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VTK
9.5.20251030
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This struct describes a glTF asset. More...
#include <vtkGLTFDocumentLoader.h>
Public Attributes | |
| std::vector< vtkSmartPointer< vtkMatrix4x4 > > | InverseBindMatrices |
| std::vector< int > | Joints |
| int | InverseBindMatricesAccessorId |
| int | Skeleton |
| std::string | Name |
| vtkSmartPointer< vtkPolyData > | Armature |
This struct describes a glTF asset.
It is meant to mimic a .glTF file, containing all its root-level properties, stored as arrays when relevant.
Definition at line 378 of file vtkGLTFDocumentLoader.h.
| std::vector<vtkSmartPointer<vtkMatrix4x4> > vtkGLTFDocumentLoader::Skin::InverseBindMatrices |
Definition at line 380 of file vtkGLTFDocumentLoader.h.
| std::vector<int> vtkGLTFDocumentLoader::Skin::Joints |
Definition at line 381 of file vtkGLTFDocumentLoader.h.
| int vtkGLTFDocumentLoader::Skin::InverseBindMatricesAccessorId |
Definition at line 382 of file vtkGLTFDocumentLoader.h.
| int vtkGLTFDocumentLoader::Skin::Skeleton |
Definition at line 383 of file vtkGLTFDocumentLoader.h.
| std::string vtkGLTFDocumentLoader::Skin::Name |
Definition at line 384 of file vtkGLTFDocumentLoader.h.
| vtkSmartPointer<vtkPolyData> vtkGLTFDocumentLoader::Skin::Armature |
Definition at line 385 of file vtkGLTFDocumentLoader.h.