#include <vtkWebGPURenderPassDescriptorInternals.h>
Inherits wgpu::RenderPassDescriptor.
◆ vtkWebGPURenderPassDescriptorInternals() [1/2]
| vtkWebGPURenderPassDescriptorInternals::vtkWebGPURenderPassDescriptorInternals |
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const std::vector< wgpu::TextureView > & | colorAttachmentInfo, |
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wgpu::TextureView | depthStencil = wgpu::TextureView(), |
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bool | clearColor = true, |
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bool | clearDepth = true, |
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bool | clearStencil = true ) |
◆ ~vtkWebGPURenderPassDescriptorInternals()
| vtkWebGPURenderPassDescriptorInternals::~vtkWebGPURenderPassDescriptorInternals |
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◆ vtkWebGPURenderPassDescriptorInternals() [2/2]
◆ operator=()
◆ UnsetDepthStencilLoadStoreOpsForFormat()
| void vtkWebGPURenderPassDescriptorInternals::UnsetDepthStencilLoadStoreOpsForFormat |
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wgpu::TextureFormat | format | ) |
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◆ kMaxColorAttachments
| int vtkWebGPURenderPassDescriptorInternals::kMaxColorAttachments = 8u |
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staticconstexpr |
◆ ColorAttachments
| std::array<wgpu::RenderPassColorAttachment, kMaxColorAttachments> vtkWebGPURenderPassDescriptorInternals::ColorAttachments |
◆ DepthStencilAttachmentInfo
| wgpu::RenderPassDepthStencilAttachment vtkWebGPURenderPassDescriptorInternals::DepthStencilAttachmentInfo = {} |
The documentation for this class was generated from the following file: