VTK
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
dox
Rendering
OpenGL
vtkGaussianBlurPass.h
Go to the documentation of this file.
1
/*=========================================================================
2
3
Program: Visualization Toolkit
4
Module: vtkGaussianBlurPass.h
5
6
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7
All rights reserved.
8
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10
This software is distributed WITHOUT ANY WARRANTY; without even
11
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12
PURPOSE. See the above copyright notice for more information.
13
14
=========================================================================*/
51
#ifndef vtkGaussianBlurPass_h
52
#define vtkGaussianBlurPass_h
53
54
#include "vtkRenderingOpenGLModule.h"
// For export macro
55
#include "
vtkImageProcessingPass.h
"
56
57
class
vtkOpenGLRenderWindow
;
58
class
vtkDepthPeelingPassLayerList;
// Pimpl
59
class
vtkShaderProgram2
;
60
class
vtkShader2
;
61
class
vtkFrameBufferObject
;
62
class
vtkTextureObject
;
63
64
class
VTKRENDERINGOPENGL_EXPORT
vtkGaussianBlurPass
:
public
vtkImageProcessingPass
65
{
66
public
:
67
static
vtkGaussianBlurPass
*
New
();
68
vtkTypeMacro(
vtkGaussianBlurPass
,
vtkImageProcessingPass
);
69
void
PrintSelf
(ostream& os,
vtkIndent
indent);
70
71
//BTX
73
75
virtual
void
Render
(
const
vtkRenderState
*s);
76
//ETX
78
81
void
ReleaseGraphicsResources
(
vtkWindow
*w);
82
83
protected
:
85
vtkGaussianBlurPass
();
86
88
virtual
~
vtkGaussianBlurPass
();
89
91
92
vtkFrameBufferObject
*
FrameBufferObject
;
93
vtkTextureObject
*
Pass1
;
// render target for the scene
94
vtkTextureObject
*
Pass2
;
// render target for the horizontal pass
95
vtkShaderProgram2
*
BlurProgram
;
// blur shader
97
98
bool
Supported
;
99
bool
SupportProbed
;
100
101
private
:
102
vtkGaussianBlurPass
(
const
vtkGaussianBlurPass
&);
// Not implemented.
103
void
operator=(
const
vtkGaussianBlurPass
&);
// Not implemented.
104
};
105
106
#endif
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:40
vtkShader2
GLSL Shader.
Definition:
vtkShader2.h:61
vtkGaussianBlurPass::SupportProbed
bool SupportProbed
Definition:
vtkGaussianBlurPass.h:99
vtkGaussianBlurPass::Supported
bool Supported
Definition:
vtkGaussianBlurPass.h:98
vtkGaussianBlurPass::BlurProgram
vtkShaderProgram2 * BlurProgram
Definition:
vtkGaussianBlurPass.h:95
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
vtkImageProcessingPass
Convenient class for post-processing passes. render pass.
Definition:
vtkImageProcessingPass.h:39
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:36
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:39
vtkShaderProgram2
GLSL Program.
Definition:
vtkShaderProgram2.h:67
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:38
vtkGaussianBlurPass::Pass1
vtkTextureObject * Pass1
Definition:
vtkGaussianBlurPass.h:93
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
Definition:
vtkFrameBufferObject.h:46
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:42
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
vtkGaussianBlurPass::FrameBufferObject
vtkFrameBufferObject * FrameBufferObject
Definition:
vtkGaussianBlurPass.h:92
vtkGaussianBlurPass::Pass2
vtkTextureObject * Pass2
Definition:
vtkGaussianBlurPass.h:94
vtkObject::New
static vtkObject * New()
vtkGaussianBlurPass
Implement a post-processing Gaussian blur render pass.
Definition:
vtkGaussianBlurPass.h:64
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkImageProcessingPass.h
Generated on Wed Dec 16 2015 17:15:09 for VTK by
1.8.9.1