VTK
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vtkTexture Class Reference

handles properties associated with a texture map More...

#include <vtkTexture.h>

Inheritance diagram for vtkTexture:
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Collaboration diagram for vtkTexture:
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Public Types

enum  VTKTextureBlendingMode {
  VTK_TEXTURE_BLENDING_MODE_NONE = 0, VTK_TEXTURE_BLENDING_MODE_REPLACE, VTK_TEXTURE_BLENDING_MODE_MODULATE, VTK_TEXTURE_BLENDING_MODE_ADD,
  VTK_TEXTURE_BLENDING_MODE_ADD_SIGNED, VTK_TEXTURE_BLENDING_MODE_INTERPOLATE, VTK_TEXTURE_BLENDING_MODE_SUBTRACT
}
 Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon. More...
 
typedef vtkImageAlgorithm Superclass
 
- Public Types inherited from vtkImageAlgorithm
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
enum  DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION }
 Values used for setting the desired output precision for various algorithms. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkTextureNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (vtkRenderer *ren)
 Renders a texture map. More...
 
virtual void PostRender (vtkRenderer *)
 Cleans up after the texture rendering to restore the state of the graphics context. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *)
 Release any graphics resources that are being consumed by this texture. More...
 
virtual void Load (vtkRenderer *)
 Abstract interface to renderer. More...
 
vtkImageDataGetInput ()
 Get the input as a vtkImageData object. More...
 
unsigned char * MapScalarsToColors (vtkDataArray *scalars)
 Map scalar values into color scalars. More...
 
virtual int IsTranslucent ()
 Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only fully transparent pixels and fully opaque pixels and the Interpolate flag is turn off. More...
 
virtual int GetTextureUnit ()
 Return the texture unit used for this texture. More...
 
virtual int GetRepeat ()
 Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void SetRepeat (int)
 Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void RepeatOn ()
 Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void RepeatOff ()
 Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual int GetEdgeClamp ()
 Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void SetEdgeClamp (int)
 Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void EdgeClampOn ()
 Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual void EdgeClampOff ()
 Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. More...
 
virtual int GetInterpolate ()
 Turn on/off linear interpolation of the texture map when rendering. More...
 
virtual void SetInterpolate (int)
 Turn on/off linear interpolation of the texture map when rendering. More...
 
virtual void InterpolateOn ()
 Turn on/off linear interpolation of the texture map when rendering. More...
 
virtual void InterpolateOff ()
 Turn on/off linear interpolation of the texture map when rendering. More...
 
virtual void SetQuality (int)
 Force texture quality to 16-bit or 32-bit. More...
 
virtual int GetQuality ()
 Force texture quality to 16-bit or 32-bit. More...
 
void SetQualityToDefault ()
 Force texture quality to 16-bit or 32-bit. More...
 
void SetQualityTo16Bit ()
 Force texture quality to 16-bit or 32-bit. More...
 
void SetQualityTo32Bit ()
 Force texture quality to 16-bit or 32-bit. More...
 
virtual int GetMapColorScalarsThroughLookupTable ()
 Turn on/off the mapping of color scalars through the lookup table. More...
 
virtual void SetMapColorScalarsThroughLookupTable (int)
 Turn on/off the mapping of color scalars through the lookup table. More...
 
virtual void MapColorScalarsThroughLookupTableOn ()
 Turn on/off the mapping of color scalars through the lookup table. More...
 
virtual void MapColorScalarsThroughLookupTableOff ()
 Turn on/off the mapping of color scalars through the lookup table. More...
 
void SetLookupTable (vtkScalarsToColors *)
 Specify the lookup table to convert scalars if necessary. More...
 
virtual vtkScalarsToColorsGetLookupTable ()
 Specify the lookup table to convert scalars if necessary. More...
 
virtual vtkUnsignedCharArrayGetMappedScalars ()
 Get Mapped Scalars. More...
 
void SetTransform (vtkTransform *transform)
 Set a transform on the texture which allows one to scale, rotate and translate the texture. More...
 
virtual vtkTransformGetTransform ()
 Set a transform on the texture which allows one to scale, rotate and translate the texture. More...
 
