15#ifndef vtkOpenGLVertexBufferObjectCache_h
16#define vtkOpenGLVertexBufferObjectCache_h
19#include "vtkRenderingOpenGL2Module.h"
22VTK_ABI_NAMESPACE_BEGIN
49 typedef std::map<vtkDataArray*, vtkOpenGLVertexBufferObject*>
VBOMap;
abstract superclass for arrays of numeric data
a simple class to control print indentation
abstract base class for most VTK objects
manage vertex buffer objects shared within a context
static vtkOpenGLVertexBufferObjectCache * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLVertexBufferObjectCache()
~vtkOpenGLVertexBufferObjectCache() override
void RemoveVBO(vtkOpenGLVertexBufferObject *vbo)
Removes all references to a given vertex buffer object.
vtkOpenGLVertexBufferObject * GetVBO(vtkDataArray *array, int destType)
Returns the vertex buffer object which holds the data array's data.
std::map< vtkDataArray *, vtkOpenGLVertexBufferObject * > VBOMap
record modification and/or execution time