GPU compute shader implementation for 16-bit to float texture normalization.
GPU-based texture normalization for GLES 3.0 without GL_EXT_texture_norm16.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual bool ConvertShortToFloat(const void *sourceData, size_t numValues, int numComps, unsigned int targetTexture, unsigned int width, unsigned int height)=0
Convert signed short texture data to float in GPU memory.
virtual bool ConvertUShortToFloat(const void *sourceData, size_t numValues, int numComps, unsigned int targetTexture, unsigned int width, unsigned int height)=0
Convert unsigned short texture data to float in GPU memory.