51 #ifndef vtkDepthImageProcessingPass_h 
   52 #define vtkDepthImageProcessingPass_h 
   55 #include "vtkRenderingOpenGL2Module.h"  
   58 class vtkDepthPeelingPassLayerList; 
 
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target)
Render delegate with a image of different dimensions than the original one. 
 
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources. 
 
Convenient class for post-processing passes. 
 
window superclass for vtkRenderWindow 
 
Context in which a vtkRenderPass will render. 
 
a simple class to control print indentation 
 
virtual void SetDelegatePass(vtkRenderPass *delegatePass)
Delegate for rendering the image to be processed. 
 
internal class which encapsulates OpenGL frame buffer object. 
 
abstracts an OpenGL texture object. 
 
Perform part of the rendering of a vtkRenderer. 
 
vtkRenderPass * DelegatePass
 
Convenient class for post-processing passes. 
 
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.