VTK  9.6.20260708
vtkOpenGLRenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
34
35#ifndef vtkOpenGLRenderWindow_h
36#define vtkOpenGLRenderWindow_h
37
38#include "vtkRect.h" // for vtkRecti
39#include "vtkRenderWindow.h"
40#include "vtkRenderingOpenGL2Module.h" // For export macro
41#include "vtkType.h" // for ivar
42#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
43#include <map> // for ivar
44#include <set> // for ivar
45#include <string> // for ivar
46
47VTK_ABI_NAMESPACE_BEGIN
48class vtkIdList;
51class vtkOpenGLHardwareSupport;
58class vtkTexture;
62class vtkOpenGLState;
64
65class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLRenderWindow : public vtkRenderWindow
66{
67public:
69#if !(defined(__APPLE__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__))
73#endif
74 void PrintSelf(ostream& os, vtkIndent indent) override;
75
79 void Start() override;
80
85 void Frame() override;
86
90 const char* GetRenderingBackend() override;
91
93
99
101
106 static void SetUseGenericOpenGLRenderWindow(bool val);
109
111
116 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
118 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
120 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
122 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
124
126
129 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
131 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
133 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
134 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
135 int right = 0) override;
136 void ReleaseRGBAPixelData(float* data) override;
137 unsigned char* GetRGBACharPixelData(
138 int x, int y, int x2, int y2, int front, int right = 0) override;
140 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
141 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
142 int blend = 0, int right = 0) override;
143 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
144 int blend = 0, int right = 0) override;
146
148
151 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
152 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
153 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
154 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
155 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
157
162
167
172
176 int GetDepthBufferSize() override;
177
182
187 int GetColorBufferSizes(int* rgba) override;
188
194 int GetColorBufferInternalFormat(int attachmentPoint);
195
199 virtual void OpenGLInit();
200
201 // Initialize the state of OpenGL that VTK wants for this window
202 virtual void OpenGLInitState();
203
204 // Initialize VTK for rendering in a new OpenGL context
205 virtual void OpenGLInitContext();
206
212 void GetOpenGLVersion(int& major, int& minor);
213
218
223
228
233
235
240
245
251
256 void WaitForCompletion() override;
257
261 virtual void DrawPixels(
262 int x1, int y1, int x2, int y2, int numComponents, int dataType, void* data);
263
268 virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin,
269 int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents,
270 int dataType, void* data);
271
276 virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void* data);
277
282
289 virtual bool IsPointSpriteBugPresent() { return false; }
290
301
308 int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB);
309
315 std::string GetOpenGLSupportMessage() { return this->OpenGLSupportMessage; }
316
320 int SupportsOpenGL() override;
321
325 const char* ReportCapabilities() override;
326
333 void Initialize() override {}
334
335 std::set<vtkGenericOpenGLResourceFreeCallback*> Resources;
336
338 {
339 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
340 if (it == this->Resources.end())
341 {
342 this->Resources.insert(cb);
343 }
344 }
345
347 {
348 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
349 if (it != this->Resources.end())
350 {
351 this->Resources.erase(it);
352 }
353 }
354
364 virtual void PushContext() { this->MakeCurrent(); }
365 virtual void PopContext() {}
366
372
382 virtual bool SetSwapControl(int) { return false; }
383
384 // Get the state object used to keep track of
385 // OpenGL state
386 virtual vtkOpenGLState* GetState() { return this->State; }
387
388 // Get a VBO that can be shared by many
389 // It consists of normalized display
390 // coordinates for a quad and tcoords
392
393 // Activate and return thje texture unit for a generic 2d 64x64
394 // float greyscale noise texture ranging from 0 to 1. The texture is
395 // a hard-coded blue noise texture. This texture unit will automatically
396 // be deactivated at the end of the render process.
