26 #ifndef vtkPistonMapper_h
27 #define vtkPistonMapper_h
29 #include "vtkAcceleratorsPistonModule.h"
101 vtkSetMacro(Piece,
int);
102 vtkGetMacro(Piece,
int);
103 vtkSetMacro(NumberOfPieces,
int);
104 vtkGetMacro(NumberOfPieces,
int);
109 vtkSetMacro(GhostLevel,
int);
110 vtkGetMacro(GhostLevel,
int);
124 void RenderImageDataOutline();
136 void PrepareDirectRenderBuffers(
int nPoints);
138 static bool CudaGLInitted;
141 InternalInfo *Internal;
draws vtkPistonDataObjects to the screen
represents an object (geometry & properties) in a rendered scene
void ShallowCopy(vtkAbstractMapper *m)
virtual bool GetSupportsSelection()
abstract specification for renderers
static bool IsEnabledCudaGL()
window superclass for vtkRenderWindow
virtual void ReleaseGraphicsResources(vtkWindow *)
a simple class to control print indentation
virtual void GetBounds(double bounds[6])
void PrintSelf(ostream &os, vtkIndent indent)
virtual double * GetBounds()=0
virtual int FillInputPortInformation(int port, vtkInformation *info)
abstract class specifies interface to map data to graphics primitives
abstract class specifies interface to map data
create a window for renderers to draw into
Color Mapping for piston results.
virtual double * GetBounds()
static vtkAlgorithm * New()
virtual void Render(vtkRenderer *ren, vtkActor *a)=0