virtual int GetBlendingMode ()
 Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon. More...
 
virtual void SetBlendingMode (int)
 Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon. More...
 
virtual bool GetPremultipliedAlpha ()
 Whether the texture colors are premultiplied by alpha. More...
 
virtual void SetPremultipliedAlpha (bool)
 Whether the texture colors are premultiplied by alpha. More...
 
virtual void PremultipliedAlphaOn ()
 Whether the texture colors are premultiplied by alpha. More...
 
virtual void PremultipliedAlphaOff ()
 Whether the texture colors are premultiplied by alpha. More...
 
virtual int GetRestrictPowerOf2ImageSmaller ()
 When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original. More...
 
virtual void SetRestrictPowerOf2ImageSmaller (int)
 When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original. More...
 
virtual void RestrictPowerOf2ImageSmallerOn ()
 When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original. More...
 
virtual void RestrictPowerOf2ImageSmallerOff ()
 When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original. More...
 
- Public Member Functions inherited from vtkImageAlgorithm
vtkImageAlgorithmNewInstance () const
 
int ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
 Process a request from the executive. More...
 
vtkImageDataGetOutput ()
 Get the output data object for a port on this algorithm. More...
 
vtkImageDataGetOutput (int)
 Get the output data object for a port on this algorithm. More...
 
virtual void SetOutput (vtkDataObject *d)
 Get the output data object for a port on this algorithm. More...
 
void SetInputData (vtkDataObject *)
 Assign a data object as input. More...
 
void SetInputData (int, vtkDataObject *)
 Assign a data object as input. More...
 
vtkDataObjectGetInput (int port)
 Get a data object for one of the input port connections. More...
 
vtkDataObjectGetInput ()
 Get a data object for one of the input port connections. More...
 
vtkImageDataGetImageDataInput (int port)
 Get a data object for one of the input port connections. More...
 
virtual void AddInputData (vtkDataObject *)
 Assign a data object as input. More...
 
virtual void AddInputData (int, vtkDataObject *)
 Assign a data object as input. More...
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 Check whether this algorithm has an assigned executive. More...
 
vtkExecutiveGetExecutive ()
 Get this algorithm's executive. More...
 
virtual void SetExecutive (vtkExecutive *executive)
 Set this algorithm's executive. More...
 
int ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 Version of ProcessRequest() that is wrapped. More...
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
 A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
 
virtual int ModifyRequest (vtkInformation *request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
 
vtkInformationGetInputPortInformation (int port)
 Get the information object associated with an input port. More...
 
vtkInformationGetOutputPortInformation (int port)
 Get the information object associated with an output port. More...
 
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm. More...
 
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm. More...
 
void UpdateProgress (double amount)
 Update the progress of the process object. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 String based versions of SetInputArrayToProcess(). More...
 
vtkInformationGetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm. More...
 
void RemoveAllInputs ()
 Remove all the input data. More...
 
vtkDataObjectGetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port. More...
 
vtkDataObjectGetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection. More...
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 Remove a connection from the given input port index. More...
 
virtual void RemoveInputConnection (int port, int idx)
 Remove a connection given by index idx. More...
 
virtual void RemoveAllInputConnections (int port)
 Removes all input connections. More...
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 Sets the data-object as an input on the given port index. More...
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 Add the data-object as an input to this given port. More...
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. More...
 
vtkAlgorithmOutputGetOutputPort ()
 
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port. More...
 
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm. More...
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 Returns the algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm ()
 Equivalent to GetInputAlgorithm(0, 0). More...
 
vtkExecutiveGetInputExecutive (int port, int index)
 Returns the executive associated with a particular input connection. More...
 
vtkExecutiveGetInputExecutive ()
 Equivalent to GetInputExecutive(0, 0) More...
 
vtkInformationGetInputInformation (int port, int index)
 Return the information object that is associated with a particular input connection. More...
 
vtkInformationGetInputInformation ()
 Equivalent to GetInputInformation(0, 0) More...
 
vtkInformationGetOutputInformation (int port)
 Return the information object that is associated with a particular output port. More...
 
virtual int Update (int port, vtkInformationVector *requests)
 This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
 
virtual int Update (vtkInformation *requests)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=0)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateExtent (const int extents[6])
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=0)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void UpdateInformation ()
 Bring the algorithm's information up-to-date. More...
 
virtual void UpdateDataObject ()
 Create output object(s). More...
 
virtual void PropagateUpdateExtent ()
 Propagate meta-data upstream. More...
 
