VTK  9.4.20241218
Classes | Typedefs
Common

Classes

union  ZSVector3
 Union representing a vector of 3 floats. More...
 
union  ZSMatrix4
 Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs. More...
 

Typedefs

typedef signed char ZSInt8
 
typedef short ZSInt16
 
typedef int ZSInt32
 
typedef long long ZSInt64
 
typedef unsigned char ZSUInt8
 
typedef unsigned short ZSUInt16
 
typedef unsigned int ZSUInt32
 
typedef unsigned long long ZSUInt64
 
typedef ZSInt8 ZSBool
 
typedef float ZSFloat
 
typedef double ZSDouble
 
typedef union ZSVector3 ZSVector3
 Union representing a vector of 3 floats.
 
typedef union ZSMatrix4 ZSMatrix4
 Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs.
 

Detailed Description

Typedef Documentation

◆ ZSInt8

typedef signed char ZSInt8

Definition at line 39 of file zSpaceTypes.h.

◆ ZSInt16

typedef short ZSInt16

Definition at line 40 of file zSpaceTypes.h.

◆ ZSInt32

typedef int ZSInt32

Definition at line 41 of file zSpaceTypes.h.

◆ ZSInt64

typedef long long ZSInt64

Definition at line 42 of file zSpaceTypes.h.

◆ ZSUInt8

typedef unsigned char ZSUInt8

Definition at line 44 of file zSpaceTypes.h.

◆ ZSUInt16

typedef unsigned short ZSUInt16

Definition at line 45 of file zSpaceTypes.h.

◆ ZSUInt32

typedef unsigned int ZSUInt32

Definition at line 46 of file zSpaceTypes.h.

◆ ZSUInt64

typedef unsigned long long ZSUInt64

Definition at line 47 of file zSpaceTypes.h.

◆ ZSBool

typedef ZSInt8 ZSBool

Definition at line 51 of file zSpaceTypes.h.

◆ ZSFloat

typedef float ZSFloat

Definition at line 52 of file zSpaceTypes.h.

◆ ZSDouble

typedef double ZSDouble

Definition at line 53 of file zSpaceTypes.h.

◆ ZSVector3

typedef union ZSVector3 ZSVector3

Union representing a vector of 3 floats.

◆ ZSMatrix4

typedef union ZSMatrix4 ZSMatrix4

Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs.