VTK
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abstract specification for renderers More...
#include <vtkRenderer.h>
Public Types | |
typedef vtkViewport | Superclass |
Public Types inherited from vtkViewport | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkRenderer * | SafeDownCast (vtkObjectBase *o) |
static vtkRenderer * | New () |
Static Public Member Functions inherited from vtkViewport | |
static int | IsTypeOf (const char *type) |
static vtkViewport * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkRenderer () | |
~vtkRenderer () | |
virtual void | PickRender (vtkPropCollection *props) |
virtual void | PickGeometry () |
virtual void | ExpandBounds (double bounds[6], vtkMatrix4x4 *matrix) |
void | AllocateTime () |
virtual int | UpdateGeometry () |
virtual int | UpdateTranslucentPolygonalGeometry () |
virtual int | UpdateCamera (void) |
virtual int | UpdateLightGeometry (void) |
virtual int | UpdateLights (void) |
vtkCamera * | GetActiveCameraAndResetIfCreated () |
void | SetSelector (vtkHardwareSelector *selector) |
Protected Member Functions inherited from vtkViewport | |
vtkViewport () | |
~vtkViewport () | |
virtual void | DevicePickRender ()=0 |
virtual void | StartPick (unsigned int pickFromSize)=0 |
virtual void | UpdatePickId ()=0 |
virtual void | DonePick ()=0 |
virtual unsigned int | GetPickedId ()=0 |
virtual unsigned int | GetNumPickedIds ()=0 |
virtual int | GetPickedIds (unsigned int atMost, unsigned int *callerBuffer)=0 |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Friends | |
class | vtkRenderPass |
class | vtkHardwareSelector |
class | vtkRendererDelegate |
abstract specification for renderers
vtkRenderer provides an abstract specification for renderers. A renderer is an object that controls the rendering process for objects. Rendering is the process of converting geometry, a specification for lights, and a camera view into an image. vtkRenderer also performs coordinate transformation between world coordinates, view coordinates (the computer graphics rendering coordinate system), and display coordinates (the actual screen coordinates on the display device). Certain advanced rendering features such as two-sided lighting can also be controlled.
Definition at line 62 of file vtkRenderer.h.
typedef vtkViewport vtkRenderer::Superclass |
Definition at line 65 of file vtkRenderer.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkViewport.
Reimplemented in vtkExternalOpenGLRenderer, vtkOpenGLRenderer, and vtkOpenGLRenderer.
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Reimplemented from vtkViewport.
Reimplemented in vtkExternalOpenGLRenderer, vtkOpenGLRenderer, and vtkOpenGLRenderer.
vtkRenderer* vtkRenderer::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkExternalOpenGLRenderer, vtkOpenGLRenderer, and vtkOpenGLRenderer.
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Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off.
void vtkRenderer::AddActor | ( | vtkProp * | p | ) |
Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
void vtkRenderer::AddVolume | ( | vtkProp * | p | ) |
Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
void vtkRenderer::RemoveActor | ( | vtkProp * | p | ) |
Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
void vtkRenderer::RemoveVolume | ( | vtkProp * | p | ) |
Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
void vtkRenderer::AddLight | ( | vtkLight * | ) |
Add a light to the list of lights.
void vtkRenderer::RemoveLight | ( | vtkLight * | ) |
Remove a light from the list of lights.
void vtkRenderer::RemoveAllLights | ( | ) |
Remove all lights from the list of lights.
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Return the collection of lights.
Definition at line 689 of file vtkRenderer.h.
void vtkRenderer::SetLightCollection | ( | vtkLightCollection * | lights | ) |
Set the collection of lights. We cannot name it SetLights because of TestSetGet
void vtkRenderer::CreateLight | ( | void | ) |
Create and add a light to renderer.
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Create a new Light sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaLight in this function. The default is to just call vtkLight::New.
