VTK  9.6.20260515
vtkOpenGLTextureComputeShaderNormalization Class Reference

GPU compute shader implementation for 16-bit to float texture normalization. More...

#include <vtkOpenGLTextureComputeShaderNormalization.h>

Detailed Description

GPU compute shader implementation for 16-bit to float texture normalization.

Uses OpenGL compute shaders (GL 4.3+ or ARB_compute_shader) to perform GPU-accelerated normalization of 16-bit integer texture data to 32-bit float. This is the fastest available implementation when compute shaders are supported.

Call Initialize() after New() to bind the helper to an OpenGL context. If initialization fails, GetConversionMode() returns Unsupported.

See also
vtkOpenGLTextureNormalizationHelper, vtkOpenGLTextureCPUNormalization, vtkOpenGLTextureFramebufferNormalization

The documentation for this class was generated from the following file: