VTK
9.4.20241109
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Structure that contains the wgpu objects necessary for the use of the render pipeline that copies the depth buffer of a point cloud mapper to the depth buffer of a render window (using a simple fragment shader that reads the depth from the point depth buffer and writes it to the depth buffer of the render window) More...
#include <vtkWebGPUPointCloudMapperInternals.h>
Public Attributes | |
wgpu::BindGroup | BindGroup = nullptr |
wgpu::RenderPipeline | Pipeline = nullptr |
wgpu::Buffer | FramebufferWidthUniformBuffer = nullptr |
Structure that contains the wgpu objects necessary for the use of the render pipeline that copies the depth buffer of a point cloud mapper to the depth buffer of a render window (using a simple fragment shader that reads the depth from the point depth buffer and writes it to the depth buffer of the render window)
Definition at line 42 of file vtkWebGPUPointCloudMapperInternals.h.
wgpu::BindGroup vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::BindGroup = nullptr |
Definition at line 44 of file vtkWebGPUPointCloudMapperInternals.h.
wgpu::RenderPipeline vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::Pipeline = nullptr |
Definition at line 45 of file vtkWebGPUPointCloudMapperInternals.h.
wgpu::Buffer vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::FramebufferWidthUniformBuffer = nullptr |
Definition at line 46 of file vtkWebGPUPointCloudMapperInternals.h.