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera.
vtkVolumeCollection* vtkRenderer::GetVolumes | ( | ) |
Return the collection of volumes.
vtkActorCollection* vtkRenderer::GetActors | ( | ) |
Return any actors in this renderer.
void vtkRenderer::SetActiveCamera | ( | vtkCamera * | ) |
Specify the camera to use for this renderer.
vtkCamera* vtkRenderer::GetActiveCamera | ( | ) |
Get the current camera. If there is not camera assigned to the renderer already, a new one is created automatically. This does not reset the camera.
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Create a new Camera sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaCamera in this function. The default is to just call vtkCamera::New.
Reimplemented in vtkExternalOpenGLRenderer.
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
This function is called to capture an instance of vtkProp that requires special handling during vtkRenderWindow::CaptureGL2PSSpecialProps().
void vtkRenderer::SetGL2PSSpecialPropCollection | ( | vtkPropCollection * | ) |
Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps(). Do not call manually, this is handled automatically by the render window.
void vtkRenderer::AddCuller | ( | vtkCuller * | ) |
Add an culler to the list of cullers.
void vtkRenderer::RemoveCuller | ( | vtkCuller * | ) |
Remove an actor from the list of cullers.
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Return the collection of cullers.
Get the list of cullers for this renderer.
Definition at line 694 of file vtkRenderer.h.
Set the intensity of ambient lighting.
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Set the intensity of ambient lighting.
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Set the intensity of ambient lighting.
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Set the intensity of ambient lighting.
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Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.
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Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.
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Get the ratio between allocated time and actual render time. TimeFactor has been taken out of the render process. It is still computed in case someone finds it useful. It may be taken away in the future.
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CALLED BY vtkRenderWindow ONLY. End-user pass your way and call vtkRenderWindow::Render(). Create an image. This is a superclass method which will in turn call the DeviceRender method of Subclasses of vtkRenderer.
Reimplemented in vtkExternalOpenGLRenderer.
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Create an image. Subclasses of vtkRenderer must implement this method.
Implemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.
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Render translucent polygonal geometry. Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method. It updates boolean ivar LastRenderingUsedDepthPeeling.
Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.
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Clear the image to the background color.
Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.
Definition at line 244 of file vtkRenderer.h.
int vtkRenderer::VisibleActorCount | ( | ) |
Returns the number of visible actors.
int vtkRenderer::VisibleVolumeCount | ( | ) |
Returns the number of visible volumes.
void vtkRenderer::ComputeVisiblePropBounds | ( | double | bounds[6] | ) |
Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange()
double* vtkRenderer::ComputeVisiblePropBounds | ( | ) |
Wrapper-friendly version of ComputeVisiblePropBounds
void vtkRenderer::ResetCameraClippingRange | ( | ) |
Reset the camera clipping range based on the bounds of the visible actors. This ensures that no props are cut off
void vtkRenderer::ResetCameraClippingRange | ( | double | bounds[6] | ) |
Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.
void vtkRenderer::ResetCameraClippingRange | ( | double | xmin, |
double | xmax, | ||
double | ymin, | ||
double | ymax, | ||
double | zmin, | ||
double | zmax | ||
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Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.
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Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
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Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
void vtkRenderer::ResetCamera | ( | ) |
Automatically set up the camera based on the visible actors. The camera will reposition itself to view the center point of the actors, and move along its initial view plane normal (i.e., vector defined from camera position to focal point) so that all of the actors can be seen.
void vtkRenderer::ResetCamera | ( | double | bounds[6] | ) |
Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so that its focal point is the center of the bounding box, and adjust its distance and position to preserve its initial view plane normal (i.e., vector defined from camera position to focal point). Note: is the view plane is parallel to the view up axis, the view up axis will be reset to one of the three coordinate axes.
void vtkRenderer::ResetCamera | ( | double | xmin, |
double | xmax, | ||
double | ymin, | ||
double | ymax, | ||
double | zmin, | ||
double | zmax | ||
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Alternative version of ResetCamera(bounds[6]);
void vtkRenderer::SetRenderWindow | ( | vtkRenderWindow * | ) |
Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
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Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
Definition at line 309 of file vtkRenderer.h.