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date. More...
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
 
int SetUpdateExtentToWholeExtent (int port)
 If the whole output extent is required, this method can be called to set the output update extent to the whole extent. More...
 
int SetUpdateExtentToWholeExtent ()
 Convenience function equivalent to SetUpdateExtentToWholeExtent(0) This method assumes that the whole extent is known (that UpdateInformation has been called). More...
 
void SetUpdateExtent (int port, int piece, int numPieces, int ghostLevel)
 Set the output update extent in terms of piece and ghost levels. More...
 
void SetUpdateExtent (int piece, int numPieces, int ghostLevel)
 Convenience function equivalent to SetUpdateExtent(0, piece, numPieces, ghostLevel) More...
 
void SetUpdateExtent (int port, int extent[6])
 Set the output update extent for data objects that use 3D extents. More...
 
void SetUpdateExtent (int extent[6])
 Convenience function equivalent to SetUpdateExtent(0, extent) More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
void Register (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
void UnRegister (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
virtual void SetAbortExecute (int)
 Set/Get the AbortExecute flag for the process object. More...
 
virtual int GetAbortExecute ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOn ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOff ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void SetProgress (double)
 Set/Get the execution progress of a process object. More...
 
virtual double GetProgress ()
 Set/Get the execution progress of a process object. More...
 
void SetProgressText (const char *ptext)
 Set the current text message associated with the progress state. More...
 
virtual char * GetProgressText ()
 Set the current text message associated with the progress state. More...
 
virtual unsigned long GetErrorCode ()
 The error code contains a possible error that occurred while reading or writing the file. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void Update (int port)
 Bring this algorithm's outputs up-to-date. More...
 
virtual void Update ()
 Bring this algorithm's outputs up-to-date. More...
 
virtual void SetReleaseDataFlag (int)
 Turn release data flag on or off for all output ports. More...
 
virtual int GetReleaseDataFlag ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOn ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOff ()
 Turn release data flag on or off for all output ports. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
intGetUpdateExtent ()
 These functions return the update extent for output ports that use 3D extents. More...
 
intGetUpdateExtent (int port)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
int GetUpdatePiece ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdatePiece (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
void SetProgressObserver (vtkProgressObserver *)
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
virtual vtkProgressObserverGetProgressObserver ()
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkTextureNew ()
 
static int IsTypeOf (const char *type)
 
static vtkTextureSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkImageAlgorithm
static int IsTypeOf (const char *type)
 
static vtkImageAlgorithmSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 Keys used to specify input port requirements. More...
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkTexture ()
 
 ~vtkTexture ()
 
virtual void ExecuteData (vtkDataObject *)
 This method is the old style execute method, provided for the sake of backwards compatibility with older filters and readers. More...
 
- Protected Member Functions inherited from vtkImageAlgorithm
 vtkImageAlgorithm ()
 
 ~vtkImageAlgorithm () override
 
virtual int RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 Subclasses can reimplement this method to collect information from their inputs and set information for their outputs. More...
 
virtual int RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 Subclasses can reimplement this method to translate the update extent requests from each output port into update extent requests for the input connections. More...
 
virtual void CopyInputArrayAttributesToOutput (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 Convenience method to copy the scalar type and number of components from the input data to the output data. More...
 
virtual int RequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 This is called in response to a REQUEST_DATA request from the executive. More...
 
virtual void ExecuteDataWithInformation (vtkDataObject *output, vtkInformation *outInfo)
 This is a convenience method that is implemented in many subclasses instead of RequestData. More...
 
virtual void CopyAttributeData (vtkImageData *in, vtkImageData *out, vtkInformationVector **inputVector)
 Copy the other point and cell data. More...
 
virtual void Execute ()
 This method is the old style execute method, provided for the sake of backwards compatibility with older filters and readers. More...
 
