VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Friends | List of all members
vtkRenderer Class Referenceabstract

abstract specification for renderers More...

#include <vtkRenderer.h>

Inheritance diagram for vtkRenderer:
[legend]
Collaboration diagram for vtkRenderer:
[legend]

Public Types

typedef vtkViewport Superclass
 
- Public Types inherited from vtkViewport
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkRendererNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
void AddLight (vtkLight *)
 Add a light to the list of lights. More...
 
void RemoveLight (vtkLight *)
 Remove a light from the list of lights. More...
 
void RemoveAllLights ()
 Remove all lights from the list of lights. More...
 
vtkLightCollectionGetLights ()
 Return the collection of lights. More...
 
void SetLightCollection (vtkLightCollection *lights)
 Set the collection of lights. More...
 
void CreateLight (void)
 Create and add a light to renderer. More...
 
virtual vtkLightMakeLight ()
 Create a new Light sutible for use with this type of Renderer. More...
 
virtual int UpdateLightsGeometryToFollowCamera (void)
 Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera. More...
 
vtkVolumeCollectionGetVolumes ()
 Return the collection of volumes. More...
 
vtkActorCollectionGetActors ()
 Return any actors in this renderer. More...
 
void SetActiveCamera (vtkCamera *)
 Specify the camera to use for this renderer. More...
 
vtkCameraGetActiveCamera ()
 Get the current camera. More...
 
virtual vtkCameraMakeCamera ()
 Create a new Camera sutible for use with this type of Renderer. More...
 
int CaptureGL2PSSpecialProp (vtkProp *)
 This function is called to capture an instance of vtkProp that requires special handling during vtkRenderWindow::CaptureGL2PSSpecialProps(). More...
 
void SetGL2PSSpecialPropCollection (vtkPropCollection *)
 Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps(). More...
 
void AddCuller (vtkCuller *)
 Add an culler to the list of cullers. More...
 
void RemoveCuller (vtkCuller *)
 Remove an actor from the list of cullers. More...
 
vtkCullerCollectionGetCullers ()
 Return the collection of cullers. More...
 
virtual double GetTimeFactor ()
 Get the ratio between allocated time and actual render time. More...
 
virtual void Render ()
 CALLED BY vtkRenderWindow ONLY. More...
 
virtual void DeviceRender ()=0
 Create an image. More...
 
virtual void DeviceRenderOpaqueGeometry ()
 Render opaque polygonal geometry. More...
 
virtual void DeviceRenderTranslucentPolygonalGeometry ()
 Render translucent polygonal geometry. More...
 
virtual void ClearLights (void)
 Internal method temporarily removes lights before reloading them into graphics pipeline. More...
 
virtual void Clear ()
 Clear the image to the background color. More...
 
int VisibleActorCount ()
 Returns the number of visible actors. More...
 
int VisibleVolumeCount ()
 Returns the number of visible volumes. More...
 
void ComputeVisiblePropBounds (double bounds[6])
 Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange() More...
 
doubleComputeVisiblePropBounds ()
 Wrapper-friendly version of ComputeVisiblePropBounds. More...
 
void ResetCameraClippingRange ()
 Reset the camera clipping range based on the bounds of the visible actors. More...
 
virtual void ResetCamera ()
 Automatically set up the camera based on the visible actors. More...
 
virtual void ResetCamera (double bounds[6])
 Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). More...
 
virtual void ResetCamera (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
 Alternative version of ResetCamera(bounds[6]);. More...
 
int Transparent ()
 Returns a boolean indicating if this renderer is transparent. More...
 
void WorldToView ()
 Convert world point coordinates to view coordinates. More...
 
virtual void WorldToView (double &wx, double &wy, double &wz)
 Convert world point coordinates to view coordinates. More...
 
double GetZ (int x, int y)
 Given a pixel location, return the Z value. More...
 
vtkMTimeType GetMTime ()
 Return the MTime of the renderer also considering its ivars. More...
 
virtual void StereoMidpoint ()
 Do anything necessary between rendering the left and right viewpoints in a stereo render. More...
 
double GetTiledAspectRatio ()
 Compute the aspect ratio of this renderer for the current tile. More...
 
int IsActiveCameraCreated ()
 This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *)
 
void SetPass (vtkRenderPass *p)
 
virtual vtkRenderPassGetPass ()
 
void AddActor (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void AddVolume (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveActor (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveVolume (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
virtual int GetTwoSidedLighting ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void SetTwoSidedLighting (int)
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void TwoSidedLightingOn ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void TwoSidedLightingOff ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void SetLightFollowCamera (int)
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual int GetLightFollowCamera ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual void LightFollowCameraOn ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual void LightFollowCameraOff ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual int GetAutomaticLightCreation ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void SetAutomaticLightCreation (int)
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void AutomaticLightCreationOn ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void AutomaticLightCreationOff ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void SetErase (int)
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual int GetErase ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void EraseOn ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void EraseOff ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void SetDraw (int)
 When this flag is off, render commands are ignored. More...
 
virtual int GetDraw ()
 When this flag is off, render commands are ignored. More...
 
virtual void DrawOn ()
 When this flag is off, render commands are ignored. More...
 
virtual void DrawOff ()
 When this flag is off, render commands are ignored. More...
 
virtual void SetAmbient (double, double, double)
 Set the intensity of ambient lighting. More...
 
virtual void SetAmbient (double[3])
 Set the intensity of ambient lighting. More...
 
virtual doubleGetAmbient ()
 Set the intensity of ambient lighting. More...
 
virtual void GetAmbient (double data[3])
 Set the intensity of ambient lighting. More...
 
virtual void SetAllocatedRenderTime (double)
 Set/Get the amount of time this renderer is allowed to spend rendering its scene. More...
 
virtual double GetAllocatedRenderTime ()
 Set/Get the amount of time this renderer is allowed to spend rendering its scene. More...
 
void ResetCameraClippingRange (double bounds[6])
 Reset the camera clipping range based on a bounding box. More...
 
void ResetCameraClippingRange (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
 Reset the camera clipping range based on a bounding box. More...
 
virtual void SetNearClippingPlaneTolerance (double)
 Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. More...
 
virtual double GetNearClippingPlaneTolerance ()
 Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. More...
 
virtual void SetClippingRangeExpansion (double)
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
virtual double GetClippingRangeExpansion ()
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
void SetRenderWindow (vtkRenderWindow *)
 Specify the rendering window in which to draw. More...
 
