VTK
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vtkGLTFDocumentLoader::Skin Struct Reference

This struct describes a glTF asset. More...

#include <vtkGLTFDocumentLoader.h>

Public Attributes

std::vector< vtkSmartPointer< vtkMatrix4x4 > > InverseBindMatrices
 
std::vector< int > Joints
 
int InverseBindMatricesAccessorId
 
int Skeleton
 
std::string Name
 

Detailed Description

This struct describes a glTF asset.

It is meant to mimic a .glTF file, containing all its root-level properties, stored as arrays when relevant.

Definition at line 383 of file vtkGLTFDocumentLoader.h.

Member Data Documentation

◆ InverseBindMatrices

std::vector<vtkSmartPointer<vtkMatrix4x4> > vtkGLTFDocumentLoader::Skin::InverseBindMatrices

Definition at line 385 of file vtkGLTFDocumentLoader.h.

◆ Joints

std::vector<int> vtkGLTFDocumentLoader::Skin::Joints

Definition at line 386 of file vtkGLTFDocumentLoader.h.

◆ InverseBindMatricesAccessorId

int vtkGLTFDocumentLoader::Skin::InverseBindMatricesAccessorId

Definition at line 387 of file vtkGLTFDocumentLoader.h.

◆ Skeleton

int vtkGLTFDocumentLoader::Skin::Skeleton

Definition at line 388 of file vtkGLTFDocumentLoader.h.

◆ Name

std::string vtkGLTFDocumentLoader::Skin::Name

Definition at line 389 of file vtkGLTFDocumentLoader.h.


The documentation for this struct was generated from the following file: