26 #ifndef vtkResliceCursorActor_h
27 #define vtkResliceCursorActor_h
80 vtkActor * GetCenterlineActor(
int axis);
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
void SetUserMatrix(vtkMatrix4x4 *matrix)
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual int HasTranslucentPolygonalGeometry()
generates a 2D reslice cursor polydata
represents an 3D object for placement in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Represent a reslice cursor.
map vtkPolyData to graphics primitives
virtual double * GetBounds()=0
unsigned long int GetMTime()
Fast Simple Class for dealing with 3D bounds.
Geometry for a reslice cursor.