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vtkDepthImageProcessingPass.h
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/*=========================================================================
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Program: ParaView
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Module: vtkDepthImageProcessingPass.h
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Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=========================================================================*/
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/*----------------------------------------------------------------------
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Acknowledgement:
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This algorithm is the result of joint work by Electricité de France,
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CNRS, Collège de France and Université J. Fourier as part of the
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Ph.D. thesis of Christian BOUCHENY.
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------------------------------------------------------------------------*/
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#ifndef vtkDepthImageProcessingPass_h
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#define vtkDepthImageProcessingPass_h
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#include "
vtkImageProcessingPass.h
"
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#include "
vtkRenderingOpenGL2Module.h
"
// For export macro
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class
vtkOpenGLRenderWindow
;
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkFrameBufferObject
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkDepthImageProcessingPass
:
public
vtkImageProcessingPass
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{
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public
:
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vtkTypeMacro(
vtkDepthImageProcessingPass
,
vtkImageProcessingPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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void
ReleaseGraphicsResources
(
vtkWindow
*w);
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vtkGetObjectMacro(DelegatePass,
vtkRenderPass
);
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virtual
void
SetDelegatePass
(
vtkRenderPass
*delegatePass);
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protected
:
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vtkDepthImageProcessingPass
();
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virtual
~
vtkDepthImageProcessingPass
();
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virtual
void
RenderDelegate
(
const
vtkRenderState
*s,
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int
width,
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int
height
,
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int
newWidth,
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int
newHeight,
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vtkFrameBufferObject
*fbo,
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vtkTextureObject
*colortarget,
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vtkTextureObject
*depthtarget);
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void
ReadWindowSize(
const
vtkRenderState
* s);
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vtkRenderPass
*
DelegatePass
;
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int
Width
;
// parent window width
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int
Height
;
// parent window height
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int
W
;
// this width
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int
H
;
// this height
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int
ExtraPixels
;
// w(h) = width(height) + 2*extrapixels
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private
:
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vtkDepthImageProcessingPass
(
const
vtkDepthImageProcessingPass
&);
// Not implemented.
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void
operator=(
const
vtkDepthImageProcessingPass
&);
// Not implemented.
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};
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#endif
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:40
VTKRENDERINGOPENGL2_EXPORT
#define VTKRENDERINGOPENGL2_EXPORT
Definition:
vtkRenderingOpenGL2Module.h:15
vtkImageProcessingPass::RenderDelegate
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target)
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
vtkImageProcessingPass
Convenient class for post-processing passes. render pass.
Definition:
vtkImageProcessingPass.h:39
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:36
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:39
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:38
vtkDepthImageProcessingPass::ExtraPixels
int ExtraPixels
Definition:
vtkDepthImageProcessingPass.h:113
vtkImageProcessingPass::SetDelegatePass
virtual void SetDelegatePass(vtkRenderPass *delegatePass)
vtkX3D::height
Definition:
vtkX3D.h:254
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
Definition:
vtkFrameBufferObject.h:46
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:42
vtkRenderingOpenGL2Module.h
vtkDepthImageProcessingPass::W
int W
Definition:
vtkDepthImageProcessingPass.h:111
vtkImageProcessingPass.h
vtkDepthImageProcessingPass::Width
int Width
Definition:
vtkDepthImageProcessingPass.h:109
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition:
vtkRenderPass.h:57
vtkDepthImageProcessingPass::DelegatePass
vtkRenderPass * DelegatePass
Definition:
vtkDepthImageProcessingPass.h:108
vtkDepthImageProcessingPass
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
Definition:
vtkDepthImageProcessingPass.h:61
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkDepthImageProcessingPass::Height
int Height
Definition:
vtkDepthImageProcessingPass.h:110
vtkDepthImageProcessingPass::H
int H
Definition:
vtkDepthImageProcessingPass.h:112
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