virtual void AllocateOutputData (vtkImageData *out, vtkInformation *outInfo, int *uExtent)
 Allocate the output data. More...
 
virtual vtkImageDataAllocateOutputData (vtkDataObject *out, vtkInformation *outInfo)
 Allocate the output data. More...
 
int FillOutputPortInformation (int port, vtkInformation *info) override
 These method should be reimplemented by subclasses that have more than a single input or single output. More...
 
int FillInputPortInformation (int port, vtkInformation *info) override
 These method should be reimplemented by subclasses that have more than a single input or single output. More...
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm () override
 
virtual void SetNumberOfInputPorts (int n)
 Set the number of input ports used by the algorithm. More...
 
virtual void SetNumberOfOutputPorts (int n)
 Set the number of output ports provided by the algorithm. More...
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
 
virtual vtkExecutiveCreateDefaultExecutive ()
 Create a default executive. More...
 
void ReportReferences (vtkGarbageCollector *) override
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 Replace the Nth connection on the given input port. More...
 
virtual void SetNumberOfInputConnections (int port, int n)
 Set the number of input connections on the given input port. More...
 
void SetInputDataInternal (int port, vtkDataObject *input)
 These methods are used by subclasses to implement methods to set data objects directly as input. More...
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
virtual void SetErrorCode (unsigned long)
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

int Repeat
 
int EdgeClamp
 
int Interpolate
 
int Quality
 
int MapColorScalarsThroughLookupTable
 
vtkScalarsToColorsLookupTable
 
vtkUnsignedCharArrayMappedScalars
 
vtkTransformTransform
 
int BlendingMode
 
int RestrictPowerOf2ImageSmaller
 
int SelfAdjustingTableRange
 
bool PremultipliedAlpha
 
vtkTimeStamp TranslucentComputationTime
 
int TranslucentCachedResult
 
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
unsigned long ErrorCode
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Public Attributes inherited from vtkAlgorithm
int AbortExecute
 
- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

handles properties associated with a texture map

vtkTexture is an object that handles loading and binding of texture maps. It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.

Instances of vtkTexture are associated with actors via the actor's SetTexture() method. Actors can share texture maps (this is encouraged to save memory resources.)

Warning
Currently only 2D texture maps are supported, even though the data pipeline supports 1,2, and 3D texture coordinates.
Some renderers such as old OpenGL require that the texture map dimensions are a power of two in each direction. If a non-power of two texture map is used, it is automatically resampled to a power of two in one or more directions, at the cost of an expensive computation. If the OpenGL implementation is recent enough (OpenGL>=2.0 or extension GL_ARB_texture_non_power_of_two exists) there is no such restriction and no extra computational cost.
See also
vtkActor vtkRenderer vtkOpenGLTexture
Examples:
vtkTexture (Examples)
Tests:
vtkTexture (Tests)

Definition at line 70 of file vtkTexture.h.

Member Typedef Documentation

Definition at line 74 of file vtkTexture.h.

Member Enumeration Documentation

Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon.

Enumerator
VTK_TEXTURE_BLENDING_MODE_NONE 
VTK_TEXTURE_BLENDING_MODE_REPLACE 
VTK_TEXTURE_BLENDING_MODE_MODULATE 
VTK_TEXTURE_BLENDING_MODE_ADD 
VTK_TEXTURE_BLENDING_MODE_ADD_SIGNED 
VTK_TEXTURE_BLENDING_MODE_INTERPOLATE 
VTK_TEXTURE_BLENDING_MODE_SUBTRACT 

Definition at line 203 of file vtkTexture.h.

Constructor & Destructor Documentation

vtkTexture::vtkTexture ( )
protected
vtkTexture::~vtkTexture ( )
protected

Member Function Documentation

static vtkTexture* vtkTexture::New ( )
static
static int vtkTexture::IsTypeOf ( const char *  type)
static
virtual int vtkTexture::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

static vtkTexture* vtkTexture::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkTexture::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

vtkTexture* vtkTexture::NewInstance ( ) const
void vtkTexture::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

virtual void vtkTexture::Render ( vtkRenderer ren)
virtual

Renders a texture map.