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Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
Implements vtkViewport.
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers. Note: Changing the layer will update the PreserveColorBuffer setting. If the layer is 0, PreserveColorBuffer will be set to false, making the bottom renderer opaque. If the layer is non-zero, PreserveColorBuffer will be set to true, giving the renderer a transparent background. If other PreserveColorBuffer configurations are desired, they must be adjusted after the layer is set.
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Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers. Note: Changing the layer will update the PreserveColorBuffer setting. If the layer is 0, PreserveColorBuffer will be set to false, making the bottom renderer opaque. If the layer is non-zero, PreserveColorBuffer will be set to true, giving the renderer a transparent background. If other PreserveColorBuffer configurations are desired, they must be adjusted after the layer is set.
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By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering. This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.
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By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering. This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.
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By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering. This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.
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By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering. This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.
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By default, the depth buffer is reset for each renderer. If this flag is true, this renderer will use the existing depth buffer for its rendering.
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By default, the depth buffer is reset for each renderer. If this flag is true, this renderer will use the existing depth buffer for its rendering.
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By default, the depth buffer is reset for each renderer. If this flag is true, this renderer will use the existing depth buffer for its rendering.
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By default, the depth buffer is reset for each renderer. If this flag is true, this renderer will use the existing depth buffer for its rendering.
int vtkRenderer::Transparent | ( | ) |
Returns a boolean indicating if this renderer is transparent. It is transparent if it is not in the deepest layer of its render window.
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Convert world point coordinates to view coordinates.
Reimplemented from vtkViewport.
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Convert view point coordinates to world coordinates.
Reimplemented from vtkViewport.
Convert view point coordinates to world coordinates.
Reimplemented from vtkViewport.
Convert world point coordinates to view coordinates.
Reimplemented from vtkViewport.
Given a pixel location, return the Z value. The z value is normalized (0,1) between the front and back clipping planes.
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Return the MTime of the renderer also considering its ivars.
Reimplemented from vtkObject.
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Get the time required, in seconds, for the last Render call.
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Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call. This is used to know if something is in the frame buffer.
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Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.
Implements vtkViewport.
Definition at line 408 of file vtkRenderer.h.
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Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.
Implements vtkViewport.
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Do anything necessary between rendering the left and right viewpoints in a stereo render. Doesn't do anything except in the derived vtkIceTRenderer in ParaView.
Definition at line 419 of file vtkRenderer.h.
double vtkRenderer::GetTiledAspectRatio | ( | ) |
Compute the aspect ratio of this renderer for the current tile. When tiled displays are used the aspect ratio of the renderer for a given tile may be different that the aspect ratio of the renderer when rendered in it entirity
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This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer. It returns 0 if the ActiveCamera does not yet exist.
Definition at line 431 of file vtkRenderer.h.
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Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. Initial value is false.
void vtkRenderer::SetDelegate | ( | vtkRendererDelegate * | d | ) |
Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.
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Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.
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Get the current hardware selector. If the Selector is set, it implies the current render pass is for selection. Mappers/Properties may choose to behave differently when rendering for hardware selection.
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Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.
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virtual |
Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.
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virtual |
Set/Get whether this viewport should have a textured background. Default is off.
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virtual |
Set/Get whether this viewport should have a textured background. Default is off.
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virtual |
Set/Get whether this viewport should have a textured background. Default is off.
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virtual |
Set/Get whether this viewport should have a textured background. Default is off.
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Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.
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virtual |
Turn on/off rendering of shadows if supported Initial value is off.
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virtual |
Turn on/off rendering of shadows if supported Initial value is off.
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virtual |
Turn on/off rendering of shadows if supported Initial value is off.
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virtual |
Turn on/off rendering of shadows if supported Initial value is off.
