array to f with count elements. More... | |
| bool | SetUniform1fv (const char *name, const int count, const float *f) |
| bool | SetUniform2fv (const char *name, const int count, const float(*f)[2]) |
| bool | SetUniform3fv (const char *name, const int count, const float(*f)[3]) |
| bool | SetUniform4fv (const char *name, const int count, const float(*f)[4]) |
| bool | SetUniformMatrix4x4v (const char *name, const int count, float *v) |
| virtual void | SetNumberOfOutputs (unsigned int) |
| bool | IsUniformUsed (const char *) |
| virtual vtkShader * | GetVertexShader () |
| void | SetVertexShader (vtkShader *) |
| virtual vtkShader * | GetFragmentShader () |
| void | SetFragmentShader (vtkShader *) |
| virtual vtkShader * | GetGeometryShader () |
| void | SetGeometryShader (vtkShader *) |
| virtual bool | GetCompiled () |
| virtual void | SetCompiled (bool) |
| virtual void | CompiledOn () |
| virtual void | CompiledOff () |
| std::string | GetMD5Hash () const |
| void | SetMD5Hash (const std::string &hash) |
Public Member Functions inherited from vtkObject | |
| vtkObject * | NewInstance () const |
| virtual void | DebugOn () |
| virtual void | DebugOff () |
| bool | GetDebug () |
| void | SetDebug (bool debugFlag) |
| virtual void | Modified () |
| virtual unsigned long | GetMTime () |
| unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| vtkCommand * | GetCommand (unsigned long tag) |
| void | RemoveObserver (vtkCommand *) |
| void | RemoveObservers (unsigned long event, vtkCommand *) |
| void | RemoveObservers (const char *event, vtkCommand *) |
| int | HasObserver (unsigned long event, vtkCommand *) |
| int | HasObserver (const char *event, vtkCommand *) |
| void | RemoveObserver (unsigned long tag) |
| void | RemoveObservers (unsigned long event) |
| void | RemoveObservers (const char *event) |
| void | RemoveAllObservers () |
| int | HasObserver (unsigned long event) |
| int | HasObserver (const char *event) |
| template<class U , class T > | |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| template<class U , class T > | |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| template<class U , class T > | |
| unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| int | InvokeEvent (unsigned long event, void *callData) |
| int | InvokeEvent (const char *event, void *callData) |
| int | InvokeEvent (unsigned long event) |
| int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
| const char * | GetClassName () const |
| virtual void | Delete () |
| virtual void | FastDelete () |
| void | Print (ostream &os) |
| virtual void | Register (vtkObjectBase *o) |
| virtual void | UnRegister (vtkObjectBase *o) |
| void | SetReferenceCount (int) |
| void | PrintRevisions (ostream &) |
| virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| int | GetReferenceCount () |
Static Public Member Functions | |
| static vtkShaderProgram * | New () |
| static int | IsTypeOf (const char *type) |
| static vtkShaderProgram * | SafeDownCast (vtkObjectBase *o) |
| static bool | Substitute (std::string &source, const std::string &search, const std::string replace, bool all=true) |
Static Public Member Functions inherited from vtkObject | |
| static int | IsTypeOf (const char *type) |
| static vtkObject * | SafeDownCast (vtkObjectBase *o) |
| static vtkObject * | New () |
| static void | BreakOnError () |
| static void | SetGlobalWarningDisplay (int val) |
| static void | GlobalWarningDisplayOn () |
| static void | GlobalWarningDisplayOff () |
| static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
| static int | IsTypeOf (const char *name) |
| static vtkObjectBase * | New () |
Protected Member Functions | |
| virtual vtkObjectBase * | NewInstanceInternal () const |
| vtkShaderProgram () | |
| ~vtkShaderProgram () | |
| bool | AttachShader (const vtkShader *shader) |
| Attach the supplied shader to this program. More... | |
| bool | DetachShader (const vtkShader *shader) |
| Detach the supplied shader from this program. More... | |
| virtual int | CompileShader () |
| bool | Link () |
| Attempt to link the shader program. More... | |
| bool | Bind () |
| Bind the program in order to use it. More... | |
| void | Release () |
| Releases the shader program from the current context. More... | |