It first checks the object's modified time to make sure the texture maps Input is valid, then it invokes the Load() method.

Reimplemented in vtkOpenGLTexture.

virtual void vtkTexture::PostRender ( vtkRenderer )
inlinevirtual

Cleans up after the texture rendering to restore the state of the graphics context.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

Definition at line 88 of file vtkTexture.h.

virtual void vtkTexture::ReleaseGraphicsResources ( vtkWindow )
inlinevirtual

Release any graphics resources that are being consumed by this texture.

The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

Definition at line 95 of file vtkTexture.h.

virtual void vtkTexture::Load ( vtkRenderer )
inlinevirtual

Abstract interface to renderer.

Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

Reimplemented in vtkOpenGLTexture, and vtkOpenGLTexture.

Definition at line 102 of file vtkTexture.h.

virtual int vtkTexture::GetRepeat ( )
virtual

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::SetRepeat ( int  )
virtual

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::RepeatOn ( )
virtual

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::RepeatOff ( )
virtual

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual int vtkTexture::GetEdgeClamp ( )
virtual

Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range.

Only used when Repeat is off, and edge clamping is supported by the graphics card.

virtual void vtkTexture::SetEdgeClamp ( int  )
virtual

Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range.

Only used when Repeat is off, and edge clamping is supported by the graphics card.

virtual void vtkTexture::EdgeClampOn ( )
virtual

Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range.

Only used when Repeat is off, and edge clamping is supported by the graphics card.

virtual void vtkTexture::EdgeClampOff ( )
virtual

Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range.

Only used when Repeat is off, and edge clamping is supported by the graphics card.

virtual int vtkTexture::GetInterpolate ( )
virtual

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetInterpolate ( int  )
virtual

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOn ( )
virtual

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOff ( )
virtual

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetQuality ( int  )
virtual

Force texture quality to 16-bit or 32-bit.

This might not be supported on all machines.

virtual int vtkTexture::GetQuality ( )
virtual

Force texture quality to 16-bit or 32-bit.

This might not be supported on all machines.

void vtkTexture::SetQualityToDefault ( )
inline

Force texture quality to 16-bit or 32-bit.

This might not be supported on all machines.

Definition at line 142 of file vtkTexture.h.

void vtkTexture::SetQualityTo16Bit ( )
inline

Force texture quality to 16-bit or 32-bit.

This might not be supported on all machines.

Definition at line 144 of file vtkTexture.h.

void vtkTexture::SetQualityTo32Bit ( )
inline

Force texture quality to 16-bit or 32-bit.

This might not be supported on all machines.

Definition at line 146 of file vtkTexture.h.

virtual int vtkTexture::GetMapColorScalarsThroughLookupTable ( )
virtual

Turn on/off the mapping of color scalars through the lookup table.

The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::SetMapColorScalarsThroughLookupTable ( int  )
virtual

Turn on/off the mapping of color scalars through the lookup table.

The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOn ( )
virtual

Turn on/off the mapping of color scalars through the lookup table.

The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOff ( )
virtual

Turn on/off the mapping of color scalars through the lookup table.

The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

vtkImageData* vtkTexture::GetInput ( )

Get the input as a vtkImageData object.

This method is for backwards compatibility.

void vtkTexture::SetLookupTable ( vtkScalarsToColors )

Specify the lookup table to convert scalars if necessary.

virtual vtkScalarsToColors* vtkTexture::GetLookupTable ( )
virtual

Specify the lookup table to convert scalars if necessary.

virtual vtkUnsignedCharArray* vtkTexture::GetMappedScalars ( )
virtual

Get Mapped Scalars.

unsigned char* vtkTexture::MapScalarsToColors ( vtkDataArray scalars)

Map scalar values into color scalars.

void vtkTexture::SetTransform ( vtkTransform transform)

Set a transform on the texture which allows one to scale, rotate and translate the texture.

virtual vtkTransform* vtkTexture::GetTransform ( )
virtual

Set a transform on the texture which allows one to scale, rotate and translate the texture.

virtual int vtkTexture::GetBlendingMode ( )
virtual

Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon.

virtual void vtkTexture::SetBlendingMode ( int  )
virtual

Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragment the texture is rendered upon.

virtual bool vtkTexture::GetPremultipliedAlpha ( )
virtual

Whether the texture colors are premultiplied by alpha.