vtkRenderWindowGetRenderWindow ()
 Specify the rendering window in which to draw. More...
 
virtual vtkWindowGetVTKWindow ()
 Specify the rendering window in which to draw. More...
 
virtual void SetBackingStore (int)
 Turn on/off using backing store. More...
 
virtual int GetBackingStore ()
 Turn on/off using backing store. More...
 
virtual void BackingStoreOn ()
 Turn on/off using backing store. More...
 
virtual void BackingStoreOff ()
 Turn on/off using backing store. More...
 
virtual void SetInteractive (int)
 Turn on/off interactive status. More...
 
virtual int GetInteractive ()
 Turn on/off interactive status. More...
 
virtual void InteractiveOn ()
 Turn on/off interactive status. More...
 
virtual void InteractiveOff ()
 Turn on/off interactive status. More...
 
virtual void SetLayer (int layer)
 Set/Get the layer that this renderer belongs to. More...
 
virtual int GetLayer ()
 Set/Get the layer that this renderer belongs to. More...
 
virtual int GetPreserveColorBuffer ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void SetPreserveColorBuffer (int)
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void PreserveColorBufferOn ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void PreserveColorBufferOff ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void SetPreserveDepthBuffer (int)
 By default, the depth buffer is reset for each renderer. More...
 
virtual int GetPreserveDepthBuffer ()
 By default, the depth buffer is reset for each renderer. More...
 
virtual void PreserveDepthBufferOn ()
 By default, the depth buffer is reset for each renderer. More...
 
virtual void PreserveDepthBufferOff ()
 By default, the depth buffer is reset for each renderer. More...
 
void ViewToWorld ()
 Convert view point coordinates to world coordinates. More...
 
virtual void ViewToWorld (double &wx, double &wy, double &wz)
 Convert view point coordinates to world coordinates. More...
 
virtual double GetLastRenderTimeInSeconds ()
 Get the time required, in seconds, for the last Render call. More...
 
virtual int GetNumberOfPropsRendered ()
 Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call. More...
 
vtkAssemblyPathPickProp (double selectionX, double selectionY)
 Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. More...
 
vtkAssemblyPathPickProp (double selectionX1, double selectionY1, double selectionX2, double selectionY2)
 Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. More...
 
virtual void SetUseDepthPeeling (int)
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual int GetUseDepthPeeling ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void UseDepthPeelingOn ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void UseDepthPeelingOff ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetLastRenderingUsedDepthPeeling ()
 Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. More...
 
void SetDelegate (vtkRendererDelegate *d)
 Set/Get a custom Render call. More...
 
virtual vtkRendererDelegateGetDelegate ()
 Set/Get a custom Render call. More...
 
virtual vtkHardwareSelectorGetSelector ()
 Get the current hardware selector. More...
 
virtual void SetBackgroundTexture (vtkTexture *)
 Set/Get the texture to be used for the background. More...
 
virtual vtkTextureGetBackgroundTexture ()
 Set/Get the texture to be used for the background. More...
 
virtual void SetTexturedBackground (bool)
 Set/Get whether this viewport should have a textured background. More...
 
virtual bool GetTexturedBackground ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void TexturedBackgroundOn ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void TexturedBackgroundOff ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void SetUseFXAA (bool)
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual bool GetUseFXAA ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual void UseFXAAOn ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual void UseFXAAOff ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual vtkFXAAOptionsGetFXAAOptions ()
 The configuration object for FXAA antialiasing. More...
 
virtual void SetFXAAOptions (vtkFXAAOptions *)
 The configuration object for FXAA antialiasing. More...
 
virtual void SetUseShadows (int)
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual int GetUseShadows ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void UseShadowsOn ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void UseShadowsOff ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void SetUseHiddenLineRemoval (int)
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual int GetUseHiddenLineRemoval ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual void UseHiddenLineRemovalOn ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual void UseHiddenLineRemovalOff ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
- Public Member Functions inherited from vtkViewport
vtkViewportNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
void AddViewProp (vtkProp *)
 Add a prop to the list of props. More...
 
vtkPropCollectionGetViewProps ()
 Return any props in this viewport. More...
 
int HasViewProp (vtkProp *)
 Query if a prop is in the list of props. More...
 
void RemoveViewProp (vtkProp *)
 Remove a prop from the list of props. More...
 
void RemoveAllViewProps (void)
 Remove all props from the list of props. More...
 
virtual doubleGetCenter ()
 Return the center of this viewport in display coordinates. More...
 
virtual int IsInViewport (int x, int y)
 Is a given display point in this Viewport's viewport. More...
 
virtual void DisplayToView ()
 Convert display coordinates to view coordinates. More...
 
virtual void ViewToDisplay ()
 Convert view coordinates to display coordinates. More...
 
void DisplayToWorld ()
 Convert display (or screen) coordinates to world coordinates. More...
 
void WorldToDisplay ()
 Convert world point coordinates to display (or screen) coordinates. More...
 
vtkAssemblyPathPickPropFrom (double selectionX, double selectionY, vtkPropCollection *)
 Same as PickProp with two arguments, but selects from the given collection of Props instead of the Renderers props. More...
 
vtkAssemblyPathPickPropFrom (double selectionX1, double selectionY1, double selectionX2, double selectionY2, vtkPropCollection *)
 Same as PickProp with four arguments, but selects from the given collection of Props instead of the Renderers props. More...
 
virtual double GetPickedZ ()=0
 Return the Z value for the last picked Prop. More...
 
void AddActor2D (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveActor2D (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
vtkActor2DCollectionGetActors2D ()
 Add/Remove different types of props to the renderer. More...
 
virtual void SetBackground (double, double, double)
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void SetBackground (double[3])
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual doubleGetBackground ()
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void GetBackground (double &, double &, double &)
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void GetBackground (double[3])
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void SetBackground2 (double, double, double)
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void SetBackground2 (double[3])
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual doubleGetBackground2 ()
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void GetBackground2 (double &, double &, double &)
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void GetBackground2 (double[3])
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void SetGradientBackground (bool)
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual bool GetGradientBackground ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void GradientBackgroundOn ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void GradientBackgroundOff ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void SetAspect (double, double)
 Set the aspect ratio of the rendered image. More...
 
void SetAspect (double[2])
 Set the aspect ratio of the rendered image. More...
 
virtual doubleGetAspect ()
 Set the aspect ratio of the rendered image. More...
 
virtual void GetAspect (double data[2])
 Set the aspect ratio of the rendered image. More...
 
