VTK  9.5.20251126
vtkRenderer.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
137
138#ifndef vtkRenderer_h
139#define vtkRenderer_h
140
141#include "vtkRenderingCoreModule.h" // For export macro
142#include "vtkViewport.h"
143#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
144
145#include "vtkActorCollection.h" // Needed for access in inline members
146#include "vtkMatrix3x3.h"
147#include "vtkVolumeCollection.h" // Needed for access in inline members
148
149#include <array> // To store matrices
150
151VTK_ABI_NAMESPACE_BEGIN
152class vtkFXAAOptions;
153class vtkRenderWindow;
154class vtkVolume;
155class vtkCuller;
156class vtkActor;
157class vtkActor2D;
158class vtkCamera;
160class vtkInformation;
163class vtkLight;
166class vtkRenderPass;
167class vtkTexture;
168
169class vtkRecti;
170class vtkVector3d;
171
172class VTKRENDERINGCORE_EXPORT VTK_MARSHALAUTO vtkRenderer : public vtkViewport
173{
174public:
175 vtkTypeMacro(vtkRenderer, vtkViewport);
176 void PrintSelf(ostream& os, vtkIndent indent) override;
177
183 static vtkRenderer* New();
184
186
200
206
212
218
223
231
236
242 virtual vtkLight* MakeLight();
243
245
253 vtkBooleanMacro(TwoSidedLighting, vtkTypeBool);
255
257
274
276
288
295
301
307
312
319
326
328
334 vtkSetMacro(Erase, vtkTypeBool);
335 vtkGetMacro(Erase, vtkTypeBool);
336 vtkBooleanMacro(Erase, vtkTypeBool);
338
340
345 vtkSetMacro(Draw, vtkTypeBool);
346 vtkGetMacro(Draw, vtkTypeBool);
347 vtkBooleanMacro(Draw, vtkTypeBool);
349
355
362
368
374
379
381
384 vtkSetVector3Macro(Ambient, double);
385 vtkGetVectorMacro(Ambient, double, 3);
387
389
393 vtkSetMacro(AllocatedRenderTime, double);
394 virtual double GetAllocatedRenderTime();
396
403 virtual double GetTimeFactor();
404
411 virtual void Render();
412
416 virtual void DeviceRender() {}
417
425
436
441 virtual void ClearLights() {}
442
446 virtual void Clear() {}
447
452
457
462 void ComputeVisiblePropBounds(double bounds[6]);
463
468
474
476
479 virtual void ResetCameraClippingRange(const double bounds[6]);
481 double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
483
485
490 vtkSetClampMacro(NearClippingPlaneTolerance, double, 0, 0.99);
491 vtkGetMacro(NearClippingPlaneTolerance, double);
493
495
500 vtkSetClampMacro(ClippingRangeExpansion, double, 0, 0.99);
501 vtkGetMacro(ClippingRangeExpansion, double);
503
511 virtual bool ResetCamera();
512
522 virtual void ResetCamera(const double bounds[6]);
523
527 virtual void ResetCamera(
528 double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
529
538 virtual bool ResetCameraScreenSpace(double offsetRatio = 0.9);
539
548 virtual void ResetCameraScreenSpace(const double bounds[6], double offsetRatio = 0.9);
549
551
556
562 void ZoomToBoxUsingViewAngle(const vtkRecti& box, double offsetRatio = 1.0);
563
570 virtual void ResetCameraScreenSpace(double xmin, double xmax, double ymin, double ymax,
571 double zmin, double zmax, double offsetRatio = 0.9);
572
574
583
585
593 vtkBooleanMacro(BackingStore, vtkTypeBool);
595
597
604 vtkBooleanMacro(Interactive, vtkTypeBool);
606
608
619 virtual void SetLayer(int layer);
620 vtkGetMacro(Layer, int);
622
624
638
640
648
654
658 void WorldToView() override;
659
661
664 void ViewToWorld() override;
665 void ViewToWorld(double& wx, double& wy, double& wz) override;
667
671 void WorldToView(double& wx, double& wy, double& wz) override;
672
674
677 void WorldToPose(double& wx, double& wy, double& wz) override;
678 void PoseToWorld(double& wx, double& wy, double& wz) override;
679 void ViewToPose(double& wx, double& wy, double& wz) override;
680 void PoseToView(double& wx, double& wy, double& wz) override;
682
692 double GetZ(int x, int y);
693
695
702 vtkSetMacro(SafeGetZ, bool);
703 vtkGetMacro(SafeGetZ, bool);
704 vtkBooleanMacro(SafeGetZ, bool);
706
711
713
716 vtkGetMacro(LastRenderTimeInSeconds, double);
718
720
726 vtkGetMacro(NumberOfPropsRendered, int);
728
730
737 vtkAssemblyPath* PickProp(double selectionX, double selectionY) override
738 {
739 return this->PickProp(selectionX, selectionY, selectionX, selectionY);
740 }
742 double selectionX1, double selectionY1, double selectionX2, double selectionY2) override;
744
746
756 vtkAssemblyPath* PickProp(double selectionX, double selectionY, int fieldAssociation,
757 vtkSmartPointer<vtkSelection> selection) override
758 {
759 return this->PickProp(
760 selectionX, selectionY, selectionX, selectionY, fieldAssociation, selection);
761 }
762 vtkAssemblyPath* PickProp(double selectionX1, double selectionY1, double selectionX2,
763 double selectionY2, int fieldAssociation, vtkSmartPointer<vtkSelection> selection) override;
765
771 virtual void StereoMidpoint() {}
772
780
786 vtkTypeBool IsActiveCameraCreated() { return (this->ActiveCamera != nullptr); }
787
789
801 vtkBooleanMacro(UseDepthPeeling, vtkTypeBool);
803
809 vtkSetMacro(UseDepthPeelingForVolumes, bool);
810 vtkGetMacro(UseDepthPeelingForVolumes, bool);
811 vtkBooleanMacro(UseDepthPeelingForVolumes, bool);
812
814
823 vtkSetClampMacro(OcclusionRatio, double, 0.0, 0.5);
824 vtkGetMacro(OcclusionRatio, double);
826
828
833 vtkSetMacro(MaximumNumberOfPeels, int);
834 vtkGetMacro(MaximumNumberOfPeels, int);
836
838
845
847
851 vtkSetMacro(UseSSAO, bool);
852 vtkGetMacro(UseSSAO, bool);
853 vtkBooleanMacro(UseSSAO, bool);
855
857
861 vtkSetMacro(SSAORadius, double);
862 vtkGetMacro(SSAORadius, double);
864
866
870 vtkSetMacro(SSAOBias, double);
871 vtkGetMacro(SSAOBias, double);
873
875
879 vtkSetMacro(SSAOKernelSize, unsigned int);
880 vtkGetMacro(SSAOKernelSize, unsigned int);
882
884
889 vtkSetMacro(SSAOBlur, bool);
890 vtkGetMacro(SSAOBlur, bool);
891 vtkBooleanMacro(SSAOBlur, bool);
893
895
902 vtkGetObjectMacro(Delegate, vtkRendererDelegate);
904
906
911 vtkGetObjectMacro(Selector, vtkHardwareSelector);
913
915
923 vtkGetObjectMacro(BackgroundTexture, vtkTexture);
925
927
934
936
940 vtkSetMacro(TexturedBackground, bool);
941 vtkGetMacro(TexturedBackground, bool);
942 vtkBooleanMacro(TexturedBackground, bool);
944
945 // method to release graphics resources in any derived renderers.
947
949
952 vtkSetMacro(UseFXAA, bool);
953 vtkGetMacro(UseFXAA, bool);
954 vtkBooleanMacro(UseFXAA, bool);
956
958
961 vtkGetObjectMacro(FXAAOptions, vtkFXAAOptions);
964
966
970 vtkSetMacro(UseShadows, vtkTypeBool);
971 vtkGetMacro(UseShadows, vtkTypeBool);
972 vtkBooleanMacro(UseShadows, vtkTypeBool);
974
976
984
985 // Set/Get a custom render pass.
986 // Initial value is NULL.
988 vtkGetObjectMacro(Pass, vtkRenderPass);
989
991
994 vtkGetObjectMacro(Information, vtkInformation);
997
999
1005 vtkSetMacro(UseImageBasedLighting, bool);
1006 vtkGetMacro(UseImageBasedLighting, bool);
1007 vtkBooleanMacro(UseImageBasedLighting, bool);
1009
1011
1016 VTK_MARSHALGETTER(EnvironmentTextureProperty)
1017 vtkGetObjectMacro(EnvironmentTexture, vtkTexture);
1018 VTK_MARSHALSETTER(EnvironmentTextureProperty)
1020 virtual void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false);
1022
1024
1031 virtual double* GetEnvironmentUp();
1032 virtual void GetEnvironmentUp(double& vectorUpX, double& vectorUpY, double& vectorUpZ);
1033 virtual void GetEnvironmentUp(double vectorUp[3]);
1034 virtual void SetEnvironmentUp(double vectorUpX, double vectorUpY, double vectorUpZ);
1035 virtual void SetEnvironmentUp(double vectorUp[3]);
1037
1039
1046 virtual double* GetEnvironmentRight();
1048 double& vectorRightX, double& vectorRightY, double& vectorRightZ);
1049 virtual void GetEnvironmentRight(double vectorRight[3]);
1050 virtual void SetEnvironmentRight(double vectorRightX, double vectorRightY, double vectorRightZ);
1051 virtual void SetEnvironmentRight(double vectorRight[3]);
1053
1055
1060 vtkMatrix3x3* GetEnvironmentRotationMatrix() { return this->EnvironmentRotationMatrix; }
1062 {
1063 this->EnvironmentRotationMatrix->SetData(matrix->GetData());
1064 }
1065
1066
1068
1079 vtkSetMacro(UseOIT, bool);
1080 vtkGetMacro(UseOIT, bool);
1081 vtkBooleanMacro(UseOIT, bool);
1083
1084protected:
1086 ~vtkRenderer() override;
1087
1088 // internal method to expand bounding box to consider model transform
1089 // matrix or model view transform matrix based on whether or not deering
1090 // frustum is used. 'bounds' buffer is mutated to the expanded box.
1091 virtual void ExpandBounds(double bounds[6], vtkMatrix4x4* matrix);
1092
1095
1098
1101
1102 double Ambient[3];
1109 unsigned char* BackingImage;
1112
1114
1116
1117 // Allocate the time for each prop
1119
1120 // Internal variables indicating the number of props
1121 // that have been or will be rendered in each category.
1123
1124 // A temporary list of props used for culling, and traversal
1125 // of all props when rendering
1128
1129 // Indicates if the renderer should receive events from an interactor.
1130 // Typically only used in conjunction with transparent renderers.
1132
1133 // Shows what layer this renderer belongs to. Only of interested when
1134 // there are layered renderers.
1138
1139 // Holds the result of ComputeVisiblePropBounds so that it is visible from
1140 // wrapped languages
1142
1151
1157
1165
1172
1177
1182 const std::array<double, 16>& GetCompositeProjectionTransformationMatrix();
1183
1188 const std::array<double, 16>& GetProjectionTransformationMatrix();
1189
1194 const std::array<double, 16>& GetViewTransformMatrix();
1195
1201 virtual int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr);
1202
1211
1218
1223 virtual int UpdateCamera();
1224
1231
1236 virtual int UpdateLights() { return 0; }
1237
1244
1250
1255
1261
1267
1275
1281
1292
1299
1300 bool UseSSAO = false;
1301 double SSAORadius = 0.5;
1302 double SSAOBias = 0.01;
1303 unsigned int SSAOKernelSize = 32;
1304 bool SSAOBlur = false;
1305
1317 bool UseOIT = true;
1318
1325
1326 // HARDWARE SELECTION ----------------------------------------
1328
1333 {
1334 this->Selector = selector;
1335 this->Modified();
1336 }
1337
1338 // End Ivars for visible cell selecting.
1340
1341 //---------------------------------------------------------------
1344
1348
1349 friend class vtkRenderPass;
1351
1352 // Arbitrary extra information associated with this renderer
1354
1357
1358private:
1362 void ComputeRotationMatrixForwardVector();
1363
1367 std::array<double, 16> CompositeProjectionTransformationMatrix;
1368
1372 double LastCompositeProjectionTransformationMatrixTiledAspectRatio;
1373
1377 vtkMTimeType LastCompositeProjectionTransformationMatrixCameraModified;
1378
1382 std::array<double, 16> ProjectionTransformationMatrix;
1383
1387 double LastProjectionTransformationMatrixTiledAspectRatio;
1388
1392 vtkMTimeType LastProjectionTransformationMatrixCameraModified;
1393
1397 std::array<double, 16> ViewTransformMatrix;
1398
1402 vtkMTimeType LastViewTransformCameraModified;
1403
1407 bool SafeGetZ = false;
1408
1412 vtkNew<vtkMatrix3x3> EnvironmentRotationMatrix;
1413
1418 double EnvironmentUp[3] = { 0.0, 0.0, 0.0 };
1419 double EnvironmentRight[3] = { 0.0, 0.0, 0.0 };
1420
1421 vtkRenderer(const vtkRenderer&) = delete;
1422 void operator=(const vtkRenderer&) = delete;
1423};
1424
1426{
1427 return this->Lights;
1428}
1429
1434{
1435 return this->Cullers;
1436}
1437
1438VTK_ABI_NAMESPACE_END
1439#endif
a actor that draws 2D data
Definition vtkActor2D.h:145
an ordered list of actors
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:151
a list of nodes that form an assembly path
a virtual camera for 3D rendering
Definition vtkCamera.h:151
an ordered list of Cullers
a superclass for prop cullers
Definition vtkCuller.h:31
Configuration for FXAA implementations.
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:108
Store vtkAlgorithm input/output information.
an ordered list of lights
a virtual light for 3D rendering
Definition vtkLight.h:159
represent and manipulate 3x3 transformation matrices
double * GetData()
Return a pointer to the first element of the matrix (double[9]).
represent and manipulate 4x4 transformation matrices
Allocate and hold a VTK object.
Definition vtkNew.h:167
virtual void Modified()
Update the modification time for this object.
an ordered list of Props
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:69
Perform part of the rendering of a vtkRenderer.
create a window for renderers to draw into
Render the props of a vtkRenderer.
virtual void GetEnvironmentRight(double vectorRight[3])
Set/Get the environment right vector.
void RemoveVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLayer(int layer)
Set/Get the layer that this renderer belongs to.
vtkCamera * GetActiveCameraAndResetIfCreated()
Get the current camera and reset it only if it gets created automatically (see GetActiveCamera).
void ViewToWorld(double &wx, double &wy, double &wz) override
Convert view point coordinates to world coordinates.
virtual void SetFXAAOptions(vtkFXAAOptions *)
The configuration object for FXAA antialiasing.
virtual int UpdateCamera()
Ask the active camera to do whatever it needs to do prior to rendering.
void SetEnvironmentRotationMatrix(vtkMatrix3x3 *matrix)
Set/Get the environment rotation matrix.
virtual void GetEnvironmentUp(double &vectorUpX, double &vectorUpY, double &vectorUpZ)
Set/Get the environment up vector.
vtkAssemblyPath * PickProp(double selectionX, double selectionY, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
friend class vtkRendererDelegate
vtkCamera * GetActiveCamera()
Get the current camera.
virtual void SetEnvironmentUp(double vectorUpX, double vectorUpY, double vectorUpZ)
Set/Get the environment up vector.
void AddCuller(vtkCuller *)
Add an culler to the list of cullers.
virtual vtkTypeBool UpdateLightGeometry()
Update the geometry of the lights in the scene that are not in world space (for instance,...
void SetPass(vtkRenderPass *p)
virtual int UpdateLights()
Ask all lights to load themselves into rendering pipeline.
vtkTypeBool PreserveDepthBuffer
vtkLight * CreatedLight
vtkRenderPass * Pass
virtual void GetEnvironmentRight(double &vectorRightX, double &vectorRightY, double &vectorRightZ)
Set/Get the environment right vector.
vtkTypeBool UseShadows
If this flag is on and the rendering engine supports it render shadows Initial value is off.
double SSAOBias
vtkActorCollection * GetActors()
Return any actors in this renderer.
const std::array< double, 16 > & GetViewTransformMatrix()
Gets the ActiveCamera ViewTransformMatrix, only computing it if necessary.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double LastRenderTimeInSeconds
double GetTiledAspectRatio()
Compute the aspect ratio of this renderer for the current tile.
void CreateLight()
Create and add a light to renderer.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
void AddLight(vtkLight *)
Add a light to the list of lights.
vtkCullerCollection * GetCullers()
Return the collection of cullers.
virtual vtkCamera * MakeCamera()
Create a new Camera sutible for use with this type of Renderer.
virtual void SetRightBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the right eye background.
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with this algorithm.
vtkMatrix3x3 * GetEnvironmentRotationMatrix()
Set/Get the environment rotation matrix.
~vtkRenderer() override
virtual int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Ask all props to update and draw any opaque and translucent geometry.
bool UseImageBasedLighting
int VisibleActorCount()
Returns the number of visible actors.
vtkVector3d DisplayToWorld(const vtkVector3d &display)
Convert a vtkVector3d from display space to world space.
virtual bool ResetCameraScreenSpace(double offsetRatio=0.9)
Automatically set up the camera based on the visible actors.
double ComputedVisiblePropBounds[6]
virtual void GetEnvironmentUp(double vectorUp[3])
Set/Get the environment up vector.
virtual void SetEnvironmentRight(double vectorRight[3])
Set/Get the environment right vector.
vtkTypeBool BackingStore
const std::array< double, 16 > & GetCompositeProjectionTransformationMatrix()
Gets the ActiveCamera CompositeProjectionTransformationMatrix, only computing it if necessary.
virtual vtkLight * MakeLight()
Create a new Light sutible for use with this type of Renderer.
vtkTexture * EnvironmentTexture
void RemoveLight(vtkLight *)
Remove a light from the list of lights.
bool UseDepthPeelingForVolumes
This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry.
void RemoveActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLeftBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void SetSelector(vtkHardwareSelector *selector)
Called by vtkHardwareSelector when it begins rendering for selection.
vtkMTimeType GetMTime() override
Return the MTime of the renderer also considering its ivars.
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
vtkTypeBool LastRenderingUsedDepthPeeling
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.
void AllocateTime()
vtkRenderWindow * RenderWindow
int VisibleVolumeCount()
Returns the number of visible volumes.
vtkTypeBool AutomaticLightCreation
int NumberOfPropsRendered
double Ambient[3]
virtual void StereoMidpoint()
Do anything necessary between rendering the left and right viewpoints in a stereo render.
virtual int UpdateOpaquePolygonalGeometry()
Ask all props to update and draw any opaque polygonal geometry.
void SetEnvironmentTextureProperty(vtkTexture *texture)
Set/Get the environment texture used for image based lighting.
double TimeFactor
bool TexturedBackground
vtkVolumeCollection * Volumes
bool UseOIT
If UseOIT is on and there are translucent props in the scene, the renderer will use the OrderIndepend...
vtkWindow * GetVTKWindow() override
Specify the rendering window in which to draw.
virtual void ExpandBounds(double bounds[6], vtkMatrix4x4 *matrix)
void RemoveCuller(vtkCuller *)
Remove an actor from the list of cullers.
virtual double * GetEnvironmentRight()
Set/Get the environment right vector.
virtual void ResetCameraClippingRange()
Reset the camera clipping range based on the bounds of the visible actors.
virtual double * GetEnvironmentUp()
Set/Get the environment up vector.
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
const std::array< double, 16 > & GetProjectionTransformationMatrix()
Gets the ActiveCamera ProjectionTransformationMatrix, only computing it if necessary.
friend class vtkRenderPass
virtual bool ResetCamera()
Automatically set up the camera based on the visible actors.
void PoseToView(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkTypeBool Erase
When this flag is off, the renderer will not erase the background or the Zbuffer.
vtkPropCollection * GL2PSSpecialPropCollection
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
bool UseFXAA
If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene.
vtkVolumeCollection * GetVolumes()
Return the collection of volumes.
vtkTexture * GetLeftBackgroundTexture()
Set/Get the texture to be used for the monocular or stereo left eye background.
double ClippingRangeExpansion
Specify enlargement of bounds when resetting the camera clipping range.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
void ZoomToBoxUsingViewAngle(const vtkRecti &box, double offsetRatio=1.0)
Automatically set up the camera focal point and zoom factor to observe the box in display coordinates...
int CaptureGL2PSSpecialProp(vtkProp *)
This function is called to capture an instance of vtkProp that requires special handling during vtkRe...
vtkTypeBool Transparent()
Returns a boolean indicating if this renderer is transparent.
vtkTypeBool IsActiveCameraCreated()
This method returns 1 if the ActiveCamera has already been set or automatically created by the render...
int BackingStoreSize[2]
unsigned char * BackingImage
static vtkRenderer * New()
Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on,...
vtkRendererDelegate * Delegate
void SetLightCollection(vtkLightCollection *lights)
Set the collection of lights.
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual void SetEnvironmentRight(double vectorRightX, double vectorRightY, double vectorRightZ)
Set/Get the environment right vector.
void PoseToWorld(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void RemoveAllLights()
Remove all lights from the list of lights.
vtkTexture * BackgroundTexture
double GetZ(int x, int y)
Given a pixel location, return the Z value.
friend class vtkHardwareSelector
vtkProp ** PropArray
double * ComputeVisiblePropBounds()
Wrapper-friendly version of ComputeVisiblePropBounds.
vtkCullerCollection * Cullers
virtual void SetEnvironmentUp(double vectorUp[3])
Set/Get the environment up vector.
void AddActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual double GetTimeFactor()
Get the ratio between allocated time and actual render time.
double AllocatedRenderTime
vtkRenderWindow * GetRenderWindow()
Specify the rendering window in which to draw.
double NearClippingPlaneTolerance
Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane d...
vtkTypeBool Draw
When this flag is off, render commands are ignored.
vtkHardwareSelector * Selector
virtual void DeviceRender()
Create an image.
vtkTypeBool TwoSidedLighting
vtkTexture * RightBackgroundTexture
virtual vtkTypeBool UpdateLightsGeometryToFollowCamera()
Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights tha...
vtkTypeBool UseDepthPeeling
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials...
vtkTypeBool UseHiddenLineRemoval
When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using ...
void WorldToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkLightCollection * Lights
void ViewToWorld() override
Convert view point coordinates to world coordinates.
void SetActiveCamera(vtkCamera *)
Specify the camera to use for this renderer.
virtual void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false)
Set/Get the environment texture used for image based lighting.
vtkTimeStamp RenderTime
virtual void Render()
CALLED BY vtkRenderWindow ONLY.
virtual int UpdateTranslucentPolygonalGeometry()
Ask all props to update and draw any translucent polygonal geometry.
virtual void ClearLights()
Internal method temporarily removes lights before reloading them into graphics pipeline.
vtkLightCollection * GetLights()
Return the collection of lights.
vtkTypeBool LightFollowCamera
vtkFXAAOptions * FXAAOptions
Holds the FXAA configuration.
void SetRenderWindow(vtkRenderWindow *)
Specify the rendering window in which to draw.
void ViewToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void WorldToView() override
Convert world point coordinates to view coordinates.
virtual void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render opaque polygonal geometry.
virtual void SetBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void AddVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
void WorldToView(double &wx, double &wy, double &wz) override
Convert world point coordinates to view coordinates.
virtual double GetAllocatedRenderTime()
Set/Get the amount of time this renderer is allowed to spend rendering its scene.
virtual void Clear()
Clear the image to the background color.
void ComputeVisiblePropBounds(double bounds[6])
Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange(...
virtual void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render translucent polygonal geometry.
vtkTypeBool PreserveColorBuffer
void SetGL2PSSpecialPropCollection(vtkPropCollection *)
Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps().
double SSAORadius
unsigned int SSAOKernelSize
vtkActorCollection * Actors
void SetDelegate(vtkRendererDelegate *d)
Set/Get a custom Render call.
vtkTypeBool Interactive
vtkInformation * Information
vtkAssemblyPath * PickProp(double selectionX, double selectionY) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
vtkCamera * ActiveCamera
Hold a reference to a vtkObjectBase instance.
handles properties associated with a texture map
Definition vtkTexture.h:168
record modification and/or execution time
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
an ordered list of volumes
represents a volume (data & properties) in a rendered scene
Definition vtkVolume.h:130
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
int vtkTypeBool
Definition vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:322
#define VTK_MARSHALSETTER(property)
#define VTK_SIZEHINT(...)
#define VTK_MARSHALGETTER(property)
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL
#define VTK_MARSHALAUTO
#define VTK_MARSHALEXCLUDE(reason)