22 #ifndef vtkGLSLShaderDeviceAdapter2_h 
   23 #define vtkGLSLShaderDeviceAdapter2_h 
   25 #include "vtkRenderingOpenGLModule.h"  
   59                              const void *attribute,
 
   68   int GetAttributeLocation(
const char* attrName);
 
   76   vtkInternal* Internal;
 
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
virtual void PrepareForRender()=0
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation 
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...