virtual void ComputeAspect ()
 Set the aspect ratio of the rendered image. More...
 
virtual void SetPixelAspect (double, double)
 Set the aspect ratio of a pixel in the rendered image. More...
 
void SetPixelAspect (double[2])
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual doubleGetPixelAspect ()
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual void GetPixelAspect (double data[2])
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual void SetViewport (double, double, double, double)
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void SetViewport (double[4])
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual doubleGetViewport ()
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void GetViewport (double data[4])
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void SetDisplayPoint (double, double, double)
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void SetDisplayPoint (double[3])
 Set/get a point location in display (or screen) coordinates. More...
 
virtual doubleGetDisplayPoint ()
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void GetDisplayPoint (double data[3])
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void SetViewPoint (double, double, double)
 Specify a point location in view coordinates. More...
 
virtual void SetViewPoint (double[3])
 Specify a point location in view coordinates. More...
 
virtual doubleGetViewPoint ()
 Specify a point location in view coordinates. More...
 
virtual void GetViewPoint (double data[3])
 Specify a point location in view coordinates. More...
 
virtual void SetWorldPoint (double, double, double, double)
 Specify a point location in world coordinates. More...
 
virtual void SetWorldPoint (double[4])
 Specify a point location in world coordinates. More...
 
virtual doubleGetWorldPoint ()
 Specify a point location in world coordinates. More...
 
virtual void GetWorldPoint (double data[4])
 Specify a point location in world coordinates. More...
 
virtual void LocalDisplayToDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void DisplayToNormalizedDisplay (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedDisplayToViewport (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void ViewportToNormalizedViewport (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedViewportToView (double &x, double &y, double &z)
 These methods map from one coordinate system to another. More...
 
virtual void DisplayToLocalDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedDisplayToDisplay (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void ViewportToNormalizedDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedViewportToViewport (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void ViewToNormalizedViewport (double &x, double &y, double &z)
 These methods map from one coordinate system to another. More...
 
virtual intGetSize ()
 Get the size and origin of the viewport in display coordinates. More...
 
virtual intGetOrigin ()
 Get the size and origin of the viewport in display coordinates. More...
 
void GetTiledSize (int *width, int *height)
 Get the size and origin of the viewport in display coordinates. More...
 
virtual void GetTiledSizeAndOrigin (int *width, int *height, int *lowerLeftX, int *lowerLeftY)
 Get the size and origin of the viewport in display coordinates. More...
 
double GetPickX () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickWidth () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickHeight () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickX1 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY1 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickX2 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY2 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
virtual int GetIsPicking ()
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
virtual unsigned int GetCurrentPickId ()
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
void SetCurrentPickId (unsigned int a)
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
virtual vtkPropCollectionGetPickResultProps ()
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkRendererSafeDownCast (vtkObjectBase *o)
 
static vtkRendererNew ()
 Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off. More...
 
- Static Public Member Functions inherited from vtkViewport
static int IsTypeOf (const char *type)
 
static vtkViewportSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkRenderer ()
 
 ~vtkRenderer ()
 
virtual void PickRender (vtkPropCollection *props)
 
virtual void PickGeometry ()
 
virtual void ExpandBounds (double bounds[6], vtkMatrix4x4 *matrix)
 
void AllocateTime ()
 
virtual int UpdateGeometry ()
 Ask all props to update and draw any opaque and translucent geometry. More...
 
virtual int UpdateTranslucentPolygonalGeometry ()
 Ask all props to update and draw any translucent polygonal geometry. More...
 
virtual int UpdateOpaquePolygonalGeometry ()
 Ask all props to update and draw any opaque polygonal geometry. More...
 
virtual int UpdateCamera (void)
 Ask the active camera to do whatever it needs to do prior to rendering. More...
 
virtual int UpdateLightGeometry (void)
 Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera). More...
 
virtual int UpdateLights (void)
 Ask all lights to load themselves into rendering pipeline. More...
 
vtkCameraGetActiveCameraAndResetIfCreated ()
 Get the current camera and reset it only if it gets created automatically (see GetActiveCamera). More...
 
void SetSelector (vtkHardwareSelector *selector)
 Called by vtkHardwareSelector when it begins rendering for selection. More...
 
- Protected Member Functions inherited from vtkViewport
 vtkViewport ()
 
 ~vtkViewport ()
 
virtual void DevicePickRender ()=0
 
virtual void StartPick (unsigned int pickFromSize)=0
 
virtual void UpdatePickId ()=0
 
virtual void DonePick ()=0
 
virtual unsigned int GetPickedId ()=0
 
virtual unsigned int GetNumPickedIds ()=0
 
virtual int GetPickedIds (unsigned int atMost, unsigned int *callerBuffer)=0
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkCameraActiveCamera
 
vtkLightCreatedLight
 
vtkLightCollectionLights
 
vtkCullerCollectionCullers
 
vtkActorCollectionActors
 
vtkVolumeCollectionVolumes
 
double Ambient [3]
 
vtkRenderWindowRenderWindow
 
double AllocatedRenderTime
 
double TimeFactor
 
int TwoSidedLighting
 
int AutomaticLightCreation
 
int BackingStore
 
unsigned char * BackingImage
 
int BackingStoreSize [2]
 
vtkTimeStamp RenderTime
 
double LastRenderTimeInSeconds
 
int LightFollowCamera
 
int NumberOfPropsRendered
 
vtkProp ** PropArray
 
int PropArrayCount
 
vtkAssemblyPath ** PathArray
 
int PathArrayCount
 
int Interactive
 
int Layer
 
int PreserveColorBuffer
 
int PreserveDepthBuffer
 
double ComputedVisiblePropBounds [6]
 
double NearClippingPlaneTolerance
 Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance. More...
 
double ClippingRangeExpansion
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
int Erase
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
int Draw
 When this flag is off, render commands are ignored. More...
 
vtkPropCollectionGL2PSSpecialPropCollection
 Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps. More...
 
bool UseFXAA
 If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene. More...
 
vtkFXAAOptionsFXAAOptions
 Holds the FXAA configuration. More...
 
int UseShadows
 If this flag is on and the rendering engine supports it render shadows Initial value is off. More...
 
int UseHiddenLineRemoval
 When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using hidden line removal. More...
 
int UseDepthPeeling
 If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials. More...
 
double OcclusionRatio
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
int MaximumNumberOfPeels
 In case of depth peeling, define the maximum number of peeling layers. More...
 
int LastRenderingUsedDepthPeeling
 Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. More...
 
vtkHardwareSelectorSelector
 
vtkRendererDelegateDelegate
 
bool TexturedBackground
 
vtkTextureBackgroundTexture
 
vtkRenderPassPass
 
vtkInformationInformation
 
- Protected Attributes inherited from vtkViewport
vtkAssemblyPathPickedProp
 
vtkPropCollectionPickFromProps
 
vtkPropCollectionPickResultProps
 
int IsPicking
 
unsigned int CurrentPickId
 
double PickX1
 
double PickY1
 
double PickX2
 
double PickY2
 
vtkPropCollectionProps
 
vtkActor2DCollectionActors2D
 
vtkWindowVTKWindow
 
double Background [3]
 
double Background2 [3]
 
double Viewport [4]
 
double Aspect [2]
 
double PixelAspect [2]
 
double Center [2]
 
bool GradientBackground
 
int Size [2]
 
int Origin [2]
 
double DisplayPoint [3]
 
double ViewPoint [3]
 
double WorldPoint [4]
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Friends

class vtkHardwareSelector
 
class vtkRendererDelegate
 
class vtkRenderPass
 

Detailed Description

abstract specification for renderers

vtkRenderer provides an abstract specification for renderers. A renderer is an object that controls the rendering process for objects. Rendering is the process of converting geometry, a specification for lights, and a camera view into an image. vtkRenderer also performs coordinate transformation between world coordinates, view coordinates (the computer graphics rendering coordinate system), and display coordinates (the actual screen coordinates on the display device). Certain advanced rendering features such as two-sided lighting can also be controlled.

See also
vtkRenderWindow vtkActor vtkCamera vtkLight vtkVolume
Examples:
vtkRenderer (Examples)
Tests:
vtkRenderer (Tests)

Definition at line 63 of file vtkRenderer.h.

Member Typedef Documentation

Definition at line 66 of file vtkRenderer.h.

Constructor & Destructor Documentation

vtkRenderer::vtkRenderer ( )
protected
vtkRenderer::~vtkRenderer ( )
protected

Member Function Documentation

static int vtkRenderer::IsTypeOf ( const char *  type)
static
virtual int vtkRenderer::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkViewport.

Reimplemented in vtkExternalOpenGLRenderer, vtkOpenGLRenderer, vtkOpenGLRenderer, vtkOculusRenderer, and vtkOpenVRRenderer.

static vtkRenderer* vtkRenderer::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkRenderer::NewInstanceInternal ( ) const
protectedvirtual
vtkRenderer* vtkRenderer::NewInstance ( ) const
void vtkRenderer::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkExternalOpenGLRenderer, vtkOpenGLRenderer, and vtkOpenGLRenderer.

static vtkRenderer* vtkRenderer::New ( )
static

Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off.

void vtkRenderer::AddActor ( vtkProp p)

Add/Remove different types of props to the renderer.

These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

void vtkRenderer::AddVolume ( vtkProp p)

Add/Remove different types of props to the renderer.

These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

void vtkRenderer::RemoveActor ( vtkProp p)

Add/Remove different types of props to the renderer.

These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

void vtkRenderer::RemoveVolume ( vtkProp p)

Add/Remove different types of props to the renderer.

These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

void vtkRenderer::AddLight ( vtkLight )

Add a light to the list of lights.

void vtkRenderer::RemoveLight ( vtkLight )

Remove a light from the list of lights.

void vtkRenderer::RemoveAllLights ( )

Remove all lights from the list of lights.

vtkLightCollection * vtkRenderer::GetLights ( )
inline

Return the collection of lights.

Definition at line 958 of file vtkRenderer.h.

void vtkRenderer::SetLightCollection ( vtkLightCollection lights)

Set the collection of lights.

We cannot name it SetLights because of TestSetGet

Precondition
lights_exist: lights!=0
Postcondition
lights_set: lights==this->GetLights()
void vtkRenderer::CreateLight ( void  )

Create and add a light to renderer.

virtual vtkLight* vtkRenderer::MakeLight ( )
virtual

Create a new Light sutible for use with this type of Renderer.

For example, a vtkMesaRenderer should create a vtkMesaLight in this function. The default is to just call vtkLight::New.

virtual int vtkRenderer::GetTwoSidedLighting ( )
virtual

Turn on/off two-sided lighting of surfaces.

If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::SetTwoSidedLighting ( int  )
virtual

Turn on/off two-sided lighting of surfaces.

If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::TwoSidedLightingOn ( )
virtual

Turn on/off two-sided lighting of surfaces.

If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::TwoSidedLightingOff ( )
virtual

Turn on/off two-sided lighting of surfaces.

If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::SetLightFollowCamera ( int  )
virtual

Turn on/off the automatic repositioning of lights as the camera moves.

If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.

(Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual int vtkRenderer::GetLightFollowCamera ( )
virtual

Turn on/off the automatic repositioning of lights as the camera moves.

If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.

(Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual void vtkRenderer::LightFollowCameraOn ( )
virtual

Turn on/off the automatic repositioning of lights as the camera moves.

If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.

(Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual void vtkRenderer::LightFollowCameraOff ( )
virtual

Turn on/off the automatic repositioning of lights as the camera moves.

If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.

(Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual int vtkRenderer::GetAutomaticLightCreation ( )
virtual

Turn on/off a flag which disables the automatic light creation capability.

Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::SetAutomaticLightCreation ( int  )
virtual

Turn on/off a flag which disables the automatic light creation capability.

Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::AutomaticLightCreationOn ( )
virtual

Turn on/off a flag which disables the automatic light creation capability.

Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::AutomaticLightCreationOff ( )
virtual

Turn on/off a flag which disables the automatic light creation capability.

Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual int vtkRenderer::UpdateLightsGeometryToFollowCamera ( void  )
virtual

Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera.

vtkVolumeCollection* vtkRenderer::GetVolumes ( )

Return the collection of volumes.

vtkActorCollection* vtkRenderer::GetActors ( )

Return any actors in this renderer.

void vtkRenderer::SetActiveCamera ( vtkCamera )

Specify the camera to use for this renderer.

vtkCamera* vtkRenderer::GetActiveCamera ( )

Get the current camera.

If there is not camera assigned to the renderer already, a new one is created automatically. This does not reset the camera.

virtual vtkCamera* vtkRenderer::MakeCamera ( )
virtual

Create a new Camera sutible for use with this type of Renderer.

For example, a vtkMesaRenderer should create a vtkMesaCamera in this function. The default is to just call vtkCamera::New.

