VTK
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describes linear transformations via a 3x3 matrix More...
#include <vtkTransform2D.h>
Public Types | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkTransform2D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | Identity () |
void | Inverse () |
void | Rotate (double angle) |
void | GetInverse (vtkMatrix3x3 *inverse) |
void | GetTranspose (vtkMatrix3x3 *transpose) |
unsigned long | GetMTime () |
void | TransformPoints (const float *inPts, float *outPts, int n) |
void | TransformPoints (const double *inPts, double *outPts, int n) |
void | TransformPoints (vtkPoints2D *inPts, vtkPoints2D *outPts) |
void | InverseTransformPoints (const float *inPts, float *outPts, int n) |
void | InverseTransformPoints (const double *inPts, double *outPts, int n) |
void | InverseTransformPoints (vtkPoints2D *inPts, vtkPoints2D *outPts) |
void | Translate (double x, double y) |
void | Translate (const double x[2]) |
void | Translate (const float x[2]) |
void | Scale (double x, double y) |
void | Scale (const double s[2]) |
void | Scale (const float s[2]) |
void | SetMatrix (vtkMatrix3x3 *matrix) |
void | SetMatrix (const double elements[9]) |
virtual vtkMatrix3x3 * | GetMatrix () |
void | GetMatrix (vtkMatrix3x3 *matrix) |
void | GetPosition (double pos[2]) |
void | GetPosition (float pos[2]) |
void | GetScale (double pos[2]) |
void | GetScale (float pos[2]) |
void | MultiplyPoint (const float in[3], float out[3]) |
void | MultiplyPoint (const double in[3], double out[3]) |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkTransform2D * | New () |
static int | IsTypeOf (const char *type) |
static vtkTransform2D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkTransform2D () | |
~vtkTransform2D () | |
void | InternalDeepCopy (vtkTransform2D *t) |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkMatrix3x3 * | Matrix |
vtkMatrix3x3 * | InverseMatrix |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
describes linear transformations via a 3x3 matrix
A vtkTransform2D can be used to describe the full range of linear (also known as affine) coordinate transformations in two dimensions, which are internally represented as a 3x3 homogeneous transformation matrix. When you create a new vtkTransform2D, it is always initialized to the identity transformation.
All multiplicitive operations (Translate, Rotate, Scale, etc) are post-multiplied in this class (i.e. add them in the reverse of the order that they should be applied).
This class performs all of its operations in a right handed coordinate system with right handed rotations. Some other graphics libraries use left handed coordinate systems and rotations.
Definition at line 50 of file vtkTransform2D.h.
typedef vtkObject vtkTransform2D::Superclass |
Definition at line 54 of file vtkTransform2D.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
vtkTransform2D* vtkTransform2D::NewInstance | ( | ) | const |
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void vtkTransform2D::Identity | ( | ) |
Set the transformation to the identity transformation.
void vtkTransform2D::Inverse | ( | ) |
Invert the transformation.
Create a translation matrix and concatenate it with the current transformation.
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Create a translation matrix and concatenate it with the current transformation.
Definition at line 67 of file vtkTransform2D.h.
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Create a translation matrix and concatenate it with the current transformation.
Definition at line 68 of file vtkTransform2D.h.
void vtkTransform2D::Rotate | ( | double | angle | ) |
Create a rotation matrix and concatenate it with the current transformation. The angle is in degrees.
Create a scale matrix (i.e. set the diagonal elements to x, y) and concatenate it with the current transformation.
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Create a scale matrix (i.e. set the diagonal elements to x, y) and concatenate it with the current transformation.
Definition at line 79 of file vtkTransform2D.h.
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Create a scale matrix (i.e. set the diagonal elements to x, y) and concatenate it with the current transformation.
Definition at line 80 of file vtkTransform2D.h.
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Set the current matrix directly.
Definition at line 85 of file vtkTransform2D.h.
void vtkTransform2D::SetMatrix | ( | const double | elements[9] | ) |
Set the current matrix directly.
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Get the underlying 3x3 matrix.
void vtkTransform2D::GetMatrix | ( | vtkMatrix3x3 * | matrix | ) |
Get the underlying 3x3 matrix.
void vtkTransform2D::GetPosition | ( | double | pos[2] | ) |
Return the position from the current transformation matrix as an array of two floating point numbers. This is simply returning the translation component of the 3x3 matrix.
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Return the position from the current transformation matrix as an array of two floating point numbers. This is simply returning the translation component of the 3x3 matrix.
Definition at line 101 of file vtkTransform2D.h.
void vtkTransform2D::GetScale | ( | double | pos[2] | ) |
Return the x and y scale from the current transformation matrix as an array of two floating point numbers. This is simply returning the scale component of the 3x3 matrix.
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Return the x and y scale from the current transformation matrix as an array of two floating point numbers. This is simply returning the scale component of the 3x3 matrix.
Definition at line 113 of file vtkTransform2D.h.
void vtkTransform2D::GetInverse | ( | vtkMatrix3x3 * | inverse | ) |
Return a matrix which is the inverse of the current transformation matrix.
void vtkTransform2D::GetTranspose | ( | vtkMatrix3x3 * | transpose | ) |
Return a matrix which is the transpose of the current transformation matrix. This is equivalent to the inverse if and only if the transformation is a pure rotation with no translation or scale.
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Override GetMTime to account for input and concatenation.
Reimplemented from vtkObject.
Apply the transformation to a series of points, and append the results to outPts. Where n is the number of points, and the float pointers are of length 2*n.
Apply the transformation to a series of points, and append the results to outPts. Where n is the number of points, and the float pointers are of length 2*n.
void vtkTransform2D::TransformPoints | ( | vtkPoints2D * | inPts, |
vtkPoints2D * | outPts | ||
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Apply the transformation to a series of points, and append the results to outPts.
Apply the transformation to a series of points, and append the results to outPts. Where n is the number of points, and the float pointers are of length 2*n.
Apply the transformation to a series of points, and append the results to outPts. Where n is the number of points, and the float pointers are of length 2*n.
void vtkTransform2D::InverseTransformPoints | ( | vtkPoints2D * | inPts, |
vtkPoints2D * | outPts | ||
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Apply the transformation to a series of points, and append the results to outPts.
Use this method only if you wish to compute the transformation in homogeneous (x,y,w) coordinates, otherwise use TransformPoint(). This method calls this->GetMatrix()->MultiplyPoint().
Definition at line 164 of file vtkTransform2D.h.
Use this method only if you wish to compute the transformation in homogeneous (x,y,w) coordinates, otherwise use TransformPoint(). This method calls this->GetMatrix()->MultiplyPoint().
Definition at line 166 of file vtkTransform2D.h.
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Definition at line 176 of file vtkTransform2D.h.
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Definition at line 177 of file vtkTransform2D.h.