36 #ifndef vtkGeoTerrain2D_h
37 #define vtkGeoTerrain2D_h
39 #include "vtkGeovisCoreModule.h"
45 class vtkGeoImageRepresentation;
63 vtkGetMacro(TextureTolerance,
double);
72 vtkGetMacro(LocationTolerance,
double);
104 double CameraBounds[4];
virtual int EvaluateNode(vtkGeoTerrainNode *node)
AddActors() calls to to evaluate whether a node should be refined (1), coarsened (-1), or remain at the same level (0).
A 3D terrain model for the globe.
A 2D terrain model for the globe.
static vtkGeoTerrain * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
A multi-resolution geographic data source.
abstract specification for renderers
a simple class to control print indentation
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
create hierarchies of vtkProp3Ds (transformable props)
create and manipulate unsorted lists of objects
virtual bool NodeInViewport(vtkGeoTerrainNode *node)
AddActors() calls this to determine if a node is in the current viewport.
virtual void InitializeNodeAnalysis(vtkRenderer *ren)
AddActors() calls this to setup parameters for evaluating nodes.