27 #ifndef vtkOpenGLScalarsToColorsPainter_h 
   28 #define vtkOpenGLScalarsToColorsPainter_h 
   30 #include "vtkRenderingOpenGLModule.h"  
   74                               unsigned long typeflags, 
bool forceCompileOnly);
 
bool AcquiredGraphicsResources
represents an object (geometry & properties) in a rendered scene 
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Performs the actual rendering. 
implementation of vtkScalarsToColorsPainter for OpenGL. 
bool SupportsSeparateSpecularColor
abstract specification for renderers 
vtkOpenGLTexture * InternalColorTexture
virtual int GetPremultiplyColorsWithAlpha(vtkActor *actor)
For alpha blending, we sometime premultiply the colors with alpha and change the alpha blending funct...
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this painter. 
window superclass for vtkRenderWindow 
a simple class to control print indentation 
painter that converts scalars to colors. 
static vtkScalarsToColorsPainter * New()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses. 
virtual vtkIdType GetTextureSizeLimit()
Return the texture size limit.