40 #ifndef vtkStandardPolyDataPainter_h
41 #define vtkStandardPolyDataPainter_h
43 #include "vtkRenderingOpenGLModule.h"
70 unsigned long typeflags,
bool forceCompileOnly);
76 int buildnormals,
int interpolation);
92 vtkInternal* Internal;
96 #endif //vtkStandardPolyDataPainter_h
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Performs the actual rendering.
A standard implementation of vtkPolyDataPainter.
abstract specification for renderers
virtual void ProcessInformation(vtkInformation *)
Called before RenderInternal() if the Information has been changed since the last time this method wa...
a simple class to control print indentation
abstract superclass for arrays of numeric data
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
object to represent cell connectivity
an adapter to pass generic vertex attributes to the rendering pipeline.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points
Abstract class for drawing poly data.