VTK
vtkOpenGLRenderUtilities.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLRenderUtilities.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
22 #ifndef vtkOpenGLRenderUtilities_h
23 #define vtkOpenGLRenderUtilities_h
24 
25 #include "vtkRenderingOpenGL2Module.h" // For export macro
26 #include "vtkObject.h"
27 
28 #include "vtk_glew.h" // Needed for GLuint.
29 #include <string> // for std::string
30 
33 class vtkShaderProgram;
34 
35 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderUtilities : public vtkObject
36 {
37 public:
39  void PrintSelf(ostream& os, vtkIndent indent);
40 
42 
48  static void RenderQuad(
49  float *verts, float *tcoords,
51  static void RenderTriangles(
52  float *verts, unsigned int numVerts,
53  GLuint *indices, unsigned int numIndices,
54  float *tcoords,
57 
59 
104  static std::string GetFullScreenQuadVertexShader();
105  static std::string GetFullScreenQuadFragmentShaderTemplate();
106  static std::string GetFullScreenQuadGeometryShader();
107  static bool PrepFullScreenVAO(vtkOpenGLBufferObject *verts,
109  vtkShaderProgram *prog);
110  static void DrawFullScreenQuad();
112 
113 protected:
116 
117 private:
118  vtkOpenGLRenderUtilities(const vtkOpenGLRenderUtilities&) VTK_DELETE_FUNCTION;
119  void operator=(const vtkOpenGLRenderUtilities&) VTK_DELETE_FUNCTION;
120 };
121 
122 #endif
abstract base class for most VTK objects
Definition: vtkObject.h:59
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
OpenGL rendering utility functions.
a simple class to control print indentation
Definition: vtkIndent.h:39
The VertexArrayObject class uses, or emulates, vertex array objects.
OpenGL buffer object.
The ShaderProgram uses one or more Shader objects.