VTK
vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkGaussianBlurPass_h
52 #define vtkGaussianBlurPass_h
53 
54 #include "vtkRenderingOpenGLModule.h" // For export macro
55 #include "vtkImageProcessingPass.h"
56 
58 class vtkDepthPeelingPassLayerList; // Pimpl
59 class vtkShaderProgram2;
60 class vtkShader2;
62 class vtkTextureObject;
63 
64 class VTKRENDERINGOPENGL_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
65 {
66 public:
67  static vtkGaussianBlurPass *New();
69  void PrintSelf(ostream& os, vtkIndent indent);
70 
71  //BTX
73 
75  virtual void Render(const vtkRenderState *s);
76  //ETX
78 
82 
83  protected:
86 
88  virtual ~vtkGaussianBlurPass();
89 
91 
93  vtkTextureObject *Pass1; // render target for the scene
94  vtkTextureObject *Pass2; // render target for the horizontal pass
95  vtkShaderProgram2 *BlurProgram; // blur shader
97 
98  bool Supported;
100 
101  private:
102  vtkGaussianBlurPass(const vtkGaussianBlurPass&); // Not implemented.
103  void operator=(const vtkGaussianBlurPass&); // Not implemented.
104 };
105 
106 #endif
OpenGL rendering window.
GLSL Shader.
Definition: vtkShader2.h:61
vtkShaderProgram2 * BlurProgram
void ReleaseGraphicsResources(vtkWindow *w)
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
Context in which a vtkRenderPass will render.
GLSL Program.
a simple class to control print indentation
Definition: vtkIndent.h:38
vtkTextureObject * Pass1
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
vtkFrameBufferObject * FrameBufferObject
vtkTextureObject * Pass2
static vtkObject * New()
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)