56       Write(filename.c_str(), texture, subset, origin);
 
   90       Write(filename.c_str(),texture,exts,origin);
 
static void Write(std::string filename, vtkTextureObject *texture, const vtkPixelExtent &subset, const double *origin=NULL)
Write to disk as image data with subset(optional) at dataset origin(optional) 
 
static void Write(std::string filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=NULL)
Write list of subsets to disk as multiblock image data at dataset origin(optional). 
 
abstracts an OpenGL texture object. 
 
static void Write(std::string filename, vtkTextureObject *texture, const unsigned int *subset=NULL, const double *origin=NULL)
Write to disk as image data with subset(optional) at dataset origin(optional) 
 
A small collection of I/O routines that write vtkTextureObject to disk for debugging.