29 #ifndef vtkBoundedPlanePointPlacer_h
30 #define vtkBoundedPlanePointPlacer_h
32 #include "vtkInteractionWidgetsModule.h"
63 vtkSetClampMacro(ProjectionNormal,
int,
66 vtkGetMacro(ProjectionNormal,
int);
83 vtkGetObjectMacro( ObliquePlane,
vtkPlane );
94 void SetProjectionPosition(
double position);
95 vtkGetMacro(ProjectionPosition,
double);
107 void AddBoundingPlane(
vtkPlane *plane);
108 void RemoveBoundingPlane(
vtkPlane *plane);
109 void RemoveAllBoundingPlanes();
112 void SetBoundingPlanes(
vtkPlanes *planes);
138 double displayPos[2],
140 double worldOrient[9] );
149 double displayPos[2],
150 double refWorldPos[3],
152 double worldOrient[9] );
165 double worldOrient[9]);
177 double worldOrient[9] );
203 void GetProjectionNormal(
double normal[3] );
207 void GetProjectionOrigin(
double origin[3] );
211 void GetCurrentOrientation(
double worldOrient[9] );
216 static double GetDistanceFromObject(
double pos[3],
218 double closestPt[3]);
virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...
void SetProjectionNormalToXAxis()
Set the projection normal to lie along the x, y, or z axis, or to be oblique.
double ProjectionPosition
maintain a list of planes
implicit function for convex set of planes
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
Standard methods for instances of this class.
a placer that constrains a handle to a finite plane
void SetProjectionNormalToZAxis()
Set the projection normal to lie along the x, y, or z axis, or to be oblique.
a simple class to control print indentation
Abstract interface to translate 2D display positions to world coordinates.
perform various plane computations
void SetProjectionNormalToOblique()
Set the projection normal to lie along the x, y, or z axis, or to be oblique.
virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9])
Given a current renderer, world position and orientation, update them according to the constraints of...
virtual int ValidateWorldPosition(double worldPos[3])
Given a world position check the validity of this position according to the constraints of the placer...
static vtkPointPlacer * New()
Instantiate this class.
void SetProjectionNormalToYAxis()
Set the projection normal to lie along the x, y, or z axis, or to be oblique.
vtkPlaneCollection * BoundingPlanes