Initial value is false.

virtual void vtkTexture::SetPremultipliedAlpha ( bool  )
virtual

Whether the texture colors are premultiplied by alpha.

Initial value is false.

virtual void vtkTexture::PremultipliedAlphaOn ( )
virtual

Whether the texture colors are premultiplied by alpha.

Initial value is false.

virtual void vtkTexture::PremultipliedAlphaOff ( )
virtual

Whether the texture colors are premultiplied by alpha.

Initial value is false.

virtual int vtkTexture::GetRestrictPowerOf2ImageSmaller ( )
virtual

When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original.

Setting RestrictPowerOf2ImageSmaller to be 1 (or ON) with force the new image's dimensions to be less than or equal to with respects to the original.

virtual void vtkTexture::SetRestrictPowerOf2ImageSmaller ( int  )
virtual

When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original.

Setting RestrictPowerOf2ImageSmaller to be 1 (or ON) with force the new image's dimensions to be less than or equal to with respects to the original.

virtual void vtkTexture::RestrictPowerOf2ImageSmallerOn ( )
virtual

When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original.

Setting RestrictPowerOf2ImageSmaller to be 1 (or ON) with force the new image's dimensions to be less than or equal to with respects to the original.

virtual void vtkTexture::RestrictPowerOf2ImageSmallerOff ( )
virtual

When the texture is forced to be a power of 2, the default behavior is for the "new" image's dimensions to be greater than or equal to with respects to the original.

Setting RestrictPowerOf2ImageSmaller to be 1 (or ON) with force the new image's dimensions to be less than or equal to with respects to the original.

virtual int vtkTexture::IsTranslucent ( )
virtual

Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only fully transparent pixels and fully opaque pixels and the Interpolate flag is turn off.

Reimplemented in vtkOpenGLTexture.

virtual int vtkTexture::GetTextureUnit ( )
inlinevirtual

Return the texture unit used for this texture.

Reimplemented in vtkOpenGLTexture.

Definition at line 257 of file vtkTexture.h.

virtual void vtkTexture::ExecuteData ( vtkDataObject output)
inlineprotectedvirtual

This method is the old style execute method, provided for the sake of backwards compatibility with older filters and readers.

Reimplemented from vtkImageAlgorithm.

Definition at line 265 of file vtkTexture.h.

Member Data Documentation

int vtkTexture::Repeat
protected

Definition at line 269 of file vtkTexture.h.

int vtkTexture::EdgeClamp
protected

Definition at line 270 of file vtkTexture.h.

int vtkTexture::Interpolate
protected

Definition at line 271 of file vtkTexture.h.

int vtkTexture::Quality
protected

Definition at line 272 of file vtkTexture.h.

int vtkTexture::MapColorScalarsThroughLookupTable
protected

Definition at line 273 of file vtkTexture.h.

vtkScalarsToColors* vtkTexture::LookupTable
protected

Definition at line 274 of file vtkTexture.h.

vtkUnsignedCharArray* vtkTexture::MappedScalars
protected

Definition at line 275 of file vtkTexture.h.

vtkTransform* vtkTexture::Transform
protected

Definition at line 276 of file vtkTexture.h.

int vtkTexture::BlendingMode
protected

Definition at line 278 of file vtkTexture.h.

int vtkTexture::RestrictPowerOf2ImageSmaller
protected

Definition at line 279 of file vtkTexture.h.

int vtkTexture::SelfAdjustingTableRange
protected

Definition at line 281 of file vtkTexture.h.

bool vtkTexture::PremultipliedAlpha
protected

Definition at line 282 of file vtkTexture.h.

vtkTimeStamp vtkTexture::TranslucentComputationTime
protected

Definition at line 285 of file vtkTexture.h.

int vtkTexture::TranslucentCachedResult
protected

Definition at line 286 of file vtkTexture.h.


The documentation for this class was generated from the following file: