28 #ifndef vtkQtLabelRenderStrategy_h
29 #define vtkQtLabelRenderStrategy_h
32 #include "vtkRenderingQtModule.h"
34 VTK_ABI_NAMESPACE_BEGIN
102 VTK_ABI_NAMESPACE_END
a simple class to control print indentation
Superclass for label rendering implementations.
This filter takes an input dataset, an array to process (which must be a string array),...
draw text labels at dataset points
create an array of quadrilaterals located in a plane
draw vtkPolyData onto the image plane
Create image data from a QImage.
vtkTexturedActor2D * Actor
Internals * Implementation
void EndFrame() override
End a rendering frame.
void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label) override
Render a label at a location in world coordinates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this strategy.
vtkTextureMapToPlane * TextureMapToPlane
void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label, int maxWidth) override
Render a label at a location in world coordinates.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkQtLabelRenderStrategy() override
vtkPolyDataMapper2D * Mapper
vtkQImageToImageSource * QImageToImage
void StartFrame() override
Start a rendering frame.
vtkQtLabelRenderStrategy()
void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4]) override
Compute the bounds of a label.
vtkPlaneSource * PlaneSource
static vtkQtLabelRenderStrategy * New()
Wrapper around std::string to keep symbols short.
represent text properties.
generate texture coordinates by mapping points to plane
handles properties associated with a texture map
actor that draws 2D data with texture support
window superclass for vtkRenderWindow