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vtkTexturedActor2D Class Reference

actor that draws 2D data with texture support More...

#include <vtkTexturedActor2D.h>

Inheritance diagram for vtkTexturedActor2D:
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Collaboration diagram for vtkTexturedActor2D:
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Public Types

typedef vtkActor2D Superclass
 
- Public Types inherited from vtkActor2D
typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkTexturedActor2DNewInstance () const
 
void ReleaseGraphicsResources (vtkWindow *win) override
 Release any graphics resources that are being consumed by this actor. More...
 
vtkMTimeType GetMTime () override
 Return this object's modified time. More...
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of this vtkTexturedActor2D. More...
 
virtual void SetTexture (vtkTexture *texture)
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkTextureGetTexture ()
 Set/Get the texture object to control rendering texture maps. More...
 
int RenderOverlay (vtkViewport *viewport) override
 Support the standard render methods. More...
 
int RenderOpaqueGeometry (vtkViewport *viewport) override
 Support the standard render methods. More...
 
int RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override
 Support the standard render methods. More...
 
- Public Member Functions inherited from vtkActor2D
vtkActor2DNewInstance () const
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Does this prop have some translucent polygonal geometry? More...
 
vtkProperty2DGetProperty ()
 Returns this actor's vtkProperty2D. More...
 
virtual void SetProperty (vtkProperty2D *)
 Set this vtkProp's vtkProperty2D. More...
 
void SetDisplayPosition (int, int)
 Set the Prop2D's position in display coordinates. More...
 
void GetActors2D (vtkPropCollection *pc) override
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual vtkCoordinateGetActualPositionCoordinate (void)
 Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
 
virtual vtkCoordinateGetActualPosition2Coordinate (void)
 Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
 
virtual void SetMapper (vtkMapper2D *mapper)
 Set/Get the vtkMapper2D which defines the data to be drawn. More...
 
virtual vtkMapper2DGetMapper ()
 Set/Get the vtkMapper2D which defines the data to be drawn. More...
 
virtual void SetLayerNumber (int)
 Set/Get the layer number in the overlay planes into which to render. More...
 
virtual int GetLayerNumber ()
 Set/Get the layer number in the overlay planes into which to render. More...
 
virtual vtkCoordinateGetPositionCoordinate ()
 Get the PositionCoordinate instance of vtkCoordinate. More...
 
virtual void SetPosition (float x[2])
 Get the PositionCoordinate instance of vtkCoordinate. More...
 
virtual void SetPosition (float x, float y)
 Get the PositionCoordinate instance of vtkCoordinate. More...
 
virtual floatGetPosition ()
 Get the PositionCoordinate instance of vtkCoordinate. More...
 
virtual vtkCoordinateGetPosition2Coordinate ()
 Access the Position2 instance variable. More...
 
virtual void SetPosition2 (float x[2])
 Access the Position2 instance variable. More...
 
virtual void SetPosition2 (float x, float y)
 Access the Position2 instance variable. More...
 
virtual floatGetPosition2 ()
 Access the Position2 instance variable. More...
 
void SetWidth (double w)
 Set/Get the height and width of the Actor2D. More...
 
double GetWidth ()
 Set/Get the height and width of the Actor2D. More...
 
void SetHeight (double h)
 Set/Get the height and width of the Actor2D. More...
 
double GetHeight ()
 Set/Get the height and width of the Actor2D. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
virtual doubleGetBounds ()
 Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual vtkMatrix4x4GetMatrix ()
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual vtkTypeBool HasOpaqueGeometry ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
virtual void ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &)
 allows a prop to update a selections color buffers More...
 
virtual void SetVisibility (vtkTypeBool)
 Set/Get visibility of this vtkProp. More...
 
virtual vtkTypeBool GetVisibility ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOn ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOff ()
 Set/Get visibility of this vtkProp. More...
 
virtual void SetPickable (vtkTypeBool)
 Set/Get the pickable instance variable. More...
 
virtual vtkTypeBool GetPickable ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOn ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOff ()
 Set/Get the pickable instance variable. More...
 
virtual void SetDragable (vtkTypeBool)
 Set/Get the value of the dragable instance variable. More...
 
virtual vtkTypeBool GetDragable ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOn ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOff ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOn ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOff ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void InitPathTraversal ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkAssemblyPathGetNextPath ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual int GetNumberOfPaths ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 Set/Get property keys. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
vtkObjectGetConsumer (int i)
 Add or remove or get or check a consumer,. More...
 
int IsConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
virtual void SetShaderProperty (vtkShaderProperty *property)
 Set/Get the shader property. More...
 
virtual vtkShaderPropertyGetShaderProperty ()
 Set/Get the shader property. More...
 
virtual bool IsRenderingTranslucentPolygonalGeometry ()
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkTexturedActor2DNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkTexturedActor2DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkActor2D
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkActor2DSafeDownCast (vtkObjectBase *o)
 
static vtkActor2DNew ()
 Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0. More...
 
