VTK  9.4.20241226
vtkTerrainDataPointPlacer.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
28#ifndef vtkTerrainDataPointPlacer_h
29#define vtkTerrainDataPointPlacer_h
30
31#include "vtkInteractionWidgetsModule.h" // For export macro
32#include "vtkPointPlacer.h"
33
34VTK_ABI_NAMESPACE_BEGIN
36class vtkProp;
37class vtkPropPicker;
38
39class VTKINTERACTIONWIDGETS_EXPORT vtkTerrainDataPointPlacer : public vtkPointPlacer
40{
41public:
46
48
52 void PrintSelf(ostream& os, vtkIndent indent) override;
54
55 // Description:
56 // Add an actor (that represents a terrain in a rendered scene) to the
57 // list. Only props in this list are considered by the PointPlacer
58 virtual void AddProp(vtkProp*);
59 virtual void RemoveAllProps();
60
62
68 vtkSetMacro(HeightOffset, double);
69 vtkGetMacro(HeightOffset, double);
71
81 vtkRenderer* ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override;
82
89 int ComputeWorldPosition(vtkRenderer* ren, double displayPos[2], double refWorldPos[3],
90 double worldPos[3], double worldOrient[9]) override;
91
96 int ValidateWorldPosition(double worldPos[3]) override;
97
101 int ValidateDisplayPosition(vtkRenderer*, double displayPos[2]) override;
102
107 int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override;
108
110
113 vtkGetObjectMacro(PropPicker, vtkPropPicker);
115
116protected:
119
120 // The props that represents the terrain data (one or more) in a rendered
121 // scene
125
126private:
128 void operator=(const vtkTerrainDataPointPlacer&) = delete;
129};
130
131VTK_ABI_NAMESPACE_END
132#endif
a simple class to control print indentation
Definition vtkIndent.h:108
Abstract interface to translate 2D display positions to world coordinates.
an ordered list of Props
pick an actor/prop using graphics hardware
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:66
abstract specification for renderers
Place points on terrain data.
int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override
Given a renderer, a display position, and a reference world position, compute the new world position ...
virtual void RemoveAllProps()
int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) override
Given a display position, check the validity of this position.
int ValidateWorldPosition(double worldPos[3]) override
Given a world position check the validity of this position according to the constraints of the placer...
static vtkTerrainDataPointPlacer * New()
Instantiate this class.
virtual void AddProp(vtkProp *)
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
~vtkTerrainDataPointPlacer() override
int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override
Given a world position and a world orientation, validate it according to the constraints of the place...
int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...