VTK  9.3.20240424
vtkOpenGLVolumeGradientOpacityTable.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
3
4#ifndef vtkOpenGLVolumeGradientOpacityTable_h
5#define vtkOpenGLVolumeGradientOpacityTable_h
6
8#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
9
10// Forward declarations
11VTK_ABI_NAMESPACE_BEGIN
13
14//----------------------------------------------------------------------------
15class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeGradientOpacityTable
17{
18public:
20 void PrintSelf(ostream& os, vtkIndent indent) override;
21
23
24protected:
26
31 void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
32 int filterValue) override;
33
34private:
36 void operator=(const vtkOpenGLVolumeGradientOpacityTable&) = delete;
37};
38
39VTK_ABI_NAMESPACE_END
40#endif // vtkOpenGLVolumeGradientOpacityTable_h
a simple class to control print indentation
Definition vtkIndent.h:108
abstract base class for most VTK objects
Definition vtkObject.h:162
OpenGL rendering window.
static vtkOpenGLVolumeGradientOpacityTable * New()
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the gradient opacity transfer function.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables.