void SetContext(vtkRenderWindow *)
void Deactivate(unsigned int texUnit)
bool Create2DFromRaw(unsigned int width, unsigned int height, int numComps, int dataType, void *data)
virtual void SetMinificationFilter(int)
virtual unsigned int GetHandle()
void Activate(unsigned int texUnit)
abstracts an OpenGL texture object.
void ReleaseGraphicsResources(vtkWindow *win)
static vtkTextureObject * New()
virtual void SetWrapS(int)
virtual void SetMagnificationFilter(int)