25 #ifndef vtkWindowNode_h 
   26 #define vtkWindowNode_h 
   28 #include "vtkRenderingSceneGraphModule.h"  
   45   virtual void Build(
bool prepass);
 
   62     { 
return this->ColorBuffer; }
 
   68     { 
return this->ZBuffer; }
 
virtual void Build(bool)
Builds myself. 
 
vtkUnsignedCharArray * ColorBuffer
 
dynamic, self-adjusting array of float 
 
virtual void Synchronize(bool)
Ensures that my state agrees with my Renderable's. 
 
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses. 
 
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA. 
 
a simple class to control print indentation 
 
vtkViewNode specialized for vtkRenderWindows 
 
dynamic, self-adjusting array of unsigned char 
 
virtual int * GetSize()
Return the size of the last rendered image. 
 
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
 
a node within a VTK scene graph 
 
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbufer buffer.