Reimplemented in vtkExternalOpenGLRenderer.

virtual void vtkRenderer::SetErase ( int  )
virtual

When this flag is off, the renderer will not erase the background or the Zbuffer.

It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual int vtkRenderer::GetErase ( )
virtual

When this flag is off, the renderer will not erase the background or the Zbuffer.

It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::EraseOn ( )
virtual

When this flag is off, the renderer will not erase the background or the Zbuffer.

It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::EraseOff ( )
virtual

When this flag is off, the renderer will not erase the background or the Zbuffer.

It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::SetDraw ( int  )
virtual

When this flag is off, render commands are ignored.

It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual int vtkRenderer::GetDraw ( )
virtual

When this flag is off, render commands are ignored.

It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual void vtkRenderer::DrawOn ( )
virtual

When this flag is off, render commands are ignored.

It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual void vtkRenderer::DrawOff ( )
virtual

When this flag is off, render commands are ignored.

It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

int vtkRenderer::CaptureGL2PSSpecialProp ( vtkProp )

This function is called to capture an instance of vtkProp that requires special handling during vtkRenderWindow::CaptureGL2PSSpecialProps().

void vtkRenderer::SetGL2PSSpecialPropCollection ( vtkPropCollection )

Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps().

Do not call manually, this is handled automatically by the render window.

void vtkRenderer::AddCuller ( vtkCuller )

Add an culler to the list of cullers.

void vtkRenderer::RemoveCuller ( vtkCuller )

Remove an actor from the list of cullers.

vtkCullerCollection * vtkRenderer::GetCullers ( )
inline

Return the collection of cullers.

Get the list of cullers for this renderer.

Definition at line 965 of file vtkRenderer.h.

virtual void vtkRenderer::SetAmbient ( double  ,
double  ,
double   
)
virtual

Set the intensity of ambient lighting.

virtual void vtkRenderer::SetAmbient ( double  [3])
virtual

Set the intensity of ambient lighting.

virtual double* vtkRenderer::GetAmbient ( )
virtual

Set the intensity of ambient lighting.

virtual void vtkRenderer::GetAmbient ( double  data[3])
virtual

Set the intensity of ambient lighting.

virtual void vtkRenderer::SetAllocatedRenderTime ( double  )
virtual

Set/Get the amount of time this renderer is allowed to spend rendering its scene.

This is used by vtkLODActor's.

virtual double vtkRenderer::GetAllocatedRenderTime ( )
virtual

Set/Get the amount of time this renderer is allowed to spend rendering its scene.

This is used by vtkLODActor's.

virtual double vtkRenderer::GetTimeFactor ( )
virtual

Get the ratio between allocated time and actual render time.

TimeFactor has been taken out of the render process. It is still computed in case someone finds it useful. It may be taken away in the future.

virtual void vtkRenderer::Render ( )
virtual

CALLED BY vtkRenderWindow ONLY.

End-user pass your way and call vtkRenderWindow::Render(). Create an image. This is a superclass method which will in turn call the DeviceRender method of Subclasses of vtkRenderer.

Reimplemented in vtkExternalOpenGLRenderer.

virtual void vtkRenderer::DeviceRender ( )
pure virtual

Create an image.

Subclasses of vtkRenderer must implement this method.

Implemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

virtual void vtkRenderer::DeviceRenderOpaqueGeometry ( )
virtual

Render opaque polygonal geometry.

Default implementation just calls UpdateOpaquePolygonalGeometry(). Subclasses of vtkRenderer that can deal with, e.g. hidden line removal must override this method.

Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

virtual void vtkRenderer::DeviceRenderTranslucentPolygonalGeometry ( )
virtual

Render translucent polygonal geometry.

Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method. It updates boolean ivar LastRenderingUsedDepthPeeling.

Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

virtual void vtkRenderer::ClearLights ( void  )
inlinevirtual

Internal method temporarily removes lights before reloading them into graphics pipeline.

Reimplemented in vtkOpenGLRenderer.

Definition at line 319 of file vtkRenderer.h.

virtual void vtkRenderer::Clear ( void  )
inlinevirtual

Clear the image to the background color.

Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

Definition at line 324 of file vtkRenderer.h.

int vtkRenderer::VisibleActorCount ( )

Returns the number of visible actors.

int vtkRenderer::VisibleVolumeCount ( )

Returns the number of visible volumes.

void vtkRenderer::ComputeVisiblePropBounds ( double  bounds[6])

Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange()

double* vtkRenderer::ComputeVisiblePropBounds ( )

Wrapper-friendly version of ComputeVisiblePropBounds.

void vtkRenderer::ResetCameraClippingRange ( )

Reset the camera clipping range based on the bounds of the visible actors.

This ensures that no props are cut off

void vtkRenderer::ResetCameraClippingRange ( double  bounds[6])

Reset the camera clipping range based on a bounding box.

This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.

void vtkRenderer::ResetCameraClippingRange ( double  xmin,
double  xmax,
double  ymin,
double  ymax,
double  zmin,
double  zmax 
)

Reset the camera clipping range based on a bounding box.

This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.

virtual void vtkRenderer::SetNearClippingPlaneTolerance ( double  )
virtual

Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance.

By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers

virtual double vtkRenderer::GetNearClippingPlaneTolerance ( )
virtual

Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance.

By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers

virtual void vtkRenderer::SetClippingRangeExpansion ( double  )
virtual

Specify enlargement of bounds when resetting the camera clipping range.

By default the range is not expanded by any percent of the (far - near) on the near and far sides

virtual double vtkRenderer::GetClippingRangeExpansion ( )
virtual

Specify enlargement of bounds when resetting the camera clipping range.

By default the range is not expanded by any percent of the (far - near) on the near and far sides

virtual void vtkRenderer::ResetCamera ( )
virtual

Automatically set up the camera based on the visible actors.

The camera will reposition itself to view the center point of the actors, and move along its initial view plane normal (i.e., vector defined from camera position to focal point) so that all of the actors can be seen.

Reimplemented in vtkOculusRenderer, and vtkOpenVRRenderer.

virtual void vtkRenderer::ResetCamera ( double  bounds[6])
virtual

Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax).

Camera will reposition itself so that its focal point is the center of the bounding box, and adjust its distance and position to preserve its initial view plane normal (i.e., vector defined from camera position to focal point). Note: is the view plane is parallel to the view up axis, the view up axis will be reset to one of the three coordinate axes.

Reimplemented in vtkOculusRenderer, and vtkOpenVRRenderer.

virtual void vtkRenderer::ResetCamera ( double  xmin,
double  xmax,
double  ymin,
double  ymax,
double  zmin,
double  zmax 
)
virtual

Alternative version of ResetCamera(bounds[6]);.

Reimplemented in vtkOculusRenderer, and vtkOpenVRRenderer.

void vtkRenderer::SetRenderWindow ( vtkRenderWindow )

Specify the rendering window in which to draw.

This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

vtkRenderWindow* vtkRenderer::GetRenderWindow ( )
inline

Specify the rendering window in which to draw.

This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

Definition at line 418 of file vtkRenderer.h.

virtual vtkWindow* vtkRenderer::GetVTKWindow ( )
virtual

Specify the rendering window in which to draw.

This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

Implements vtkViewport.

virtual void vtkRenderer::SetBackingStore ( int  )
virtual

Turn on/off using backing store.

This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual int vtkRenderer::GetBackingStore ( )
virtual

Turn on/off using backing store.

This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::BackingStoreOn ( )
virtual

Turn on/off using backing store.

This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::BackingStoreOff ( )
virtual

Turn on/off using backing store.

This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::SetInteractive ( int  )
virtual

Turn on/off interactive status.

An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual int vtkRenderer::GetInteractive ( )
virtual

Turn on/off interactive status.

An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::InteractiveOn ( )
virtual

Turn on/off interactive status.

An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::InteractiveOff ( )
virtual

Turn on/off interactive status.

An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::SetLayer ( int  layer)
virtual

Set/Get the layer that this renderer belongs to.

This is only used if there are layered renderers.

Note: Changing the layer will update the PreserveColorBuffer setting. If the layer is 0, PreserveColorBuffer will be set to false, making the bottom renderer opaque. If the layer is non-zero, PreserveColorBuffer will be set to true, giving the renderer a transparent background. If other PreserveColorBuffer configurations are desired, they must be adjusted after the layer is set.

virtual int vtkRenderer::GetLayer ( )
virtual

Set/Get the layer that this renderer belongs to.

This is only used if there are layered renderers.

Note: Changing the layer will update the PreserveColorBuffer setting. If the layer is 0, PreserveColorBuffer will be set to false, making the bottom renderer opaque. If the layer is non-zero, PreserveColorBuffer will be set to true, giving the renderer a transparent background. If other PreserveColorBuffer configurations are desired, they must be adjusted after the layer is set.

virtual int vtkRenderer::GetPreserveColorBuffer ( )
virtual

By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent.

This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering.

This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.

virtual void vtkRenderer::SetPreserveColorBuffer ( int  )
virtual

By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent.

This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering.

This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.

virtual void vtkRenderer::PreserveColorBufferOn ( )
virtual

By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent.

This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering.

This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.

virtual void vtkRenderer::PreserveColorBufferOff ( )
virtual

By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent.

This flag allows this behavior to be overridden. If true, this setting will force the renderer to preserve the existing color buffer regardless of layer. If false, it will always be cleared at the start of rendering.

This flag influences the Transparent() method, and is updated by calls to SetLayer(). For this reason it should only be set after changing the layer.

virtual void vtkRenderer::SetPreserveDepthBuffer ( int  )
virtual

By default, the depth buffer is reset for each renderer.

If this flag is true, this renderer will use the existing depth buffer for its rendering.

virtual int vtkRenderer::GetPreserveDepthBuffer ( )
virtual

By default, the depth buffer is reset for each renderer.

If this flag is true, this renderer will use the existing depth buffer for its rendering.

virtual void vtkRenderer::PreserveDepthBufferOn ( )
virtual

By default, the depth buffer is reset for each renderer.

If this flag is true, this renderer will use the existing depth buffer for its rendering.

virtual void vtkRenderer::PreserveDepthBufferOff ( )
virtual

By default, the depth buffer is reset for each renderer.

If this flag is true, this renderer will use the existing depth buffer for its rendering.

int vtkRenderer::Transparent ( )

Returns a boolean indicating if this renderer is transparent.

It is transparent if it is not in the deepest layer of its render window.

void vtkRenderer::WorldToView ( )
virtual

Convert world point coordinates to view coordinates.

Reimplemented from vtkViewport.

void vtkRenderer::ViewToWorld ( )
virtual

Convert view point coordinates to world coordinates.

Reimplemented from vtkViewport.

virtual void vtkRenderer::ViewToWorld ( double wx,
double wy,
double wz 
)
virtual

Convert view point coordinates to world coordinates.

Reimplemented from vtkViewport.

virtual void vtkRenderer::WorldToView ( double wx,
double wy,
double wz 
)
virtual

Convert world point coordinates to view coordinates.

Reimplemented from vtkViewport.

double vtkRenderer::GetZ ( int  x,
int  y 
)

Given a pixel location, return the Z value.

The z value is normalized (0,1) between the front and back clipping planes.

vtkMTimeType vtkRenderer::GetMTime ( )
virtual

Return the MTime of the renderer also considering its ivars.

Reimplemented from vtkObject.

virtual double vtkRenderer::GetLastRenderTimeInSeconds ( )
virtual

Get the time required, in seconds, for the last Render call.

virtual int vtkRenderer::GetNumberOfPropsRendered ( )
virtual

Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call.

This is used to know if something is in the frame buffer.

vtkAssemblyPath* vtkRenderer::PickProp ( double  selectionX,
double  selectionY 
)
inlinevirtual

Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport.

Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.

Implements vtkViewport.

Definition at line 547 of file vtkRenderer.h.

vtkAssemblyPath* vtkRenderer::PickProp ( double  selectionX1,
double  selectionY1,
double  selectionX2,
double  selectionY2 
)
virtual

Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport.

Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.

Implements vtkViewport.

virtual void vtkRenderer::StereoMidpoint ( )
inlinevirtual

Do anything necessary between rendering the left and right viewpoints in a stereo render.

Doesn't do anything except in the derived vtkIceTRenderer in ParaView.

Definition at line 560 of file vtkRenderer.h.

double vtkRenderer::GetTiledAspectRatio ( )

Compute the aspect ratio of this renderer for the current tile.

When tiled displays are used the aspect ratio of the renderer for a given tile may be different that the aspect ratio of the renderer when rendered in it entirity

int vtkRenderer::IsActiveCameraCreated ( )
inline

This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer.

It returns 0 if the ActiveCamera does not yet exist.

Definition at line 575 of file vtkRenderer.h.

virtual void vtkRenderer::SetUseDepthPeeling ( int  )
virtual

Turn on/off rendering of translucent material with depth peeling technique.

The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual int vtkRenderer::GetUseDepthPeeling ( )
virtual

Turn on/off rendering of translucent material with depth peeling technique.

The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::UseDepthPeelingOn ( )
virtual

Turn on/off rendering of translucent material with depth peeling technique.

The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::UseDepthPeelingOff ( )
virtual

Turn on/off rendering of translucent material with depth peeling technique.

The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::SetOcclusionRatio ( double  )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkRenderer::GetOcclusionRatio ( )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkRenderer::SetMaximumNumberOfPeels ( int  )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkRenderer::GetMaximumNumberOfPeels ( )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkRenderer::GetLastRenderingUsedDepthPeeling ( )
virtual

Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.

Initial value is false.

void vtkRenderer::SetDelegate ( vtkRendererDelegate d)

Set/Get a custom Render call.

Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.

virtual vtkRendererDelegate* vtkRenderer::GetDelegate ( )
virtual

Set/Get a custom Render call.

Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.

virtual vtkHardwareSelector* vtkRenderer::GetSelector ( )
virtual

Get the current hardware selector.

If the Selector is set, it implies the current render pass is for selection. Mappers/Properties may choose to behave differently when rendering for hardware selection.

virtual void vtkRenderer::SetBackgroundTexture ( vtkTexture )
virtual

Set/Get the texture to be used for the background.

If set and enabled this gets the priority over the gradient background.

virtual vtkTexture* vtkRenderer::GetBackgroundTexture ( )
virtual

Set/Get the texture to be used for the background.

If set and enabled this gets the priority over the gradient background.

virtual void vtkRenderer::SetTexturedBackground ( bool  )
virtual

Set/Get whether this viewport should have a textured background.

Default is off.

virtual bool vtkRenderer::GetTexturedBackground ( )
virtual

Set/Get whether this viewport should have a textured background.

Default is off.

virtual void vtkRenderer::TexturedBackgroundOn ( )
virtual

Set/Get whether this viewport should have a textured background.

Default is off.

virtual void vtkRenderer::TexturedBackgroundOff ( )
virtual

Set/Get whether this viewport should have a textured background.

Default is off.

virtual void vtkRenderer::ReleaseGraphicsResources ( vtkWindow )
virtual

Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

virtual void vtkRenderer::SetUseFXAA ( bool  )
virtual

Turn on/off FXAA anti-aliasing, if supported.

Initial value is off.

virtual bool vtkRenderer::GetUseFXAA ( )
virtual

Turn on/off FXAA anti-aliasing, if supported.

Initial value is off.

virtual void vtkRenderer::UseFXAAOn ( )
virtual

Turn on/off FXAA anti-aliasing, if supported.

Initial value is off.

virtual void vtkRenderer::UseFXAAOff ( )
virtual

Turn on/off FXAA anti-aliasing, if supported.

Initial value is off.

virtual vtkFXAAOptions* vtkRenderer::GetFXAAOptions ( )
virtual

The configuration object for FXAA antialiasing.

virtual void vtkRenderer::SetFXAAOptions ( vtkFXAAOptions )
virtual

The configuration object for FXAA antialiasing.

virtual void vtkRenderer::SetUseShadows ( int  )
virtual

Turn on/off rendering of shadows if supported Initial value is off.

virtual int vtkRenderer::GetUseShadows ( )
virtual

Turn on/off rendering of shadows if supported Initial value is off.

virtual void vtkRenderer::UseShadowsOn ( )
virtual

Turn on/off rendering of shadows if supported Initial value is off.

virtual void vtkRenderer::UseShadowsOff ( )
virtual

Turn on/off rendering of shadows if supported Initial value is off.

virtual void vtkRenderer::SetUseHiddenLineRemoval ( int  )
virtual

If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal.

virtual int vtkRenderer::GetUseHiddenLineRemoval ( )
virtual

If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal.

virtual void vtkRenderer::UseHiddenLineRemovalOn ( )
virtual

If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal.

virtual void vtkRenderer::UseHiddenLineRemovalOff ( )
virtual

If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal.

void vtkRenderer::SetPass ( vtkRenderPass p)
virtual vtkRenderPass* vtkRenderer::GetPass ( )
virtual
virtual vtkInformation* vtkRenderer::GetInformation ( )
virtual

Set/Get the information object associated with this algorithm.

virtual void vtkRenderer::SetInformation ( vtkInformation )
virtual

Set/Get the information object associated with this algorithm.

virtual void vtkRenderer::PickRender ( vtkPropCollection props)
protectedvirtual
virtual void vtkRenderer::PickGeometry ( )
protectedvirtual
virtual void vtkRenderer::ExpandBounds ( double  bounds[6],
vtkMatrix4x4 matrix 
)
protectedvirtual
void vtkRenderer::AllocateTime ( )
protected
virtual int vtkRenderer::UpdateGeometry ( )
protectedvirtual

Ask all props to update and draw any opaque and translucent geometry.

This includes both vtkActors and vtkVolumes Returns the number of props that rendered geometry.

Reimplemented in vtkOpenGLRenderer.

virtual int vtkRenderer::UpdateTranslucentPolygonalGeometry ( )
protectedvirtual

Ask all props to update and draw any translucent polygonal geometry.

This includes both vtkActors and vtkVolumes Return the number of rendered props. It is called once with alpha blending technique. It is called multiple times with depth peeling technique.

virtual int vtkRenderer::UpdateOpaquePolygonalGeometry ( )
protectedvirtual

Ask all props to update and draw any opaque polygonal geometry.

This includes both vtkActors and vtkVolumes Return the number of rendered props.

virtual int vtkRenderer::UpdateCamera ( void  )
protectedvirtual

Ask the active camera to do whatever it needs to do prior to rendering.

Creates a camera if none found active.

virtual int vtkRenderer::UpdateLightGeometry ( void  )
protectedvirtual

Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera).

virtual int vtkRenderer::UpdateLights ( void  )
inlineprotectedvirtual

Ask all lights to load themselves into rendering pipeline.

This method will return the actual number of lights that were on.

Reimplemented in vtkOpenGLRenderer, and vtkOpenGLRenderer.

Definition at line 862 of file vtkRenderer.h.

vtkCamera* vtkRenderer::GetActiveCameraAndResetIfCreated ( )
protected

Get the current camera and reset it only if it gets created automatically (see GetActiveCamera).

