VTK
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a simple but quality lighting kit More...
#include <vtkLightKit.h>
Public Types | |
enum | LightKitType { TKeyLight, TFillLight, TBackLight, THeadLight } |
enum | LightKitSubType { Warmth, Intensity, Elevation, Azimuth, KFRatio, KBRatio, KHRatio } |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkLightKit * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | SetFillLightWarmth (double) |
virtual double | GetFillLightWarmth () |
virtual void | SetHeadLightWarmth (double) |
virtual double | GetHeadLightWarmth () |
virtual void | SetBackLightWarmth (double) |
virtual double | GetBackLightWarmth () |
void | SetKeyLightAngle (double elevation, double azimuth) |
Get/Set the position of the key, fill, and back lights using angular methods. More... | |
void | SetKeyLightAngle (double angle[2]) |
void | SetKeyLightElevation (double x) |
void | SetKeyLightAzimuth (double x) |
virtual double * | GetKeyLightAngle () |
virtual void | GetKeyLightAngle (double data[2]) |
double | GetKeyLightElevation () |
double | GetKeyLightAzimuth () |
void | SetFillLightAngle (double elevation, double azimuth) |
void | SetFillLightAngle (double angle[2]) |
void | SetFillLightElevation (double x) |
void | SetFillLightAzimuth (double x) |
virtual double * | GetFillLightAngle () |
virtual void | GetFillLightAngle (double data[2]) |
double | GetFillLightElevation () |
double | GetFillLightAzimuth () |
void | SetBackLightAngle (double elevation, double azimuth) |
void | SetBackLightAngle (double angle[2]) |
void | SetBackLightElevation (double x) |
void | SetBackLightAzimuth (double x) |
virtual double * | GetBackLightAngle () |
virtual void | GetBackLightAngle (double data[2]) |
double | GetBackLightElevation () |
double | GetBackLightAzimuth () |
void | DeepCopy (vtkLightKit *kit) |
void | Modified () |
Update the modification time for this object. More... | |
void | Update () |
virtual void | SetKeyLightIntensity (double) |
Set/Get the intensity of the key light. More... | |
virtual double | GetKeyLightIntensity () |
Set/Get the intensity of the key light. More... | |
virtual void | SetKeyToFillRatio (double) |
Set/Get the key-to-fill ratio. More... | |
virtual double | GetKeyToFillRatio () |
Set/Get the key-to-fill ratio. More... | |
virtual void | SetKeyToHeadRatio (double) |
Set/Get the key-to-headlight ratio. More... | |
virtual double | GetKeyToHeadRatio () |
Set/Get the key-to-headlight ratio. More... | |
virtual void | SetKeyToBackRatio (double) |
Set/Get the key-to-back light ratio. More... | |
virtual double | GetKeyToBackRatio () |
Set/Get the key-to-back light ratio. More... | |
virtual void | SetKeyLightWarmth (double) |
Set the warmth of each the lights. More... | |
virtual double | GetKeyLightWarmth () |
Set the warmth of each the lights. More... | |
virtual double * | GetKeyLightColor () |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual void | GetKeyLightColor (double data[3]) |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual double * | GetFillLightColor () |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual void | GetFillLightColor (double data[3]) |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual double * | GetHeadLightColor () |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual void | GetHeadLightColor (double data[3]) |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual double * | GetBackLightColor () |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual void | GetBackLightColor (double data[3]) |
Returns the floating-point RGB values of each of the light's color. More... | |
virtual void | MaintainLuminanceOn () |
If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. More... | |
virtual void | MaintainLuminanceOff () |
If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. More... | |
virtual int | GetMaintainLuminance () |
If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. More... | |
virtual void | SetMaintainLuminance (int) |
If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. More... | |
void | AddLightsToRenderer (vtkRenderer *renderer) |
Add lights to, or remove lights from, a renderer. More... | |
void | RemoveLightsFromRenderer (vtkRenderer *renderer) |
Add lights to, or remove lights from, a renderer. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkLightKit * | New () |
static int | IsTypeOf (const char *type) |
static vtkLightKit * | SafeDownCast (vtkObjectBase *o) |
static const char * | GetStringFromType (int type) |
Helper method to go from a enum type to a string type. More... | |
static const char * | GetStringFromSubType (int type) |
Helper method to go from a enum subtype to a string subtype. More... | |
static const char * | GetShortStringFromSubType (int subtype) |
Helper method to go from a enum subtype to a string subtype The difference from GetStringFromSubType is that it returns a shorter strings (useful for GUI with minimun space) More... | |
static LightKitSubType | GetSubType (LightKitType type, int i) |
Return the possible subtype from a given type. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLightKit () | |
~vtkLightKit () | |
void | WarmthToRGBI (double w, double rgb[3], double &i) |
void | WarmthToRGB (double w, double rgb[3]) |
void | InitializeWarmthFunctions () |
double | WarmthToIntensity (double w) |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
double | KeyLightIntensity |
double | KeyToFillRatio |
double | KeyToHeadRatio |
double | KeyToBackRatio |
vtkLight * | KeyLight |
double | KeyLightWarmth |
double | KeyLightAngle [2] |
double | KeyLightColor [3] |
vtkLight * | FillLight |
double | FillLightWarmth |
double | FillLightAngle [2] |
double | FillLightColor [3] |
double | BackLightWarmth |
double | BackLightColor [3] |
vtkLight * | BackLight0 |
vtkLight * | BackLight1 |
double | BackLightAngle [2] |
vtkLight * | HeadLight |
double | HeadLightWarmth |
double | HeadLightColor [3] |
int | MaintainLuminance |
vtkPiecewiseFunction * | WarmthFunction [4] |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a simple but quality lighting kit
vtkLightKit is designed to make general purpose lighting of vtk scenes simple, flexible, and attractive (or at least not horribly ugly without significant effort). Use a LightKit when you want more control over your lighting than you can get with the default vtk light, which is a headlight located at the camera. (HeadLights are very simple to use, but they don't show the shape of objects very well, don't give a good sense of "up" and "down", and don't evenly light the object.)
A LightKit consists of three lights, a key light, a fill light, and a headlight. The main light is the key light. It is usually positioned so that it appears like an overhead light (like the sun, or a ceiling light). It is generally positioned to shine down on the scene from about a 45 degree angle vertically and at least a little offset side to side. The key light usually at least about twice as bright as the total of all other lights in the scene to provide good modeling of object features.
The other lights in the kit (the fill light, headlight, and a pair of back lights) are weaker sources that provide extra illumination to fill in the spots that the key light misses. The fill light is usually positioned across from or opposite from the key light (though still on the same side of the object as the camera) in order to simulate diffuse reflections from other objects in the scene. The headlight, always located at the position of the camera, reduces the contrast between areas lit by the key and fill light. The two back lights, one on the left of the object as seen from the observer and one on the right, fill on the high-contrast areas behind the object. To enforce the relationship between the different lights, the intensity of the fill, back and headlights are set as a ratio to the key light brightness. Thus, the brightness of all the lights in the scene can be changed by changing the key light intensity.
All lights are directional lights (infinitely far away with no falloff). Lights move with the camera.
For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.
vtkLightKit limits the colors that can be assigned to any light to those of incandescent sources such as light bulbs and sunlight. It defines a special color spectrum called "warmth" from which light colors can be chosen, where 0 is cold blue, 0.5 is neutral white, and 1 is deep sunset red. Colors close to 0.5 are "cool whites" and "warm whites," respectively.
Since colors far from white on the warmth scale appear less bright, key-to-fill and key-to-headlight ratios are skewed by key, fill, and headlight colors. If the flag MaintainLuminance is set, vtkLightKit will attempt to compensate for these perceptual differences by increasing the brightness of more saturated colors.
A LightKit is not explicitly part of the vtk pipeline. Rather, it is a composite object that controls the behavior of lights using a unified user interface. Every time a parameter of vtkLightKit is adjusted, the properties of its lights are modified.
Definition at line 108 of file vtkLightKit.h.
typedef vtkObject vtkLightKit::Superclass |
Definition at line 112 of file vtkLightKit.h.
Enumerator | |
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TKeyLight | |
TFillLight | |
TBackLight | |
THeadLight |
Definition at line 115 of file vtkLightKit.h.
Enumerator | |
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Warmth | |
Intensity | |
Elevation | |
Azimuth | |
KFRatio | |
KBRatio | |
KHRatio |
Definition at line 122 of file vtkLightKit.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
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vtkLightKit* vtkLightKit::NewInstance | ( | ) | const |
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Set/Get the intensity of the key light.
The key light is the brightest light in the scene. The intensities of the other two lights are ratios of the key light's intensity.
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Set/Get the intensity of the key light.
The key light is the brightest light in the scene. The intensities of the other two lights are ratios of the key light's intensity.
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Set/Get the key-to-fill ratio.
This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.
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Set/Get the key-to-fill ratio.
This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.
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Set/Get the key-to-headlight ratio.
Similar to the key-to-fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.
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Set/Get the key-to-headlight ratio.
Similar to the key-to-fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.
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Set/Get the key-to-back light ratio.
This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.
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Set/Get the key-to-back light ratio.
This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.
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Set the warmth of each the lights.
Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly.
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Set the warmth of each the lights.
Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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Returns the floating-point RGB values of each of the light's color.
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If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses.
By default, MaintainLuminance is off.
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If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses.
By default, MaintainLuminance is off.
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If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses.
By default, MaintainLuminance is off.
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If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses.
By default, MaintainLuminance is off.
Get/Set the position of the key, fill, and back lights using angular methods.
Elevation corresponds to latitude, azimuth to longitude. It is recommended that the key light always be on the viewer's side of the object and above the object, while the fill light generally lights the part of the object not lit by the fill light. The headlight, which is always located at the viewer, can then be used to reduce the contrast in the image. There are a pair of back lights. They are located at the same elevation and at opposing azimuths (ie, one to the left, and one to the right). They are generally set at the equator (elevation = 0), and at approximately 120 degrees (lighting from each side and behind).
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Definition at line 247 of file vtkLightKit.h.
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Definition at line 250 of file vtkLightKit.h.
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Definition at line 253 of file vtkLightKit.h.
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Definition at line 257 of file vtkLightKit.h.
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Definition at line 260 of file vtkLightKit.h.
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Definition at line 264 of file vtkLightKit.h.
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Definition at line 267 of file vtkLightKit.h.
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Definition at line 270 of file vtkLightKit.h.
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Definition at line 274 of file vtkLightKit.h.
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Definition at line 277 of file vtkLightKit.h.
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Definition at line 281 of file vtkLightKit.h.
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Definition at line 284 of file vtkLightKit.h.
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Definition at line 287 of file vtkLightKit.h.
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Definition at line 291 of file vtkLightKit.h.
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Definition at line 294 of file vtkLightKit.h.
void vtkLightKit::AddLightsToRenderer | ( | vtkRenderer * | renderer | ) |
Add lights to, or remove lights from, a renderer.
Lights may be added to more than one renderer, if desired.
void vtkLightKit::RemoveLightsFromRenderer | ( | vtkRenderer * | renderer | ) |
Add lights to, or remove lights from, a renderer.
Lights may be added to more than one renderer, if desired.
void vtkLightKit::DeepCopy | ( | vtkLightKit * | kit | ) |
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Update the modification time for this object.
Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
Reimplemented from vtkObject.
void vtkLightKit::Update | ( | ) |
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Helper method to go from a enum type to a string type.
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Helper method to go from a enum subtype to a string subtype.
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Helper method to go from a enum subtype to a string subtype The difference from GetStringFromSubType is that it returns a shorter strings (useful for GUI with minimun space)
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Return the possible subtype from a given type.
You have to pass in a number i [0,3] no check is done.
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Definition at line 344 of file vtkLightKit.h.
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Definition at line 345 of file vtkLightKit.h.
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Definition at line 346 of file vtkLightKit.h.
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Definition at line 347 of file vtkLightKit.h.
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Definition at line 349 of file vtkLightKit.h.
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Definition at line 350 of file vtkLightKit.h.
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Definition at line 351 of file vtkLightKit.h.
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Definition at line 352 of file vtkLightKit.h.
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Definition at line 354 of file vtkLightKit.h.
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Definition at line 355 of file vtkLightKit.h.
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Definition at line 356 of file vtkLightKit.h.
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Definition at line 357 of file vtkLightKit.h.
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Definition at line 359 of file vtkLightKit.h.
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Definition at line 360 of file vtkLightKit.h.
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Definition at line 362 of file vtkLightKit.h.
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Definition at line 363 of file vtkLightKit.h.
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Definition at line 365 of file vtkLightKit.h.
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Definition at line 367 of file vtkLightKit.h.
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Definition at line 368 of file vtkLightKit.h.
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Definition at line 369 of file vtkLightKit.h.
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Definition at line 371 of file vtkLightKit.h.
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Definition at line 373 of file vtkLightKit.h.