42 #ifndef vtkIOSRenderWindow_h
43 #define vtkIOSRenderWindow_h
62 virtual void WindowConfigure();
67 virtual void Initialize();
81 virtual void PrefFullScreen();
110 vtkWarningMacro(
"SetNextWindowInfo not implemented (WindowRemap not implemented).");
114 vtkWarningMacro(
"Method not implemented.");
119 vtkWarningMacro(
"Method not implemented.");
123 vtkWarningMacro(
"Method not implemented.");
139 vtkWarningMacro(
"SetNextWindowId not implemented (WindowRemap not implemented).");
168 void UpdateContext();
190 virtual void SetupPalette(
void *hDC);
191 virtual void SetupPixelFormat(
void *hDC,
void *dwFlags,
int debug,
192 int bpp=16,
int zbpp=16);
215 virtual int GetWindowCreated();
219 void SetContextId(
void *);
220 void *GetContextId();
232 virtual void SetRootWindow(
void *);
235 virtual void *GetRootWindow();
249 virtual void *GetWindowId();
263 virtual void *GetParentId();
270 void SetPixelFormat(
void *pixelFormat);
271 void *GetPixelFormat();
278 void CreateGLContext();
282 void DestroyOffScreenWindow();
296 int ForceMakeCurrent;
virtual void Finalize()=0
virtual void SetForceMakeCurrent()
virtual void SetWindowInfo(char *)=0
virtual void WindowRemap()=0
virtual void * GetGenericParentId()
virtual void * GetGenericContext()
void PrintSelf(ostream &os, vtkIndent indent)
virtual void HideCursor()=0
void SetNextWindowInfo(char *)
#define VTKRENDERINGOPENGL2_EXPORT
static vtkRenderWindow * New()
virtual int * GetScreenSize()=0
virtual void SetWindowId(void *)=0
virtual void SetCurrentCursor(int)
virtual void SetDisplayId(void *)
virtual void SetFullScreen(int)=0
virtual int GetEventPending()=0
virtual void SetSize(int, int)
virtual void SetStereoCapableWindow(int capable)
virtual const char * ReportCapabilities()
virtual int SupportsOpenGL()
virtual void SetParentInfo(char *)=0
virtual void * GetGenericDisplayId()
virtual bool IsCurrent()=0
virtual void SetParentId(void *)=0
a simple class to control print indentation
virtual void DestroyWindow()=0
virtual void MakeCurrent()=0
virtual void SetCursorPosition(int, int)
virtual int * GetPosition()
virtual bool InitializeFromCurrentContext()
IOS OpenGL rendering window.
virtual void SetWindowName(const char *)
virtual void SetPosition(int, int)
void SetNextWindowId(void *)
virtual void StereoUpdate()
virtual void CreateAWindow()=0
virtual void ShowCursor()=0
virtual void * GetGenericDrawable()
virtual bool IsDrawable()
virtual void * GetGenericWindowId()