This is only used internally.

void vtkRenderer::SetSelector ( vtkHardwareSelector selector)
inlineprotected

Called by vtkHardwareSelector when it begins rendering for selection.

Definition at line 933 of file vtkRenderer.h.

Friends And Related Function Documentation

friend class vtkHardwareSelector
friend

Definition at line 928 of file vtkRenderer.h.

friend class vtkRendererDelegate
friend

Definition at line 940 of file vtkRenderer.h.

friend class vtkRenderPass
friend

Definition at line 946 of file vtkRenderer.h.

Member Data Documentation

vtkCamera* vtkRenderer::ActiveCamera
protected

Definition at line 733 of file vtkRenderer.h.

vtkLight* vtkRenderer::CreatedLight
protected

Definition at line 734 of file vtkRenderer.h.

vtkLightCollection* vtkRenderer::Lights
protected

Definition at line 736 of file vtkRenderer.h.

vtkCullerCollection* vtkRenderer::Cullers
protected

Definition at line 737 of file vtkRenderer.h.

vtkActorCollection* vtkRenderer::Actors
protected

Definition at line 739 of file vtkRenderer.h.

vtkVolumeCollection* vtkRenderer::Volumes
protected

Definition at line 740 of file vtkRenderer.h.

double vtkRenderer::Ambient[3]
protected

Definition at line 742 of file vtkRenderer.h.

vtkRenderWindow* vtkRenderer::RenderWindow
protected

Definition at line 743 of file vtkRenderer.h.

double vtkRenderer::AllocatedRenderTime
protected

Definition at line 744 of file vtkRenderer.h.

double vtkRenderer::TimeFactor
protected

Definition at line 745 of file vtkRenderer.h.

int vtkRenderer::TwoSidedLighting
protected

Definition at line 746 of file vtkRenderer.h.

int vtkRenderer::AutomaticLightCreation
protected

Definition at line 747 of file vtkRenderer.h.

int vtkRenderer::BackingStore
protected

Definition at line 748 of file vtkRenderer.h.

unsigned char* vtkRenderer::BackingImage
protected

Definition at line 749 of file vtkRenderer.h.

int vtkRenderer::BackingStoreSize[2]
protected

Definition at line 750 of file vtkRenderer.h.

vtkTimeStamp vtkRenderer::RenderTime
protected

Definition at line 751 of file vtkRenderer.h.

double vtkRenderer::LastRenderTimeInSeconds
protected

Definition at line 753 of file vtkRenderer.h.

int vtkRenderer::LightFollowCamera
protected

Definition at line 755 of file vtkRenderer.h.

int vtkRenderer::NumberOfPropsRendered
protected

Definition at line 762 of file vtkRenderer.h.

vtkProp** vtkRenderer::PropArray
protected

Definition at line 766 of file vtkRenderer.h.

int vtkRenderer::PropArrayCount
protected

Definition at line 767 of file vtkRenderer.h.

vtkAssemblyPath** vtkRenderer::PathArray
protected

Definition at line 770 of file vtkRenderer.h.

int vtkRenderer::PathArrayCount
protected

Definition at line 771 of file vtkRenderer.h.

int vtkRenderer::Interactive
protected

Definition at line 775 of file vtkRenderer.h.

int vtkRenderer::Layer
protected

Definition at line 779 of file vtkRenderer.h.

int vtkRenderer::PreserveColorBuffer
protected

Definition at line 780 of file vtkRenderer.h.

int vtkRenderer::PreserveDepthBuffer
protected

Definition at line 781 of file vtkRenderer.h.

double vtkRenderer::ComputedVisiblePropBounds[6]
protected

Definition at line 785 of file vtkRenderer.h.

double vtkRenderer::NearClippingPlaneTolerance
protected

Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance.

Values below this threshold are clipped to NearClippingPlaneTolerance*range[1]. Note that values which are too small may cause problems on systems with low z-buffer resolution.

Definition at line 794 of file vtkRenderer.h.

double vtkRenderer::ClippingRangeExpansion
protected

Specify enlargement of bounds when resetting the camera clipping range.

Definition at line 800 of file vtkRenderer.h.

int vtkRenderer::Erase
protected

When this flag is off, the renderer will not erase the background or the Zbuffer.

It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

Definition at line 808 of file vtkRenderer.h.

int vtkRenderer::Draw
protected

When this flag is off, render commands are ignored.

It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

Definition at line 815 of file vtkRenderer.h.

vtkPropCollection* vtkRenderer::GL2PSSpecialPropCollection
protected

Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.

Definition at line 820 of file vtkRenderer.h.

bool vtkRenderer::UseFXAA
protected

If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene.

Default is off.

Definition at line 875 of file vtkRenderer.h.

vtkFXAAOptions* vtkRenderer::FXAAOptions
protected

Holds the FXAA configuration.

Definition at line 880 of file vtkRenderer.h.

int vtkRenderer::UseShadows
protected

If this flag is on and the rendering engine supports it render shadows Initial value is off.

Definition at line 886 of file vtkRenderer.h.

int vtkRenderer::UseHiddenLineRemoval
protected

When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using hidden line removal.

Definition at line 892 of file vtkRenderer.h.

int vtkRenderer::UseDepthPeeling
protected

If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials.

If this flag is off, alpha blending is used. Initial value is off.

Definition at line 900 of file vtkRenderer.h.

double vtkRenderer::OcclusionRatio
protected

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

Definition at line 911 of file vtkRenderer.h.

int vtkRenderer::MaximumNumberOfPeels
protected

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

Definition at line 918 of file vtkRenderer.h.

int vtkRenderer::LastRenderingUsedDepthPeeling
protected

Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.

Initial value is false.

Definition at line 925 of file vtkRenderer.h.

vtkHardwareSelector* vtkRenderer::Selector
protected

Definition at line 937 of file vtkRenderer.h.

vtkRendererDelegate* vtkRenderer::Delegate
protected

Definition at line 941 of file vtkRenderer.h.

bool vtkRenderer::TexturedBackground
protected

Definition at line 943 of file vtkRenderer.h.

vtkTexture* vtkRenderer::BackgroundTexture
protected

Definition at line 944 of file vtkRenderer.h.

vtkRenderPass* vtkRenderer::Pass
protected

Definition at line 947 of file vtkRenderer.h.

vtkInformation* vtkRenderer::Information
protected

Definition at line 950 of file vtkRenderer.h.


The documentation for this class was generated from the following file: