149#ifndef vtkTransform_h
150#define vtkTransform_h
152#include "vtkCommonTransformsModule.h"
158VTK_ABI_NAMESPACE_BEGIN
203 this->
RotateWXYZ(angle, axis[0], axis[1], axis[2]);
207 this->
RotateWXYZ(angle, axis[0], axis[1], axis[2]);
229 void Scale(
const double s[3]) { this->
Scale(s[0], s[1], s[2]); }
230 void Scale(
const float s[3]) { this->
Scale(s[0], s[1], s[2]); }
304 return this->
Concatenation->GetNumberOfTransforms() + (this->
Input ==
nullptr ? 0 : 1);
318 if (this->
Input ==
nullptr)
322 else if (i < this->
Concatenation->GetNumberOfPreTransforms())
326 else if (i > this->
Concatenation->GetNumberOfPreTransforms())
332 t = this->
Input->GetInverse();
352 orient[0] =
static_cast<float>(temp[0]);
353 orient[1] =
static_cast<float>(temp[1]);
354 orient[2] =
static_cast<float>(temp[2]);
379 wxyz[0] =
static_cast<float>(temp[0]);
380 wxyz[1] =
static_cast<float>(temp[1]);
381 wxyz[2] =
static_cast<float>(temp[2]);
382 wxyz[3] =
static_cast<float>(temp[3]);
402 pos[0] =
static_cast<float>(temp[0]);
403 pos[1] =
static_cast<float>(temp[1]);
404 pos[2] =
static_cast<float>(temp[2]);
425 scale[0] =
static_cast<float>(temp[0]);
426 scale[1] =
static_cast<float>(temp[1]);
427 scale[2] =
static_cast<float>(temp[2]);
477 if (this->
Stack ==
nullptr)
493 if (this->
Stack ==
nullptr)
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
void MultiplyPoint(const float in[4], float out[4])
Multiply a homogeneous coordinate by this matrix, i.e.
double Element[4][4]
The internal data is public for historical reasons. Do not use!
vtkTypeUInt32 vtkMTimeType
#define VTK_SIZEHINT(...)