398
402 void End() override;
403
407 void Render() override;
408
413 void StereoMidpoint() override;
414
415 // does VTKs framebuffer require resolving for reading pixels
417
423
429
435
439 void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX,
440 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
441
443
447 void BlitToRenderFramebuffer(bool includeDepth);
448 void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX,
449 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
451
457 {
458 BlitToHardware, // hardware buffers
459 BlitToCurrent, // currently bound draw framebuffer, without depth buffer
460 BlitToCurrentWithDepth, // currently bound draw framebuffer, including depth buffer
461 NoBlit // no blit, GUI or external code will handle the blit
462 };
463
465
500
502
505 vtkSetMacro(FramebufferFlipY, bool);
506 vtkGetMacro(FramebufferFlipY, bool);
507 vtkBooleanMacro(FramebufferFlipY, bool);
509
511
517
519 // copy depth values from a source framebuffer to a destination framebuffer
520 // using texture maps to do the copy. The source framebufferobject must be texture
521 // backed. This method is designed to work around issues with trying to blit depth
522 // values between framebuffers that have different depth formats.
523
524 // blit entire source texture to active viewport
526
527 // blit specified source texels to active viewport
528 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2);
529
530 // blit specified source texels to specified viewport
531 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2,
532 int destX, int destY, int destX2, int destY2);
534
535 typedef void (*VTKOpenGLAPIProc)();
536 typedef VTKOpenGLAPIProc (*VTKOpenGLLoaderFunction)(void* userptr, const char* name);
547 void SetOpenGLSymbolLoader(VTKOpenGLLoaderFunction loader, void* userData);
548
564 void SetOpenGLSymbolLoader2(long long toolGetProcAddressFunc, long long glLibHandle);
565
566protected:
569
570 // blits the display buffers to the appropriate hardware buffers
572
573 // when frame is called, at the end blit to the hardware buffers
575
576 // a FSQ we use to resolve MSAA that handles gamma
578
579 // a FSQ we use to blit depth values
581
582 // a FSQ we use to flip framebuffer texture
584
585 // a FSQ we use to read depth component on platforms with OpenGL ES implementations
586 // because `glReadPixels` cannot be used to read GL_DEPTH_COMPONENT
588
589 // flip quad helpers Y tcoord
591
592 // resolve and flip renderframebuffer as needed
593 // when copying to displayframebuffer. Returns
594 // true if the color buffer was copied.
596
597 // On GLES, the depth attachment buffer cannot be downloaded from
598 // the GPU with `glReadPixels`.
599 // This method reads the depth buffer bits.
600 // The depth attachment size can be 8,16,24 or 32. The values are split into 4 8-bit numbers.
601 // These are stored in the form of an RGBA color attachment in DepthFrameBuffer.
602 // `glReadPixels` can read that RGBA format and reconstruct full 8,16,24 or 32-bit integer
603 // followed by scaling down to 0-1.
604 bool ReadDepthComponent(int depthSize);
605
606 // used in testing for opengl support
607 // in the SupportsOpenGL() method
611
612 virtual int ReadPixels(
613 const vtkRecti& rect, int front, int glFormat, int glType, void* data, int right = 0);
614
623 int CreateFramebuffers(int width, int height);
626
627 // used when we need to resolve a multisampled
628 // framebuffer
630
631 // used when we need to read depth component
632 // with OpenGL ES 3
634
638 virtual void CreateAWindow() = 0;
639
643 virtual void DestroyWindow() = 0;
644
649
654
655 std::map<std::string, int> GLStateIntegers;
656
661
663
665
667
669
670 // used for fast quad rendering
672
673 // noise texture
675
677
678 // keep track of in case we need to recreate the framebuffer
680
681 // how much bits to use for depth of created Framebuffers
683
685
686 struct
687 {
689 void* UserData = nullptr;
690 } SymbolLoader;
691
692 typedef VTKOpenGLAPIProc (*VTKOpenGLGetProcAddress)(const char* name);
694 {
696 void* libHandle = nullptr;
697 } FuncResolverState;
698
699private:
701 void operator=(const vtkOpenGLRenderWindow&) = delete;
702
703 // Keeping `State` private so the only way to access it is through
704 // `this->GetState()`.
705 vtkOpenGLState* State;
706};
707#if !(defined(__APPLE__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__))
708#define vtkOpenGLRenderWindow_OVERRIDE_ATTRIBUTES vtkOpenGLRenderWindow::CreateOverrideAttributes()
709#endif
710VTK_ABI_NAMESPACE_END
711#endif
dynamic, self-adjusting array of float
list of point or cell ids
Definition vtkIdList.h:135
a simple class to control print indentation
Definition vtkIndent.h:108
manage texture-buffer-backed data arrays shared within a context
OpenGL buffer object.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
OpenGL rendering window.
void Start() override
Begin the rendering process.
void SetOpenGLSymbolLoader2(long long toolGetProcAddressFunc, long long glLibHandle)
Provide an indirect function pointer which can load OpenGL core/extension functions.
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
int GetColorBufferInternalFormat(int attachmentPoint)
Get the internal format of current attached texture or render buffer.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part...
vtkOpenGLFramebufferObject * DisplayFramebuffer
std::map< std::string, int > GLStateIntegers
std::string GetOpenGLSupportMessage()
Return a message profiding additional details about the results of calling SupportsOpenGL() This can ...
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkTextureUnitManager * GetTextureUnitManager()
Returns its texture unit manager object.
bool ReadDepthComponent(int depthSize)
vtkOpenGLQuadHelper * DepthReadQuad
virtual void DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
void Initialize() override
Initialize the rendering window.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetOpenGLSymbolLoader(VTKOpenGLLoaderFunction loader, void *userData)
Provide a function pointer which can load OpenGL core/extension functions.
int GetTextureUnitForTexture(vtkTextureObject *)
Get the texture unit for a given texture object.
VTKOpenGLAPIProc(* VTKOpenGLGetProcAddress)(const char *name)
const char * GetRenderingBackend() override
What rendering backend has the user requested.
void RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
virtual void DestroyWindow()=0
Destroy a not-off-screen window.
FrameBlitModes
Define how the resulting image should be blitted when at the end of the Frame() call if SwapBuffers i...
static void SetUseGenericOpenGLRenderWindow(bool val)
When set, New() returns a vtkGenericOpenGLRenderWindow instead of trying hardware-specific backends (...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source)
vtkTypeBool OwnContext
Flag telling if the context has been created here or was inherited.
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2, int destX, int destY, int destX2, int destY2)
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
vtkTextureObject * NoiseTextureObject
vtkOpenGLFramebufferObject * ResolveFramebuffer
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void End() override
Update the system, if needed, at end of render process.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
VTKOpenGLAPIProc(* VTKOpenGLLoaderFunction)(void *userptr, const char *name)
void BlitToRenderFramebuffer(bool includeDepth)
Blit the currently bound read buffer to the renderbuffer.
static void SetGlobalMaximumNumberOfMultiSamples(int val)
Set/Get the maximum number of multisamples.
virtual float GetMaximumHardwareLineWidth()
Return the largest line width supported by the hardware.
int GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB)
Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWi...
void ActivateTexture(vtkTextureObject *)
Activate a texture unit for this texture.
vtkTextureObject * DrawPixelsTextureObject
vtkOpenGLFramebufferObject * DepthFramebuffer
bool GetUsingSRGBColorSpace()
Is this window/fo in sRGB colorspace.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
static vtkOpenGLRenderWindow * New()
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLBufferObject * GetTQuad2DVBO()
void Render() override
Handle opengl specific code and calls superclass.
void UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit a display buffer into a currently bound draw destination.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
virtual bool IsPointSpriteBugPresent()
Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and ot...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
std::set< vtkGenericOpenGLResourceFreeCallback * > Resources
virtual void OpenGLInitContext()
vtkOpenGLQuadHelper * DepthBlitQuad
VTKOpenGLLoaderFunction LoadFunction
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2)
void WaitForCompletion() override
Block the thread until the actual rendering is finished().
virtual bool ResolveFlipRenderFramebuffer()
virtual void PushContext()
Ability to push and pop this window's context as the current context.
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLQuadHelper * FlipQuad
virtual void OpenGLInitState()
vtkOpenGLFramebufferObject * RenderFramebuffer
static int GetGlobalMaximumNumberOfMultiSamples()
Set/Get the maximum number of multisamples.
virtual vtkOpenGLState * GetState()
virtual void CreateAWindow()=0
Create a not-off-screen window.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit the currently bound read buffer to the renderbuffer.
virtual int ReadPixels(const vtkRecti &rect, int front, int glFormat, int glType, void *data, int right=0)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetFrameBlitMode(FrameBlitModes)
SetGet how to handle blits at the end of a Frame() call.
int SupportsOpenGL() override
Does this render window support OpenGL?
vtkOpenGLArrayTextureBufferCache * GetArrayTextureBufferCache()
Returns the texture-buffer cache used by the vertex-pulling mappers.
static bool GetUseGenericOpenGLRenderWindow()
When set, New() returns a vtkGenericOpenGLRenderWindow instead of trying hardware-specific backends (...
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
virtual vtkMTimeType GetContextCreationTime()
Get the time when the OpenGL context was created.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
int GetDepthBufferSize() override
Get the size of the depth buffer.
void SetFrameBlitModeToBlitToCurrent()
SetGet how to handle blits at the end of a Frame() call.
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
static vtkOverrideAttribute * CreateOverrideAttributes()
virtual bool SetSwapControl(int)
Set the number of vertical syncs required between frames.
vtkOpenGLBufferObject * TQuad2DVBO
~vtkOpenGLRenderWindow() override
void BlitDisplayFramebufferColorAndDepth()
Blit a display framebuffer into a currently bound draw destination, color and depth.
const char * ReportCapabilities() override
Get report of capabilities for the render window.
void SetFrameBlitModeToNoBlit()
SetGet how to handle blits at the end of a Frame() call.
vtkOpenGLShaderCache * GetShaderCache()
Returns an Shader Cache object.
vtkOpenGLVertexBufferObjectCache * GetVBOCache()
Returns the VBO Cache.
int CreateFramebuffers(int width, int height)
Create the offScreen framebuffers or resize them if they are already created.
bool IsPrimIDBugPresent()
On gl_PrimitiveID, the spec says it is a counter that is incremented after every individual point,...
virtual void OpenGLInit()
Initialize OpenGL for this window.
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
void BlitDisplayFramebuffer()
Blit a display framebuffer into a currently bound draw destination, color only.
virtual void BlitDisplayFramebuffersToHardware()
void DeactivateTexture(vtkTextureObject *)
Deactivate a previously activated texture.
void RestoreGLState()
Restore OpenGL state at end of the rendering.
void GetOpenGLVersion(int &major, int &minor)
Get the major and minor version numbers of the OpenGL context we are using ala 3.2,...
void SaveGLState()
Query and save OpenGL state.
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetFrameBlitModeToBlitToCurrentWithDepth()
SetGet how to handle blits at the end of a Frame() call.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetFrameBlitModeToBlitToHardware()
SetGet how to handle blits at the end of a Frame() call.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
vtkOpenGLQuadHelper * ResolveQuad
manage Shader Programs within a context
OpenGL state storage.
The VertexArrayObject class uses, or emulates, vertex array objects.
manage vertex buffer objects shared within a context
Attribute for vtkObjectFactory overrides.
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
allocate/free texture units.
handles properties associated with a texture map
Definition vtkTexture.h:168
record modification and/or execution time
dynamic, self-adjusting array of unsigned char
virtual void MakeCurrent()
Make the window current.
Definition vtkWindow.h:274
int vtkTypeBool
Definition vtkABI.h:64
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:318
#define VTK_MARSHALAUTO
#define VTK_NEWINSTANCE