22#ifndef vtkLightingMapPass_h
23#define vtkLightingMapPass_h
26#include "vtkRenderingOpenGL2Module.h"
29VTK_ABI_NAMESPACE_BEGIN
Implement the basic render passes.
a simple class to control print indentation
~vtkLightingMapPass() override
Destructor.
static vtkLightingMapPass * New()
vtkLightingMapPass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
RenderMode
Set the type of lighting render to perform.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderOpaqueGeometry(const vtkRenderState *s) override
Opaque pass with key checking.
Context in which a vtkRenderPass will render.