VTK  9.4.20241016
vtkRenderStepsPass.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
63#ifndef vtkRenderStepsPass_h
64#define vtkRenderStepsPass_h
65
66#include "vtkRenderPass.h"
67#include "vtkRenderingOpenGL2Module.h" // For export macro
68#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
69
70VTK_ABI_NAMESPACE_BEGIN
71class vtkSequencePass;
72class vtkCameraPass;
73
74class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkRenderStepsPass : public vtkRenderPass
75{
76public:
79 void PrintSelf(ostream& os, vtkIndent indent) override;
80
85 void Render(const vtkRenderState* s) override;
86
93
95
98 vtkGetObjectMacro(CameraPass, vtkCameraPass);
101
103
106 vtkGetObjectMacro(LightsPass, vtkRenderPass);
109
111
114 vtkGetObjectMacro(OpaquePass, vtkRenderPass);
117
119
122 vtkGetObjectMacro(TranslucentPass, vtkRenderPass);
125
127
130 vtkGetObjectMacro(VolumetricPass, vtkRenderPass);
133
135
138 vtkGetObjectMacro(OverlayPass, vtkRenderPass);
141
143
146 vtkGetObjectMacro(PostProcessPass, vtkRenderPass);
149
150protected:
153
162
163private:
164 vtkRenderStepsPass(const vtkRenderStepsPass&) = delete;
165 void operator=(const vtkRenderStepsPass&) = delete;
166};
167
168VTK_ABI_NAMESPACE_END
169#endif
Implement the camera render pass.
a simple class to control print indentation
Definition vtkIndent.h:108
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
vtkRenderPass * OpaquePass
vtkSequencePass * SequencePass
static vtkRenderStepsPass * New()
vtkRenderPass * LightsPass
vtkRenderPass * TranslucentPass
vtkRenderPass * OverlayPass
vtkRenderPass * VolumetricPass
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
~vtkRenderStepsPass() override
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkRenderPass * PostProcessPass
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
vtkCameraPass * CameraPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
Execute render passes sequentially.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define VTK_MARSHALAUTO