- Static Public Member Functions inherited from vtkProp
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkTexturedActor2D ()
 
 ~vtkTexturedActor2D () override
 
- Protected Member Functions inherited from vtkActor2D
 vtkActor2D ()
 
 ~vtkActor2D () override
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkTextureTexture
 
- Protected Attributes inherited from vtkActor2D
vtkMapper2DMapper
 
int LayerNumber
 
vtkProperty2DProperty
 
vtkCoordinatePositionCoordinate
 
vtkCoordinatePosition2Coordinate
 
- Protected Attributes inherited from vtkProp
vtkTypeBool Visibility
 
vtkTypeBool Pickable
 
vtkTypeBool Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
vtkShaderPropertyShaderProperty
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

actor that draws 2D data with texture support

vtkTexturedActor2D is an Actor2D which has additional support for textures, just like vtkActor. To use textures, the geometry must have texture coordinates, and the texture must be set with SetTexture().

See also
vtkActor2D vtkProp vtkMapper2D vtkProperty2D
Tests:
vtkTexturedActor2D (Tests)

Definition at line 41 of file vtkTexturedActor2D.h.

Member Typedef Documentation

Definition at line 46 of file vtkTexturedActor2D.h.

Constructor & Destructor Documentation

vtkTexturedActor2D::vtkTexturedActor2D ( )
protected
vtkTexturedActor2D::~vtkTexturedActor2D ( )
overrideprotected

Member Function Documentation

static vtkTexturedActor2D* vtkTexturedActor2D::New ( )
static
void vtkTexturedActor2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

Reimplemented in vtkScaledTextActor, and vtkOpenGLTextActor.

static vtkTypeBool vtkTexturedActor2D::IsTypeOf ( const char *  type)
static
virtual vtkTypeBool vtkTexturedActor2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

Reimplemented in vtkTextActor, vtkScaledTextActor, and vtkOpenGLTextActor.

static vtkTexturedActor2D* vtkTexturedActor2D::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkTexturedActor2D::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkActor2D.

Reimplemented in vtkTextActor, vtkScaledTextActor, and vtkOpenGLTextActor.

vtkTexturedActor2D* vtkTexturedActor2D::NewInstance ( ) const
virtual void vtkTexturedActor2D::SetTexture ( vtkTexture texture)
virtual

Set/Get the texture object to control rendering texture maps.

This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.

virtual vtkTexture* vtkTexturedActor2D::GetTexture ( )
virtual

Set/Get the texture object to control rendering texture maps.

This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.

void vtkTexturedActor2D::ReleaseGraphicsResources ( vtkWindow win)
overridevirtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.

int vtkTexturedActor2D::RenderOverlay ( vtkViewport viewport)
overridevirtual

Support the standard render methods.

Reimplemented from vtkActor2D.

Reimplemented in vtkOpenGLTextActor.

int vtkTexturedActor2D::RenderOpaqueGeometry ( vtkViewport viewport)
overridevirtual

Support the standard render methods.

Reimplemented from vtkActor2D.

int vtkTexturedActor2D::RenderTranslucentPolygonalGeometry ( vtkViewport viewport)
overridevirtual

Support the standard render methods.

Reimplemented from vtkActor2D.

vtkMTimeType vtkTexturedActor2D::GetMTime ( )
overridevirtual

Return this object's modified time.

Reimplemented from vtkActor2D.

void vtkTexturedActor2D::ShallowCopy ( vtkProp prop)
overridevirtual

Shallow copy of this vtkTexturedActor2D.

Overrides vtkActor2D method.

Reimplemented from vtkActor2D.

Member Data Documentation

vtkTexture* vtkTexturedActor2D::Texture
protected

Definition at line 88 of file vtkTexturedActor2D.h.


The documentation for this class was generated from the following file: