vtkRawImage can be used to make it easier to deal with images for compositing/communicating over client-server etc.
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#include <vtkSynchronizedRenderers.h>
vtkRawImage can be used to make it easier to deal with images for compositing/communicating over client-server etc.
Definition at line 172 of file vtkSynchronizedRenderers.h.
vtkSynchronizedRenderers::vtkRawImage::vtkRawImage |
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void vtkSynchronizedRenderers::vtkRawImage::Resize |
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int |
dx, |
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int |
dy, |
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int |
numcomps |
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) |
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Create the buffer from an image data.
void vtkSynchronizedRenderers::vtkRawImage::MarkValid |
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void vtkSynchronizedRenderers::vtkRawImage::MarkInValid |
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bool vtkSynchronizedRenderers::vtkRawImage::IsValid |
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int vtkSynchronizedRenderers::vtkRawImage::GetWidth |
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int vtkSynchronizedRenderers::vtkRawImage::GetHeight |
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bool vtkSynchronizedRenderers::vtkRawImage::PushToViewport |
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vtkRenderer * |
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bool vtkSynchronizedRenderers::vtkRawImage::PushToFrameBuffer |
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vtkRenderer * |
ren = NULL | ) |
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bool vtkSynchronizedRenderers::vtkRawImage::Capture |
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vtkRenderer * |
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void vtkSynchronizedRenderers::vtkRawImage::SaveAsPNG |
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const char * |
filename | ) |
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The documentation for this struct was generated from the following file: