VTK  9.4.20241222
vtkLabeledDataMapper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
111#ifndef vtkLabeledDataMapper_h
112#define vtkLabeledDataMapper_h
113
114#include "vtkMapper2D.h"
115#include "vtkRenderingLabelModule.h" // For export macro
116#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
117
118#include <cassert> // For assert macro
119
120VTK_ABI_NAMESPACE_BEGIN
121class vtkDataObject;
122class vtkDataSet;
123class vtkTextMapper;
124class vtkTextProperty;
125class vtkTransform;
126
127#define VTK_LABEL_IDS 0
128#define VTK_LABEL_SCALARS 1
129#define VTK_LABEL_VECTORS 2
130#define VTK_LABEL_NORMALS 3
131#define VTK_LABEL_TCOORDS 4
132#define VTK_LABEL_TENSORS 5
133#define VTK_LABEL_FIELD_DATA 6
134
135class VTKRENDERINGLABEL_EXPORT VTK_MARSHALAUTO vtkLabeledDataMapper : public vtkMapper2D
136{
137public:
143
145 void PrintSelf(ostream& os, vtkIndent indent) override;
146
148
160 vtkSetStringMacro(LabelFormat);
161 vtkGetStringMacro(LabelFormat);
163
165
172 vtkSetMacro(LabeledComponent, int);
173 vtkGetMacro(LabeledComponent, int);
175
177
180 vtkSetMacro(ComponentSeparator, char);
181 vtkGetMacro(ComponentSeparator, char);
183
185
190 void SetFieldDataArray(int arrayIndex);
191 vtkGetMacro(FieldDataArray, int);
193
195
200 void SetFieldDataName(const char* arrayName);
201 vtkGetStringMacro(FieldDataName);
203
208
214
216
222 vtkSetMacro(LabelMode, int);
223 vtkGetMacro(LabelMode, int);
224 void SetLabelModeToLabelIds() { this->SetLabelMode(VTK_LABEL_IDS); }
225 void SetLabelModeToLabelScalars() { this->SetLabelMode(VTK_LABEL_SCALARS); }
226 void SetLabelModeToLabelVectors() { this->SetLabelMode(VTK_LABEL_VECTORS); }
227 void SetLabelModeToLabelNormals() { this->SetLabelMode(VTK_LABEL_NORMALS); }
228 void SetLabelModeToLabelTCoords() { this->SetLabelMode(VTK_LABEL_TCOORDS); }
229 void SetLabelModeToLabelTensors() { this->SetLabelMode(VTK_LABEL_TENSORS); }
232
234
242 virtual void SetLabelTextProperty(vtkTextProperty* p, int type);
245
247
250 void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor) override;
251 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
253
258
260
263 vtkGetObjectMacro(Transform, vtkTransform);
266
269 {
270 WORLD = 0,
271 DISPLAY = 1
273 };
274
276
280 vtkGetMacro(CoordinateSystem, int);
281 vtkSetClampMacro(CoordinateSystem, int, WORLD, DISPLAY);
282 void CoordinateSystemWorld() { this->SetCoordinateSystem(vtkLabeledDataMapper::WORLD); }
283 void CoordinateSystemDisplay() { this->SetCoordinateSystem(vtkLabeledDataMapper::DISPLAY); }
285
290
292
295 vtkGetMacro(NumberOfLabels, int);
297
299
302 void GetLabelPosition(int label, double pos[3])
303 {
304 assert("label index range" && label >= 0 && label < this->NumberOfLabels);
305 pos[0] = this->LabelPositions[3 * label];
306 pos[1] = this->LabelPositions[3 * label + 1];
307 pos[2] = this->LabelPositions[3 * label + 2];
308 }
310
314 const char* GetLabelText(int label);
315
316protected:
319
321
328
330
332
338
340
341 void AllocateLabels(int numLabels);
344
345 class Internals;
346 Internals* Implementation;
347
348private:
350 void operator=(const vtkLabeledDataMapper&) = delete;
351};
352
353VTK_ABI_NAMESPACE_END
354#endif
a actor that draws 2D data
Definition vtkActor2D.h:145
general representation of visualization data
abstract class to specify dataset behavior
Definition vtkDataSet.h:165
a simple class to control print indentation
Definition vtkIndent.h:108
Store vtkAlgorithm input/output information.
draw text labels at dataset points
void SetFieldDataName(const char *arrayName)
Set/Get the name of the field data array to label.
virtual void SetLabelTextProperty(vtkTextProperty *p, int type)
Set/Get the text property.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
void CoordinateSystemWorld()
Set/get the coordinate system used for output labels.
void SetLabelModeToLabelIds()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual void SetInputData(vtkDataObject *)
Set the input dataset to the mapper.
void SetLabelModeToLabelVectors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelNormals()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelTensors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual vtkTextProperty * GetLabelTextProperty()
Set/Get the text property.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void AllocateLabels(int numLabels)
virtual void SetLabelTextProperty(vtkTextProperty *p)
Set/Get the text property.
vtkDataSet * GetInput()
Use GetInputDataObject() to get the input data object for composite datasets.
int FillInputPortInformation(int, vtkInformation *) override
Fill the input port information objects for this algorithm.
void SetLabelModeToLabelTCoords()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
void SetLabelModeToLabelScalars()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetFieldDataArray(int arrayIndex)
Set/Get the field data array to label.
const char * GetLabelText(int label)
Return the text for the requested label.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetLabelModeToLabelFieldData()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
vtkMTimeType GetMTime() override
Return the modified time for this object.
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
~vtkLabeledDataMapper() override
void SetTransform(vtkTransform *t)
The transform to apply to the labels before mapping to 2D.
virtual vtkTextProperty * GetLabelTextProperty(int type)
Set/Get the text property.
void BuildLabelsInternal(vtkDataSet *)
void GetLabelPosition(int label, double pos[3])
Return the position of the requested label.
void CoordinateSystemDisplay()
Set/get the coordinate system used for output labels.
Coordinates
Coordinate systems that output dataset may use.
@ DISPLAY
Output 2-D display coordinates for each label anchor (3 components but only 2 are significant).
@ WORLD
Output 3-D world-space coordinates for each label anchor.
abstract class specifies interface for objects which render 2D actors
Definition vtkMapper2D.h:26
2D text annotation
represent text properties.
record modification and/or execution time
describes linear transformations via a 4x4 matrix
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define VTK_LABEL_TENSORS
#define VTK_LABEL_TCOORDS
#define VTK_LABEL_VECTORS
#define VTK_LABEL_SCALARS
#define VTK_LABEL_FIELD_DATA
#define VTK_LABEL_IDS
#define VTK_LABEL_NORMALS
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270
#define VTK_MARSHALAUTO