28 #ifndef vtkImageActorPointPlacer_h 
   29 #define vtkImageActorPointPlacer_h 
   60                             double worldOrient[9] );
 
   68                             double refWorldPos[2],
 
   70                             double worldOrient[9] );
 
   82                              double worldOrient[9]);
 
   92                            double worldOrient[9]);
 
  117   vtkSetVector6Macro( Bounds, 
double );
 
  118   vtkGetVector6Macro( Bounds, 
double );
 
  139   double SavedBounds[6];
 
virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
Converts 2D display positions to world positions such that they lie on an ImageActor. 
abstract specification for renderers 
void PrintSelf(ostream &os, vtkIndent indent)
a placer that constrains a handle to a finite plane 
draw an image in a rendered 3D scene 
a simple class to control print indentation 
vtkBoundedPlanePointPlacer * Placer
Abstract interface to translate 2D display positions to world coordinates. 
vtkImageActor * ImageActor
virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9])
virtual void SetWorldTolerance(double)
virtual int ValidateWorldPosition(double worldPos[3])
static vtkPointPlacer * New()
virtual int UpdateInternalState()