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protectedvirtual |
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protectedvirtual |
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protected |
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protectedvirtual |
Ask all props to update and draw any opaque and translucent geometry. This includes both vtkActors and vtkVolumes Returns the number of props that rendered geometry.
Reimplemented in vtkOpenGLRenderer.
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protectedvirtual |
Ask all props to update and draw any translucent polygonal geometry. This includes both vtkActors and vtkVolumes Return the number of rendered props. It is called once with alpha blending technique. It is called multiple times with depth peeling technique.
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Ask the active camera to do whatever it needs to do prior to rendering. Creates a camera if none found active.
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Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera).
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inlineprotectedvirtual |
Ask all lights to load themselves into rendering pipeline. This method will return the actual number of lights that were on.
Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.
Definition at line 631 of file vtkRenderer.h.
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protected |
Get the current camera and reset it only if it gets created automatically (see GetActiveCamera). This is only used internally.
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inlineprotected |
Called by vtkHardwareSelector when it begins rendering for selection.
Definition at line 669 of file vtkRenderer.h.
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friend |
Definition at line 607 of file vtkRenderer.h.
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friend |
Definition at line 665 of file vtkRenderer.h.
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friend |
Definition at line 677 of file vtkRenderer.h.
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Definition at line 530 of file vtkRenderer.h.
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Definition at line 531 of file vtkRenderer.h.
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Definition at line 533 of file vtkRenderer.h.
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Definition at line 534 of file vtkRenderer.h.
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Definition at line 536 of file vtkRenderer.h.
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Definition at line 537 of file vtkRenderer.h.
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Definition at line 539 of file vtkRenderer.h.
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Definition at line 540 of file vtkRenderer.h.
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Definition at line 541 of file vtkRenderer.h.
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Definition at line 542 of file vtkRenderer.h.
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Definition at line 543 of file vtkRenderer.h.
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Definition at line 544 of file vtkRenderer.h.
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Definition at line 545 of file vtkRenderer.h.
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Definition at line 546 of file vtkRenderer.h.
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Definition at line 547 of file vtkRenderer.h.
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Definition at line 548 of file vtkRenderer.h.
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Definition at line 550 of file vtkRenderer.h.
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protected |
Definition at line 552 of file vtkRenderer.h.
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Definition at line 559 of file vtkRenderer.h.
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Definition at line 563 of file vtkRenderer.h.
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Definition at line 564 of file vtkRenderer.h.
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Definition at line 567 of file vtkRenderer.h.
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Definition at line 568 of file vtkRenderer.h.
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Definition at line 572 of file vtkRenderer.h.
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Definition at line 576 of file vtkRenderer.h.
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Definition at line 577 of file vtkRenderer.h.
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Definition at line 578 of file vtkRenderer.h.
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Definition at line 582 of file vtkRenderer.h.
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Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance. Values below this threshold are clipped to NearClippingPlaneTolerance*range[1]. Note that values which are too small may cause problems on systems with low z-buffer resolution.
Definition at line 589 of file vtkRenderer.h.
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protected |
When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
Definition at line 595 of file vtkRenderer.h.
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protected |
When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
Definition at line 600 of file vtkRenderer.h.
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protected |
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
Definition at line 604 of file vtkRenderer.h.
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protected |
If this flag is on and the rendering engine supports it render shadows Initial value is off.
Definition at line 639 of file vtkRenderer.h.
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protected |
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials. If this flag is off, alpha blending is used. Initial value is off.
Definition at line 644 of file vtkRenderer.h.
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protected |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
Definition at line 653 of file vtkRenderer.h.
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protected |
In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
Definition at line 658 of file vtkRenderer.h.
|
protected |
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. Initial value is false.
Definition at line 662 of file vtkRenderer.h.
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protected |
Definition at line 674 of file vtkRenderer.h.
|
protected |
Definition at line 678 of file vtkRenderer.h.
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Definition at line 680 of file vtkRenderer.h.
|
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Definition at line 681 of file vtkRenderer.h.