30 #ifndef vtkPainterPolyDataMapper_h
31 #define vtkPainterPolyDataMapper_h
33 #include "vtkRenderingOpenGLModule.h"
36 class vtkPainterPolyDataMapperObserver;
73 const char* vertexAttributeName,
74 const char* dataArrayName,
int fieldAssociation,
int componentno=-1);
79 const char* dataArrayName,
int fieldAssociation,
int componentno=-1);
89 vtkGetObjectMacro(SelectionPainter,
vtkPainter);
99 {
return (this->SelectionPainter != 0); }
124 virtual void UpdatePainterInformation();
represents an object (geometry & properties) in a rendered scene
virtual void MapDataArrayToMultiTextureAttribute(int unit, const char *dataArrayName, int fieldAssociation, int componentno=-1)
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual void RemoveAllVertexAttributeMappings()
record modification and/or execution time
vtkPainterPolyDataMapperObserver * Observer
abstract specification for renderers
virtual bool GetIsOpaque()
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act)=0
virtual void RemoveVertexAttributeMapping(const char *vertexAttributeName)
Detect and break reference loops.
vtkTimeStamp PainterUpdateTime
virtual void ReportReferences(vtkGarbageCollector *)
window superclass for vtkRenderWindow
a simple class to control print indentation
vtkInformation * PainterInformation
virtual void ComputeBounds()
virtual void MapDataArrayToVertexAttribute(const char *vertexAttributeName, const char *dataArrayName, int fieldAssociation, int componentno=-1)
map vtkPolyData to graphics primitives
vtkPainter * SelectionPainter
Abstract class for drawing poly data.
void PrintSelf(ostream &os, vtkIndent indent)
static vtkPolyDataMapper * New()
virtual bool GetSupportsSelection()
PolyDataMapper using painters.