30 #ifndef vtkX3DExporter_h
31 #define vtkX3DExporter_h
33 #include "vtkIOExportModule.h"
56 vtkSetStringMacro(FileName);
65 vtkGetMacro(Speed,
double);
72 vtkSetClampMacro(Binary,
int, 0, 1);
74 vtkGetMacro(Binary,
int);
81 vtkSetClampMacro(Fastest,
int, 0, 1);
83 vtkGetMacro(Fastest,
int);
91 vtkGetMacro(WriteToOutputString,
int);
101 vtkGetMacro(OutputStringLength,
int);
105 return reinterpret_cast<unsigned char *
>(this->OutputString);
114 char *RegisterAndGetOutputString();
136 void WriteATextActor2D(
vtkActor2D *anTextActor2D,
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
a actor that draws 2D data
abstract specification for renderers
unsigned char * GetBinaryOutputString()
When WriteToOutputString in on, then a string is allocated, written to, and can be retrieved with the...
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points