39 #ifndef vtkLightActor_h
40 #define vtkLightActor_h
70 void SetClippingRange(
double dNear,
double dFar);
71 void SetClippingRange(
const double a[2]);
72 vtkGetVector2Macro(ClippingRange,
double);
96 void UpdateViewProps();
99 double ClippingRange[2];
represents an object (geometry & properties) in a rendered scene
vtkCameraActor * FrustumActor
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual int HasTranslucentPolygonalGeometry()
vtkConeSource * ConeSource
represents an 3D object for placement in a rendered scene
a frustum to represent a camera.
vtkBoundingBox * BoundingBox
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
a virtual camera for 3D rendering
a virtual light for 3D rendering
a cone and a frustum to represent a spotlight.
vtkPolyDataMapper * ConeMapper
map vtkPolyData to graphics primitives
#define VTKRENDERINGCORE_EXPORT
virtual double * GetBounds()=0
unsigned long int GetMTime()
Fast Simple Class for dealing with 3D bounds.