| bool | SetAttributeArrayInternal (const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize) |
Protected Member Functions inherited from vtkObject | |
| vtkObject () | |
| virtual | ~vtkObject () |
| virtual void | RegisterInternal (vtkObjectBase *, int check) |
| virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
| void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
| void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
| vtkObjectBase () | |
| virtual | ~vtkObjectBase () |
| virtual void | CollectRevisions (ostream &) |
| virtual void | ReportReferences (vtkGarbageCollector *) |
| vtkObjectBase (const vtkObjectBase &) | |
| void | operator= (const vtkObjectBase &) |
Protected Attributes | |
| vtkShader * | VertexShader |
| vtkShader * | FragmentShader |
| vtkShader * | GeometryShader |
| std::string | MD5Hash |
| int | Handle |
| int | VertexShaderHandle |
| int | FragmentShaderHandle |
| int | GeometryShaderHandle |
| bool | Linked |
| bool | Bound |
| bool | Compiled |
| unsigned int | NumberOfOutputs |
| std::string | Error |
| std::map< std::string, int > | Attributes |
| std::map< std::string, bool > | UniformsUsed |
Protected Attributes inherited from vtkObject | |
| bool | Debug |
| vtkTimeStamp | MTime |
| vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
| vtkAtomicInt32 | ReferenceCount |
| vtkWeakPointerBase ** | WeakPointers |
Friends | |
| class | vtkOpenGLShaderCache |
| class | VertexArrayObject |
The ShaderProgram uses one or more Shader objects.
a glsl shader program
This class creates a Vertex or Fragment shader, that can be attached to a ShaderProgram in order to render geometry etc.
This class contains the vertex, fragment, geometry shaders that combine to make a shader program
Definition at line 42 of file vtkShaderProgram.h.
Definition at line 46 of file vtkShaderProgram.h.
Options for attribute normalization.
Definition at line 82 of file vtkShaderProgram.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
| vtkShaderProgram* vtkShaderProgram::NewInstance | ( | ) | const |
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Get the vertex shader for this program
| void vtkShaderProgram::SetVertexShader | ( | vtkShader * | ) |
Get the vertex shader for this program
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Get the fragment shader for this program
| void vtkShaderProgram::SetFragmentShader | ( | vtkShader * | ) |
Get the fragment shader for this program
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Get the geometry shader for this program
| void vtkShaderProgram::SetGeometryShader | ( | vtkShader * | ) |
Get the geometry shader for this program
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Set/Get flag for if this program is compiled
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Set/Get flag for if this program is compiled
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Set/Get flag for if this program is compiled
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Set/Get flag for if this program is compiled
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Set/Get the md5 hash of this program
Definition at line 76 of file vtkShaderProgram.h.
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Set/Get the md5 hash of this program
Definition at line 77 of file vtkShaderProgram.h.
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Check if the program is currently bound, or not.
Definition at line 101 of file vtkShaderProgram.h.
| void vtkShaderProgram::ReleaseGraphicsResources | ( | vtkWindow * | win | ) |
release any graphics resources this class is using.
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Get the handle of the shader program.
Definition at line 107 of file vtkShaderProgram.h.
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Get the error message (empty if none) for the shader program.
Definition at line 110 of file vtkShaderProgram.h.
| bool vtkShaderProgram::EnableAttributeArray | ( | const char * | name | ) |
Enable the named attribute array.
Return false if the attribute array is not contained in the linked shader program.
| bool vtkShaderProgram::DisableAttributeArray | ( | const char * | name | ) |
Disable the named attribute array.
Return false if the attribute array is not contained in the linked shader program.
| bool vtkShaderProgram::UseAttributeArray | ( | const char * | name, |
| int | offset, | ||
| size_t | stride, | ||
| int | elementType, | ||
| int | elementTupleSize, | ||
| NormalizeOption | normalize | ||
| ) |
Use the named attribute array with the bound BufferObject.
| name | of the attribute (as seen in the shader program). |
| offset | into the bound BufferObject. |
| stride | The stride of the element access (i.e. the size of each element in the currently bound BufferObject). 0 may be used to indicate tightly packed data. |
| elementType | Tag identifying the memory representation of the element. |
| elementTupleSize | The number of elements per vertex (e.g. a 3D position attribute would be 3). |
| normalize | Indicates the range used by the attribute data. See NormalizeOption for more information. |
| bool vtkShaderProgram::SetAttributeArray | ( | const char * | name, |
| const T & | array, | ||
| int | tupleSize, | ||
| NormalizeOption | normalize | ||
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Upload the supplied array of tightly packed values to the named attribute.
BufferObject attributes should be preferred and this may be removed in future.
| name | Attribute name |
| array | Container of data. See note. |
| tupleSize | The number of elements per vertex, e.g. a 3D coordinate array will have a tuple size of 3. |
| normalize | Indicates the range used by the attribute data. See NormalizeOption for more information. |
| bool vtkShaderProgram::SetUniformi | ( | const char * | name, |
| int | v | ||
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Set the name uniform value to int v.
| bool vtkShaderProgram::SetUniformf | ( | const char * | name, |
| float | v | ||
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| bool vtkShaderProgram::SetUniform2i | ( | const char * | name, |
| const int | v[2] | ||
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| bool vtkShaderProgram::SetUniform2f | ( | const char * | name, |
| const float | v[2] | ||
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| bool vtkShaderProgram::SetUniform3f | ( | const char * | name, |
| const float | v[3] | ||
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| bool vtkShaderProgram::SetUniform4f | ( | const char * | name, |
| const float | v[4] | ||
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| bool vtkShaderProgram::SetUniform3uc | ( | const char * | name, |
| const unsigned char | v[3] | ||
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| bool vtkShaderProgram::SetUniform4uc | ( | const char * | name, |
| const unsigned char | v[4] | ||
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| bool vtkShaderProgram::SetUniformMatrix | ( | const char * | name, |
| vtkMatrix3x3 * | v | ||
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| bool vtkShaderProgram::SetUniformMatrix | ( | const char * | name, |
| vtkMatrix4x4 * | v | ||
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| bool vtkShaderProgram::SetUniformMatrix3x3 | ( | const char * | name, |
| float * | v | ||
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| bool vtkShaderProgram::SetUniformMatrix4x4 | ( | const char * | name, |
| float * | v | ||
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Set the name uniform array to f with count elements.
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perform in place string substitutions, indicate if a substitution was done this is useful for building up shader strings which typically involve lots of string substitutions. Return true if a substitution was done.
| bool vtkShaderProgram::IsUniformUsed | ( | const char * | ) |
methods to inquire as to what uniforms/attributes are used by this shader. This can save some compute time if the uniforms or attributes are expensive to compute
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Attach the supplied shader to this program.
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Detach the supplied shader from this program.
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Compile this shader program and attached shaders
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Attempt to link the shader program.
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Bind the program in order to use it.
If the program has not been linked then link() will be called.
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Releases the shader program from the current context.
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Definition at line 218 of file vtkShaderProgram.h.
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Definition at line 288 of file vtkShaderProgram.h.
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Definition at line 256 of file vtkShaderProgram.h.
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Definition at line 257 of file vtkShaderProgram.h.
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Definition at line 258 of file vtkShaderProgram.h.
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Definition at line 261 of file vtkShaderProgram.h.
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Definition at line 266 of file vtkShaderProgram.h.
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Definition at line 267 of file vtkShaderProgram.h.
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Definition at line 268 of file vtkShaderProgram.h.
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Definition at line 269 of file vtkShaderProgram.h.
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Definition at line 271 of file vtkShaderProgram.h.
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Definition at line 272 of file vtkShaderProgram.h.
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Definition at line 273 of file vtkShaderProgram.h.
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Definition at line 279 of file vtkShaderProgram.h.
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Definition at line 281 of file vtkShaderProgram.h.
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Definition at line 283 of file vtkShaderProgram.h.
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Definition at line 286 of file vtkShaderProgram.h.
1.8.9.1