30 #ifndef vtkTexturedActor2D_h
31 #define vtkTexturedActor2D_h
33 #include "vtkRenderingCoreModule.h"
82 virtual
void ShallowCopy(
vtkProp* prop) VTK_OVERRIDE;
86 ~vtkTexturedActor2D();
91 vtkTexturedActor2D(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
92 void operator=(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
abstract superclass for all actors, volumes and annotations
actor that draws 2D data with texture support
abstract specification for Viewports
a actor that draws 2D data
vtkTypeUInt64 vtkMTimeType
virtual vtkMTimeType GetMTime() override
Return this objects MTime.
window superclass for vtkRenderWindow
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
a simple class to control print indentation
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
handles properties associated with a texture map
virtual void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
virtual int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
virtual int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.