14 #ifndef vtkOpenGLVertexArrayObject_h
15 #define vtkOpenGLVertexArrayObject_h
40 void PrintSelf(ostream& os,
vtkIndent indent);
46 void ReleaseGraphicsResources();
48 void ShaderProgramChanged();
52 const std::
string &
name,
int offset,
size_t stride,
53 int elementType,
int elementTupleSize,
bool normalize)
55 return this->AddAttributeArrayWithDivisor(program, buffer, name,
56 offset,stride,elementType, elementTupleSize, normalize, 0,
false);
62 int elementType,
int elementTupleSize,
bool normalize,
63 int divisor,
bool isMatrix);
68 int elementType,
int elementTupleSize,
bool normalize,
76 void SetForceEmulation(
bool val);
90 #endif // vtkOpenGLVertexArrayObject_h
abstract base class for most VTK objects
#define VTKRENDERINGOPENGL2_EXPORT
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
The ShaderProgram uses one or more Shader objects.