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vtkFollower.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkFollower.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
38 #ifndef vtkFollower_h
39 #define vtkFollower_h
40 
41 #include "vtkRenderingCoreModule.h" // For export macro
42 #include "vtkActor.h"
43 
44 class vtkCamera;
45 
46 class VTKRENDERINGCORE_EXPORT vtkFollower : public vtkActor
47 {
48  public:
49  vtkTypeMacro(vtkFollower,vtkActor);
50  void PrintSelf(ostream& os, vtkIndent indent);
51 
55  static vtkFollower *New();
56 
58 
62  virtual void SetCamera(vtkCamera*);
63  vtkGetObjectMacro(Camera, vtkCamera);
65 
67 
72  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
73  virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
74  virtual void Render(vtkRenderer *ren);
76 
80  virtual int HasTranslucentPolygonalGeometry();
81 
85  virtual void ReleaseGraphicsResources(vtkWindow*);
86 
91  virtual void ComputeMatrix();
92 
96  void ShallowCopy(vtkProp *prop);
97 
98 protected:
99  vtkFollower();
100  ~vtkFollower();
101 
104 
105 private:
106  vtkFollower(const vtkFollower&) VTK_DELETE_FUNCTION;
107  void operator=(const vtkFollower&) VTK_DELETE_FUNCTION;
108 
109  // hide the two parameter Render() method from the user and the compiler.
110  virtual void Render(vtkRenderer *, vtkMapper *) {}
111 
112  //Internal matrices to avoid New/Delete for performance reasons
113  vtkMatrix4x4 *InternalMatrix;
114 };
115 
116 #endif
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:50
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Definition: vtkActor.h:90
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:41
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
Support the standard render methods.
abstract specification for Viewports
Definition: vtkViewport.h:47
abstract specification for renderers
Definition: vtkRenderer.h:63
vtkCamera * Camera
Definition: vtkFollower.h:102
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
vtkActor * Device
Definition: vtkFollower.h:103
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
virtual void ComputeMatrix()
Generate the matrix based on ivars.
a simple class to control print indentation
Definition: vtkIndent.h:39
a virtual camera for 3D rendering
Definition: vtkCamera.h:50
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:91
a subclass of actor that always faces the camera
Definition: vtkFollower.h:46
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop)
Shallow copy of an actor.