27 #ifndef vtkOpenGLScalarsToColorsPainter_h
28 #define vtkOpenGLScalarsToColorsPainter_h
30 #include "vtkRenderingOpenGLModule.h"
74 unsigned long typeflags,
bool forceCompileOnly);
bool AcquiredGraphicsResources
represents an object (geometry & properties) in a rendered scene
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Performs the actual rendering.
implementation of vtkScalarsToColorsPainter for OpenGL.
bool SupportsSeparateSpecularColor
abstract specification for renderers
vtkOpenGLTexture * InternalColorTexture
virtual int GetPremultiplyColorsWithAlpha(vtkActor *actor)
For alpha blending, we sometime premultiply the colors with alpha and change the alpha blending funct...
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this painter.
window superclass for vtkRenderWindow
a simple class to control print indentation
painter that converts scalars to colors.
static vtkScalarsToColorsPainter * New()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual vtkIdType GetTextureSizeLimit()
Return the texture size limit.